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Forums - Gaming Discussion - My favourite JRPGs of all time and yours?

 

Persona 4 is..

The best RPG of all time! 29 15.43%
 
Fantastic, I love it. 51 27.13%
 
A exciting and good game. 25 13.30%
 
It's okay, I rather like western rpgs 4 2.13%
 
Sorry, never played on PS2 or PSVita. 79 42.02%
 
Total:188

My favorite has to be Persona 4. I easily beat that game so many times and I never get tired of it. Each time I play, I try to make different choices, or go through the game, say as silent as you can be (choosing the "…" option every time") or try to be as rude as I can be lol. It is truly a fantastic game. I played on both PS2 when it first came out, and the recent re-release on the Vita.



 

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Chrono Trigger is THE best rpg of all time. Everyone knows that, people just pretend to like other rpg's more.

In all seriousness though, even CT is not absolute in my mind. Let me try to make a top 10 here, in no particular order...

- Chrono Trigger
- Final Fantasy IX
- Final Fantasy Tactics (the story is fucking epic. I love that thing)
- Grandia III (best battle system ever, period)
- Final Fantasy VII
- Final Fantasy XIII (HATERS GONNA HATE)
- Ni no Kuni
- The Legend of Dragoon
- Kingdom Hearts II (stupid story, but sweet God what a fun game. I hope KH3 is just as fun)
- Rogue Galaxy/FFIV/FFX (it's my list, fuck it)

I'll gladly replay all of the above any number of times. Though admittedly I haven't played that many rpgs yet...

Half of the list is Final Fantasy. Jesus, what a fanboy...



Final Fantasy VII (and many other FF games), Dragon Quest VIII and other DQ games, Tales series, Ni no Kuni, Xenogears, Lunar: Silver Star Story Complete, Xenoblade.

If you're counting SRPGs, I'd also add Valkyria Chronicles, Sakura Wars, and Final Fantasy Tactics.



1. Fire Emblem Awakeing
2. Pokemon Pearl
3. Pokemon x
4. Pokemon Soul Silver



Pocky Lover Boy! 

In no particular order:

Shin Megami Tensei IV
Tales of Vesperia
Tales of Xillia
Lost Odyssey
Ni No Kuni
Paper Mario TTYD
Eternal Sonata
FF 13 Series
Fire Emblem Radiant Dawn
Fire Emblem Awakening
Pokemon Series (favorite being Crystal)

Truth be told, I missed a lot of JRPGs. Like Every other FF game that wasn't 13, any of the SNES, PS1,PS2 JRPGs, and misc. games like Xenoblade, P4G, etc. 



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1. Chrono Cross (Absolutely gorgeous atmosphere and an incredible yet complex plot that deals with quantum physics and inter dimensional travel. Coupled with an amazing soundtrack!)

2. Persona 2: Innocent Sin (Awesome story, enjoyable characters, great atmosphere and a fantastic soundtrack)

3. Fire Emblem: The Binding Blade (The one with Roy..)

4. Suikoden (Very interesting concept and great atmosphere involving Chinese empires. Have only played the first one. Definitely want to play S2.)

5. Dragon Quest VI: Realms of Revelation (Very large atmosphere with unique dream world to explore through. Great interactions with party members outside of battle)



P3, Odin Sphere, KH, FFX and VI in no particular order.

Special mention for Gust and NIS, their games are always good.



Bristow9091 said:
NiKKoM said:



Gonna put Tidus on your leg??

Actually Tidus is going on my upper arm, along with Lulu :P and in two weeks time I'm going back for my second session and having Auron opposite Yuna on my outer forearm... sadly with the sizes and such I can only fit four characters on with some filler... so Wakka, Rikku and Kimahri won't be featuring on this arm, but I've said once I get the money, and if that is the case (I'd like them to appear somehow), then I'd dedicate my other arm to those three, along with Seymour too, so I have four people per arm! :D


Need Rikku on your ass (Actually Pain sounds better, but FFX-2 was meh)



Brigandine.  The concept behind the game is simple, you start as one of six countries, the game ends when you take over all 40 cities.  A mix between TRPG and grand strategy, except the grand strategy element behind it is simplified so that the game moves on a quick pace.  Each month you gain mana from each of your cities, summon monsters for mana and add them to each knight, send knights on quests, or have them attack or defend a city. 

The enemy countries have everything you would start with if you started as that country and after every turn, the enemy countries will move knights to cover their borders, summon monsters, change classes, and attack other countries.  The AI is actually really good in and out of combat.

During battle it's like a TRPG.  You can bring up to one of three knights, knights being any character that can control monsters with rune power, be it fighter, ranger, mage, cleric, and all subsequent classes.  You have neutral characters who do no bonus damage, red/blue and white/black who will do a bonus percentage towards the opposite element multipied by however many colors the attacking character has or defends against the same element depending on how many of that element they have.  Every 10th level the character can upgrade to a higher class tier, while every fifth level they master the class on the current tier so you can cross class your characters.  Same with monsters but without cross classiing.

The storyline is good and music is great, but if you've played a grand strategy before, then you're aware that once you take over the entire continent the game ends, and that's the same as Brigandine.  With that the game has an endless amount of replayability.  I've played through the game hundreds of times for hours at a time and I can keep g oing back to it without getting bored in the least.

