Rushed game.
Badassbab said: Creative Assembly don't have much experience with consoles and coupled with the fact they had to spread the workload out between 5 platforms so not much room for deep optimisation to take advantage of each hardware. It could be the 60fps was dropped not just due to the low range CPUs consoles have but also because it was too variable so they went with a 30fps cap for consistency. Perhaps they should have given gamers the option to choose ala Killzone and Infamous. |
I think this personally. I mean when you look at games by studios that have been making FPS type games, creative assembly have no experience at all. So it seems to me that the game (which let's be fair doesnt have a massive number of NPC's or things going on) is just badly optimised.
I think a game like Alien should easily have been 60FPS and 1080p, looking at games like Metro...
I mean the performance of those cutscenes, gah...horrible :)
If they make another game, then there is no doubt it would improve...thats what its about really.
I noticed few huge framerate drops with no reason, but fortunately, that doesnt happen too often
Predictions for end of 2014 HW sales:
PS4: 17m XB1: 10m WiiU: 10m Vita: 10m
Aerys said: I noticed few huge framerate drops with no reason, but fortunately, that doesnt happen too often |
On PS4 the game doesn't really have usual framerate drops, from time to time the game infact completely freezes during a very short moment (also on a lesser degree on XB1), it's easily visible on the video. One of DF writer think it may be because of streamed loading. It's a problem many games have this gen, notably Thief, Lego or even Destiny in one specific area have those problems which is probably loading related (the game completely pauses waiting for new data) and not CPU / GPU related.
But except thoses weard pauses the game is a solid 30fps on PS4.
That's why they thought with a bit more polishing (notably the loadings during gameplay) the game could run at 60fps on PS4.
ethomaz said: You don't need capture technology to tell that... framerate drops is easy visible... Zelda OoT was fun and amazing, it is one of the best game I ever played but the framerate was terrible... GT5 is the best game I played last gen and it runs close to 60fps but in tracks like Monza drops to 50fps is perceptible and really breaks the immersion. This game didn't run well even on PC... that is sad. |
Don't even bother. Apparently most games running a solid 30fps with the rare 1-2fps drop is a massive deal when it was the PS3 vs 360, but dropping as low as 20fps during gameplay is unnoticeable when it's on their preferred console.
First, it's a great game (I'm playing it on PS4 and I think am currently in the middle of the story mode), but technically it is quite disappointing. As mentioned, the cutscenes are just awful and not acceptable in the current stage. Really, never have I ever experienced cutscenes this broken! Then, after quick turns you regularly see objects and lighting to pop in. This also shows the poor optimization.
The games fine to me. The cutscenes have FPS problems. And the PS4 loading is bad compared to PC. But that's it. The game has some weird optimzation problems. But I didn't care in the end.
For sure, if P Morpheus comes out, there will be an update for the games for compatibility with the devices. So win -win situation for PS4 and PC with Oculus.
SegSlack said:
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