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Forums - Sony Discussion - Yoshida Explains Struggles of Piracy & Why Japanese Don’t Care For New Consoles

Piracy is probably the gaming industry’s biggest competitor with estimates of millions of dollars being lost in revenue due to piracy. The simple fact is that it’s easier than ever to get digital content for nothing, simply go to one of the many websites that hosts torrents and within a matter of minutes you’re downloading the latest album, movie, tv series or video game.

Shuhei Yoshida and SCEJ chief Atsushi Morita know only too well the struggles of battling with piracy, especially in Asian territories where piracy is something of a norm there, stating that “even with hard selling, it’s not a place that is not efficient, at least not for a business anyway.” They’re not wrong either. China has only recently allowed games consoles to go on sale for the first time since consoles were banned in 2000. Since the ban a black market evolved, centered around the dealing of home consoles. Whilst most of those consoles may have been legitimately bought (though not so legit in the eyes of the Chinese government) and imported, the vast majority of the games played on them are illegal copies, openly sold in various outlets within China.

Still, that hasn’t stopped Sony from selling the PS4 there, in fact, the PS4 is the reason they’re looking to break into the lucrative Chinese market. After selling the PS4 and PS Vita in other Asian countries, the product manufacturer saw big returns on software being sold with SCEJ’s Morita stating “piracy is difficult to enter, software has come to sell more than ever in Asia,” he then goes on to say that “Asia has become a pretty good environment and position.”

The main reason behind the PS4 and PS Vita’s successful games sales is simply because, as stated above, piracy isn’t easy on the machines. The PS Vita’s proprietary memory cards have so far not been hacked and neither has the PS4, allowing Sony to take in the steady stream of revenue from software sales, rather than see a river of cash diverted due to piracy.

That said, the PS Vita and PS4 didn’t start life amazingly on Sony’s home turf. It has since gotten better with many Japanese gamers embracing the latest PlayStation consoles, but for a time the uptake was slow, even more so for the PS Vita. The reason? It may come as a surprise to you but apparently the average Japanese gamer doesn’t care for the latest technology, “customers in Japan prefer the contents of developers from Japan, but rather than pursue state-of-the-art technology, it’s content-centric” states Yoshida.

Japanese consumers have been known to be fiercely loyal towards their own countries brands of electronics, but they won’t go out and buy the latest console just because it’s new, it has to have the software to match. This was more than apparent with the PS Vita, with its predecessor, the PSP, outselling the newer device for months, simply because it had more of the games that Japanese consumers wanted. Of course the PS Vita has had a second wind in Japan, mainly due to price cuts and more localised content, as well as the arrival of the PS4.

Piracy does seem to go hand-in-hand with the gaming industry and it’s only a matter of time before the PS Vita, PS4 and even the Xbox One suffer the same plagues that infected the Xbox 360, PS3 and PSP, but in the mean time Sony seems to be content with the success of their latest consoles in a region that is notorious for bootlegging everything from consoles to breakfast cereal.

Sony has also managed to penetrate the East fairly well by releasing content that the target audience wants to engage with, maybe they should take this approach in the West? There are those who enjoy JRPG’s and other niche titles (niche for Western gamers anyway,) but a lot of the people in Europe and the US bought the console with hopes of playing Western games on the go.

http://www.thegamescabin.com/latest-news/news-shuhei-yoshida-scej-chief-explain-struggles-overcoming-piracy-japanese-gamers-dont-care-latest-consoles.html/



    

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“customers in Japan prefer the contents of developers from Japan, but rather than pursue state-of-the-art technology, it’s content-centric” states Yoshida.

If that is the actual reason... Then I would say that the Japanese consumers are smart cause it should always be about the games when it comes to consoles/handhelds and while having "state-of-the-art" technology is nice, games should always come first

As for the whole Piracy thing... The best way to combat it is to make a game that has great value and to make sure it doesn't fuck over the consumer (specially with stuff like always online drm). Piracy will always have the price edge of legit games, thats without a doubt, but there are also many that would pay for the game if they become either cheap enough or if it doesn't have any annoying DRM or if the game is a must have from the start and people cannot wait until the pirated version comes out. (Well, excluding the big named ps3 games where they come out before the public version does loll)



                  

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Reported thread: content copied and pasted from source.

Forum rules: Section 8 - Do not post just a link. Links have context - expound upon that context. For example, Mario Piano Videos. Post a link, but also give some background on what the link is to. Try to avoid simply copy and pasting the article to which you are linking



I agree with Yoshida: gameplay > graphics. I think pretty much everyone who plays video games would agree.



Piracy: it's threatening to kill the industry.



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KLAMarine said:
I agree with Yoshida: gameplay > graphics. I think pretty much everyone who plays video games would agree.

It's sad that beelzebub ended. On topic:I think used games are a bigger problem. Way more people buy used games and just like piracy developers don't get money from it



Ltd predictions by the time 9th Gen comes out

Ps4:110million

Xbox one :75 million( was 65) 

Wii u: 20 milliion

simplygamers said:
Reported thread: content copied and pasted from source.

Forum rules: Section 8 - Do not post just a link. Links have context - expound upon that context. For example, Mario Piano Videos. Post a link, but also give some background on what the link is to. Try to avoid simply copy and pasting the article to which you are linking

That last part isn't really observed. It's more link -> discuss that's discouraged.

You don't need to declare that you've reported the thread, in-thread either.



Monster Hunter: pissing me off since 2010.

KLAMarine said:
Piracy: it's threatening to kill the industry.

Well, game piracy has been around for decades, and the industry is still alive.

If anything, piracy greatly helped Sony to move PS2 and PSP consoles in such numbers.



Burek said:
KLAMarine said:
Piracy: it's threatening to kill the industry.

Well, game piracy has been around for decades, and the industry is still alive.

If anything, piracy greatly helped Sony to move PS2 and PSP consoles in such numbers.

Yes but don't forget that piracy is one of the big reasons why Sega is out of Business. Their Dreamcast games were so easy to bootleg, everyone with a Burner back in my HS days would sell DC games for profit.



This is why I stated in a previous post that I was surprised Sony was not the one to push DRM this gen with all of their 1st party studios, bundled with the fact that the best reasons/games to own a PS3 last gen came from their studios. Why would they not want shore up loose ends? Most consider DRM bad, and truthfully it can be.

I really see next gen consoles digital/streaming only.