benji232 said: Lol, 50-80k was just a number off the top like your 500k number was. And you get way too defensive to have a serious debate anyways. I don't believe that your technique is pretty accurate, and I gave my reasons why. Now if you believe otherwise, then fine. As I've said, I really don't care about the sales number of Infamous specifically and I don't even care for that franchise nor do I have any interest in it. I came here to debate wether or not your technique is good, not if infamous second sond sold 75k or 180k or 300k. And in my opinion, this methodology has a way too big error margin to be even considered as an acceptable methodology. I mean, how can you prove that it's only 10% of digital owners that rated Destiny? How can you prove that it wasn't 20 or 30%? Or even 50%. How can you prove that it's only 10% of Second Son owners that rated the game? Etc. It doesn't mean that 1 game got rated by a certain % of people that every other game on the PSN shop got rated by only 10% of owners. The only thing you got going for your methodology is that you can say that "X game sold a minimum of X copies due to X number of ratings on the psn shop". But you really can't go beyond that in MY OPINION. Anyways, I gave my OPINION. Now I'm out of this thread for good. I really don't care if you don't like my opinion and it's not going to change until we have some proof to back up this way to estimate digital sales. |
if you don't want to have a serious debate don't post. I was suggesting we get a list of confirmed digital sales or percentage digital and confirmed total sales and compare to the ratings. Thus getting an average and idea of the margin of error. At least this way we'll be able to say with some certainty this game likely sold between for example "300-400k" digital copies. I had the idea and don't claim for it to be accurate. WHat I want to do is get help from others and make a table. I take you won't be helping anyway. You'd rather just be vry useful and tell us how accurate it is!