What that have anything to do with PVP balanced/unbalanced lol?
What make a PVP balanced:
- You can be good with any weapon/class/gears
BTW about my K/D ratio... how I managed the 25 k/d bountie if I have a negative K/D? how I managed the 500 kills with arc if I have a negative K/D? How I managed the 10 kills without death if I have a negative K/D? How I get my medals for kills in a row if I have a negative K/D? I think you need to thing about that first... how much of this K/D ratio was at start of the game when I was bad? How much is now? Everytime I play serious? Do you accounted sometimes I to bounties like 30 grenades kills that make me die a lot?
Just invite me for some sessions and you can see how I play and if I'm bad or good... I think it will give you a better ideia.
I think the answer to all of those questions in your post is just basic math. That, and you're wrong about the 25 bounty. It's a spread, and it also counts assists, and you get a bonus for one or two of the classes IIRC, don't remember which. So a game where you go 10-13 and get 8 assists is actually +5, not -3 to the bounty.
Also, going by your definition of balanced, pretty much every PVP ever made is balanced. At least you are finally admitting there are some bullshit weapons in PVP. Only a day or two ago you were on here trying to say the Mythoclast was balanced just fine for PVP LOL. What changed your mind? I guess you finally got wrecked by one.