    

Brigandine Grand Edition.  This is a remake of the original Brigandine on the exact same console.  There are a lot of differences though, some more subtle, but there's a decent amount of changes that are less than subtle or major. 

Major changes in the game.  White/black damage still does higher damage against each other or lower damage against the same, but blue/red/green is now rock paper scissors where blue does more to red, red does more to green, and green does more to blue.  It's only a small percentage like it was the last game so it's far from bringing a character with the wrong weapon on Fire Emblem or Vandal Hearts and getting ohko'd.  That'll never even come close to happening.  There are new anime cutscenes for all the major story sequences for each character and also all the character sprites attack on the field of battle rather transitioning into 3D then attacking.  There is a multiplayer mode where they remove the main story(quests still available,) and up to six players can play the game, one as each country.  If less people play the remaining countries are held by the AI.  Graphics are better, music is completely different.  Then finally, the game actually has final bosses.  The enemy that was in the story in the first game but never actually made an appearance unless you used a Gameshark is the last boss of the game.       

The more subtle changes and not so subtle changes.  The new Lizard King class.  The Lizard Man could only upgrade once, now they can upgrade a second time, gaining a second attack along with the usual upgrade bonuses.  The Lizard Man class list was my favorite on the original, and now it's everyone's favorite on Grand Edition.  Your accuracy is shown whenever you choose  to attack now and you can do a regular attack or you can now do a higher damage attack with less accuracy.  The samurai class Iai Slash can now be used an infinite number of times, like spear throw, rock throw, and shurikens, but damage has been modified and accuracy isn't a guaranteed 100%.  Thunder, Geno Thunder, and other spells has been moved over to thte green element.  The Power spell no longer doubles your attack power for  one turn, but adds 50 attack.  Zemeckis can no longer move and attack in a single turn and he's still one of the best charactters in the game.  Certain characters get unique classes, a lot of classes get different passive skills. 

There were a ton of changes to this game, so many that it's not just a simple change that no longer makes it worthwhile to play the original.  The changes are enough to make them feel like  two separate games with the exact same story, characters, etc.  The changes also don't end up ruining the game.  It's just as enjoyable to play one version of Brigandine over the other. 

Arc the Lad 2.  The first game in the Arc the Lad series was okay.  Not a bad TRPG, but certainly not one of the best.  Like most TRPGs you moved to a new area to enter a story scene then a battle, or entered another area to fight a random battle for exp.  You gained skills per level, got accessories from enemies or treasures as you played through the story.  Arc the Lad 2 is actually part two of the first game, but Arc and his friends are wanted and you play as a hunter who think the people in his village were killed by Arc.  Arc the Lad 2 is better in every way.  Progression, story, gameplay(similar but better minus the few stat issues.)

When you play Arc the Lad 2 it's a completely different experience.  Like Shining Force, towns are now traversable.  The towns are all a decent size but never too big to get lost.  Weapon shops, item shops, inns.  There's also a hunter's guild in most towns.  The hunter's guild isn't just a side quest, the hunter's guild is literally one third of the game.  When taking one of the jobs, you're often met to a story sequence during some part of the job giving life to the world.  The writing to these story sequences are well done and while most of the jobs boil down to having to fight a group of enemies, it doesn't feel like it's fetch quest after fetch quest.

In the world of Arc the Lad 2 there are several continents, each one having their own world map with its own towns, dungeons, and random battle areas.  The amount of side quests in the game, including the hunter's guild equal the amount of content the main game has with places like the ancient ruins at almost every continent.  The ancient ruins isn't required but they're dungeons you can explore for unique weapons, items, and is also where you'll also find one of your playable characters power sources.

I'm don't remember exactly how many story characters there are, I think there are 20, which you can only take five per area, some areas you have to take multiple groups.  While there's 20 main characters though, you can have up to 32 characters.  The other characters that can be placed in your party are monsters.  You have a character named Lieza who has an ability called ravish.  As long as she's equipped with a whip, she can get any low HP monster that isn't a boss to join your group.

If you want more out of Arc the Lad 2 after completing the game, there's a game called Arc Arena.  If you own Arc the Lad 2 you already own this because it comes with Arc the Lad Collection.  You can load your saved Arc the Lad 2 data and use all your characters and monsters(monsters only at first,) in the arena battles.  There are preset arena battles which add some storyline to Arc Arena after completing them, unlocking harder ones, and then there's a tournament mode which you choose an arena and fight endless waves of increasingly difficult monsters to see how many battles you can survive.  After every two tournament battles you win, you can unlock an item/equipment chest or a monster chest.  25 item/weapon chests and 25 monster chests, so 50 battles in a row gets you everything.  The items within the chests are either just really powerful or have a lot of unique effects on piece of equipment.  The monsters all have bonuses that make them more powerful than the standard type of that monster with spells and skills added to them that they can't acquire.  Arc Arena also has a two player versus mode where both you and a friend(if any of your friends actually like these types of games,) where you can put your party up against theirs.



Final Fantasy X is my favorite game of all time. This game deserves a full remake and not an HD remaster.