curl-6 said:
I'd actually contend that fan feedback was what allowed KZ3 to break free of the problems that plagued KZ2, but that's veering off topic a bit. |
KZ was veering closer and closer into COD territory. Everyone wanted a system closer to the most popular game. The gameplay got faster, weapon weight dropped and it god more arcadey and less about being in and of itself, but I'll say this. That kind of helped the multiplayer. Taking the Crysis open route with Killzone was also a mistake. They should've left it as a coordor shooter.