I think it'll get 72-75% meta, as while the graphics looks outstanding, the actual driving might end up a bit shallow
Driveclub Metacritic Score | |||
<59% | 10 | 2.34% | |
60-69% | 12 | 2.80% | |
70-79% | 152 | 35.51% | |
80-85% | 169 | 39.49% | |
86-89% | 53 | 12.38% | |
90%+ | 32 | 7.48% | |
Total: | 428 |
I think it'll get 72-75% meta, as while the graphics looks outstanding, the actual driving might end up a bit shallow
82%
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I want to be optimistic and say low 80's but I'm leaning towards 75 - 76.
pokoko said:
Well ... yeah. This is not a sim. They don't want you to feel like you can't recover from a mistake or being wiped out by another car. On topic, I think somewhere around a 78. There will be deductions for not being revolutionary and for "not bringing anything new to the genre". |
This is unfortunately true...
As for damage, Driveclub's damage actually looks quite good. The glass actuallys cracks and the body damage looks natural. A lot of racers don't do it right and the damaged car bodies look like crinkled paper. (http://www.dualshockers.com/2014/08/17/driveclub-and-forza-horizon-2-heres-how-badly-you-can-smash-a-supercar-in-both-games/ )
78 Mainly because it's more of sim style which is appeals to a smaller audience and the small number of cars.
High 70s; >81. If the game actually does score this low, does anyone think it can still get GOTY?
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