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Forums - Gaming Discussion - Does Shadow of Mordor Run at 720p/30fps on Xbox One?

Unbelievable! Actually, yes, it is.



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Mr Puggsly said:

Even Last of Us had significant dips. So it can't have too much power to spare. :-p

Maybe the Shadows or Mordor is the best optimized PS4 game ever and worst optimized X1 game ever.

But lets wait for the final product before speculating. I imagine Digital Foundry will touch on it.

Old engine coded to Cell's SPUs... it was magical how they did that with so little time... btw most 60fps games frops more than TLOUR (it looks pretty solid).

PS4 ACEs are not even being utilized yet.... there is a lot to spare on PS4 and the GPU is not even full utilized.

Just wait Uncharted 4



mr puggsly- Even Last of Us had significant dips. So it can't have too much power to spare. :-p
Maybe the Shadows or Mordor is the best optimized PS4 game ever and worst optimized X1 game ever.
But lets wait for the final product before speculating. I imagine Digital Foundry will touch on it.

isnt tlou still a old(ish) engine,and usually those can only be scalled/stretch so much before its overwhelmed?



ethomaz- Old engine coded to Cell's SPUs... it was magical how they did that with so little time... btw most 60fps games frops more than TLOUR (it looks pretty solid).
PS4 ACEs are not even being utilized yet.... there is a lot to spare on PS4 and the GPU is not even full utilized.


infamous ss used the aces i believe,i remember a dev diary type thing in wich they talked about it a good deal.. and there was a thread over at gaf on tomorows children,and a dev working on the game was talking about the gpgpu compute and how they were using it,and getting the lighting/reflections to the level it is because of it(if i remember correctly), so atleast some are using it



ethomaz said:
binary solo said:

No way on earth it's 720p 30fps while PS4 is 1080 at 60 unlocked. My bet is 900p or thereabouts 60fps unlocked. PS4 is more powerful, but not that much more.
If 720 30 is true then I think lazy dev is a legit accusation.

There is another option...

PS4 was being subutilized due the start of the generation and it have more "power" to spare... I and others guys said that the gap in performance will be widen because devs are not using the full potential of PS4 yet while they are optimizing a hell of the code on Xbone to close the gap.

The hardware gap is bigger than the gap showed until now in games... the situation will get worst in my view in the last years of this gen.

Unless SoM is some kind of graphics beast, or has crowds of characters all running around on screen, I can't see any legit reason for that sort of fps and res gap. We already know that games with 1080p 60fps on PS4 are capable of running at not that much less on Xb one, so to suggest 720p at 30 is an expected long term gap would need some robust objective evidence.

 

It appears using the ESRAM is important to achieving comparable performance, which is why it's there. But if devs don't make best use of it because it requires more work and optimisation compared to PC and PS4 builds then the differences may well magnify over time, but that's lazy dev just as much as gen 7 where devs often failed to come to grips with and make best use of PS3. 



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

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Yep, and it will get worse for X1 both this holiday as well as down the line. Next gen native 8th gen exclusives will be dominant on ps4. X1 will still have solid games though.



binary solo said:

Unless SoM is some kind of graphics beast, or has crowds of characters all running around on screen, I can't see any legit reason for that sort of fps and res gap. We already know that games with 1080p 60fps on PS4 are capable of running at not that much less on Xb one, so to suggest 720p at 30 is an expected long term gap would need some robust objective evidence.

 

It appears using the ESRAM is important to achieving comparable performance, which is why it's there. But if devs don't make best use of it because it requires more work and optimisation compared to PC and PS4 builds then the differences may well magnify over time, but that's lazy dev just as much as gen 7 where devs often failed to come to grips with and make best use of PS3.

It is just my guesses after tall

Last year before launch I said that in my view the devs are using more time to optimize the Xbone version of the games to try to reach more close to PS4 version instead to optimize the game on PS4... the PS4 they are making easy port from PC and getting a good result without a lot of optimization.

So in my opinion the games launched in 2013 had this scenarios:

PS4: low optimized
Xbone: medium optimized

That is why I guess PS4 still have more to show than Xbone... and I believe MS is already helping devs to reach close to high level of optimization with the games on Xbone while PS4 is still lacking these optimizations.

The whole Xbone hardware system had a lot of bootlenecks... these bootlenecks on PS4 doesn't exists or are really a lot smaller compared to Xbone.



I still can't wrap my head around the idea of a good lord of the rings game that doesn't involve legos.



binary solo said:

Unless SoM is some kind of graphics beast, or has crowds of characters all running around on screen, I can't see any legit reason for that sort of fps and res gap. We already know that games with 1080p 60fps on PS4 are capable of running at not that much less on Xb one, so to suggest 720p at 30 is an expected long term gap would need some robust objective evidence.

 

It appears using the ESRAM is important to achieving comparable performance, which is why it's there. But if devs don't make best use of it because it requires more work and optimisation compared to PC and PS4 builds then the differences may well magnify over time, but that's lazy dev just as much as gen 7 where devs often failed to come to grips with and make best use of PS3. 

The ESRAM won't make the difference in GPU performance shrink. Anyone with an ounce of common sense and knowledge undersdands and acknowledges that.



ethomaz said:

binary solo said:

Unless SoM is some kind of graphics beast, or has crowds of characters all running around on screen, I can't see any legit reason for that sort of fps and res gap. We already know that games with 1080p 60fps on PS4 are capable of running at not that much less on Xb one, so to suggest 720p at 30 is an expected long term gap would need some robust objective evidence.

 

It appears using the ESRAM is important to achieving comparable performance, which is why it's there. But if devs don't make best use of it because it requires more work and optimisation compared to PC and PS4 builds then the differences may well magnify over time, but that's lazy dev just as much as gen 7 where devs often failed to come to grips with and make best use of PS3.

It is just my guesses after tall

Last year before launch I said that in my view the devs are using more time to optimize the Xbone version of the games to try to reach more close to PS4 version instead to optimize the game on PS4... the PS4 they are making easy port from PC and getting a good result without a lot of optimization.

So in my opinion the games launched in 2013 had this scenarios:

PS4: low optimized
Xbone: medium optimized

That is why I guess PS4 still have more to show than Xbone... and I believe MS is already helping devs to reach close to high level of optimization with the games on Xbone while PS4 is still lacking these optimizations.

The whole Xbone hardware system had a lot of bootlenecks... these bootlenecks on PS4 doesn't exists or are really a lot smaller compared to Xbone.

I think you're right in terms of effort vs outcome. I've read a few interviews where devs say PS4 is pretty easy to work on, and you have to put more effort into Xb one to get comparable performance. But that doesn't necessarily mean the performance gap will increase with time. It will only increase if devs put equal time and effort into optimisation on both platforms. But if devs put in the necessary time and effort they should get comparable performance. The problem is time=money and how much money do you sink into optimising performance for the platform that is falling further and further behind in user base. If there comes a point where AAA games are selling 3:1 in favour of Ps4 then it's going to be hard to justify putting extra time and money into the version which is going to sell far less. It's not because of inherent power difference but because it's bad business to expend effort for little reward that we could see a situation where multiplat performance becomes PS4>>xb one >Wii U. 

This is the reason it's important for xb one not to fall too far behind Ps4. Also it will become ever more expensive for MS to buy exclusivity, and justify it. It was justified for Xbog because it was a new venture and it needed the investment. It was justified for 360 because it was selling very well and was the HD market leader for most of the gen. Hard to justify on Xb one when the vision for the future is a world the traditional home console.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix