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Forums - Sony Discussion - Ethomaz' heart-attack: Infos about Gran Turismo 7 :)

"We want to make it very Gran Turismo"

In love already... I don't need any other word.



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ethomaz said:
"We want to make it very Gran Turismo"

In love already... I don't need any other word.


 That's what I thought



Lol

I was expecting some type of negative twist once I came in here.. or maybe I'm just missing it? Lol

Either way, this information confirms that Gran Turismo 7 can be expected to release NO EARLIER than 2016.

They said "2015 or 2016" LMAO XD

2016 it is



ethomaz said:
"We want to make it very Gran Turismo"

In love already... I don't need any other word.


I wonder what they mean by that? Hmm..



Haha christmas has come early for ethomaz

Curious to see what they will do with Gran Turismo 7 on PS4 excited to see more of it.



PSN ID: clemens-nl                                                                                                                

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enditall727 said:
ethomaz said:
"We want to make it very Gran Turismo"

In love already... I don't need any other word.


I wonder what they mean by that? Hmm..

That I will be very happy?



GAF remembered this good interview.

"GamesBeat: If we could take a broader view for a moment, you’re in a very unique position, having been involved with Sony’s consoles since Sony started making consoles. The series has spanned every one. I was wondering what kinds of things you’ve been able to do with each transition and what you’re looking forward to doing with the next transition. With GT6, you’re building on that speed and efficiency with the PlayStation 3. I’m wondering what else is in store for the next generation.

Yamauchi: Should I start with the first one, then? [Laughs] Back in the days of the PlayStation, the development device was about the size of a refrigerator. I created the first demo on that machine. I did the modeling by myself. I made a demo where an F1 car would drive around an oval track with flat shading — no textures. But the result was really kind of stunning. I never thought that I’d see the day when we could make games with 3D graphics. Of course, back then, I used to tinker with PCs and make games there as well, but I never thought there would come a day when these 3D models could run at 30 frames per second. That was a major surprise for me, when the first PlayStation came out.

When the [PlayStation 2] came out, one unique characteristic of that system was that the screen fill rate was very fast. Even looking back now, it’s very fast. In some cases, it’s faster than the PS3. There, we were able to use a lot of textures. It was able to do that read-modify-write, where it reads the screen, you take the screenshot, and you modify it and send it back. It could do that very quickly.

gran turismo 6 e3I don’t know if anybody remembers, but when the PS2 first came out, the first thing I did on that was a demo for the announcement. I showed a demo of GT3 that showed the Seattle course at sunset with the heat rising off the ground and shimmering. You can’t re-create that heat haze effect on the PS3 because the read-modify-write just isn’t as fast as when we were using the PS2. There are things like that. Another reason is because of the transition to full HD.

The PS3 was a combination of a poor GPU with an SPU that’s really fast if you use it right. It’s not a very well-balanced machine. It’s hard to use the hardware properly. That’s one reason why it took us five years to develop GT5. Using the SPU properly, though, that in itself is really interesting. On the PS3, in the demo, we showed the adaptive tessellation. That’s the kind of technology that you normally wouldn’t be able to do unless you were on the PS4-generation of machines. When you optimize the use of the SPU properly, you can do that even on the PS3.

That leads into how we work on the PS4. The PS4 isn’t as off-balance as the PS3 was. If you look at the market right now, Gran Turismo is one of the only games on the PS3 that does 1080p at 60 frames per second. It was really difficult to achieve that. On the PS4, the lowest common denominator is going to be boosted. Most games will be able to do 1080p at 60 frames per second. That’s the real good part about the PS4."

http://venturebeat.com/2013/06/14/how-dangerous-race-driving-helped-sonys-kazunori-yamauchi-design-gran-turismo-6-interview/



Ehh seems like I can peacefully buy GT6 on the PS3. Well that + DriveClub will got to hold me until 2016 (hopefully)



So it is happening...PS4 preorder.

Greatness Awaits!

whenever it comes it will have the biggest install base ,No 1 racer of gen 8,no problem



I expect open world, 60fps and no "standard cars".