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Forums - Gaming Discussion - Bungie responds to Miyamoto



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It's good Miyamoto said that and Bungie seeks to challenge his statement. Gameplayers today are so myopic and thin-skinned. You know good and well Miyamoto could bring a fresh perspective to FPSs if he so chose. Name me another designer with his track record and then we'll talk. The fact that Bungie seeks to answer that remark means developers putting their heart behind the business not just going in for the big payday. Bungie may do their OWN innovation to the 2-D sidescroller genre and who benefits? You, the gameplayer, that''s who. Instead you gripe at who said what when this is the kind of that brings out the best in developers. How do you think Capcom & SNK did their thing? Trying to outdo each other. Sonic was made to beat Nintendo at their game and out came one of their iconic hits. John Lucas



Words from the Official VGChartz Idiot

WE ARE THE NATION...OF DOMINATION!

 

ChichiriMuyo said:

I honesdtly believe that if they tried, Bungie could in fact make a great 2D scrolling game. I believe that as much as I believe Miyamoto could make a Halo-type game. Both have a great deal of talent, but the fact of the matter is they all make the games they wants to play. I don't see anything Miyamoto said as an insult, especially since he never said he could make it better. Really, this should be taken as a huge compliment, not insult, simply because Miyamoto knows how good he is and he never once said that he was more talented. To be held in that respect by him is a big deal, and Bungie should feel good about it.

Miyamoto could make a great FPS is he wanted, he doesn't. Bungie could make a great 2D scroller, if they wanted. Miyamoto never took that away from them. Honestly, I believe he actually respects what Bungie does even if it's not his cup of tea.


EXACTLY!

So many miss the point.

John Lucas 



Words from the Official VGChartz Idiot

WE ARE THE NATION...OF DOMINATION!

 

Well, this thread has gotten long and full of opinions, so I will just go ahead and agree with everything john lucas said.



I'm going to say something that is reasonably unpopular ...

First Person Shooters are (in terms of gameplay mechanics) one of the easiest games to create in modern times. Generally speaking you're going to use a pre-built engine with all the tools you need to build the game; on top of that you can get a (pretty good) idea of what your audience wants by looking at the types of Mods people are developing.

Where the difficulty in producing a FPS comes in is they are amazingly complicated projects to manage due to the number of features people expect to be included. Unlike other games (racing games, fighters, etc.) your multiplayer game is not a minor addition to the core product, you have to develop seperate multiplayer maps for each mode of multiplayer you provide; with few exceptions, multiplayer is not an option.

A platformer (on the other hand) is much more difficult to develop because you're expected to come up with unique and interesting gameplay mechanics without much user generated content to be "inspired by". The projects are usually much easier to manage due to the very focused nature of the games.

I don't think it is beyond Nintendo to produce a high quality FPS or Bungie to produce a decent platformer, but I would expect Nintendo would have an easier time producing a FPS that sold 6 Million than Bungie producing a platformer that sold 5 Million.



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Halo is the definition of generic, it established itself as the unrivaled standard of the FPS genre and thus now, is just that, the standard, nothing more. Other FPSs have gone on to do more, look better and innovate the genre and gameplay by leaps and bounds while Halo is just still... well, Halo... But Halo is more popular and successful because of its appeal to your core audience of 13 year old boys who think saying the word, "Fuck", when their parent's aren't around is the coolest thing in the world and hate playing anything that requires them to do more than push a trigger button. They're not bad games, in fact, they're great games, but they're not Miyamoto quality, they're not innovative, they just appeal to people that don't want to think too hard about a shoot-em up testosterone game engine.

Miyamoto's comments were off color, but not unfounded, with the dissapointment that Halo 2 was as a game (in spite of its sales), I don't think he's unjustified in the slightest for taking a jab at Halo. Certainly he doesn't have a perfect track record himself, but its Miyamoto, he fucking invented gaming as we know it. He is God. He is your God. You worship him. Don't cop a fucking attitude with original big dick kay Bungee? You're just a little pissant group of nerds whose underfunded antics as Microsoft's bitch doesn't give you the privelage to even thinking you have a dick.







Legend11 said:

Some of the guys on Bungie's team have over 10-15 years of experience developing first person shooters, so for someone who's never made one to simply imply his team could do just as good a job is ignorant at best.

Why do some people here think first person shooters are incredibly easy while platform games are some kind of arcane science? Seriously look at the mario games and tell me what exactly has really changed since the original? I haven't played them in awhile but maybe you could tell me, do they still involve stomping enemies, jumping to platforms, and avoid enemies firing or swinging something at you?


First Person shooters can be developered faster and in greater numbers than any other game because their mechanics (on the most basic level) and are by far the most linear and simple. Granted, more complicated titles are far more difficult to develop, but the original Halo did nothing that was so amazing another company couldn't just copied it. Halo was in the right place at the right time, and while it hailed from the long revered Marathon series, its does nothing unique aside from not failing as an FPS.

 Miyamoto has showned he can capitalize on any genre and do it relatively better than anyone else, he has bragging rights. The only reason his statements bother people like you so much is because "hardcore" gamers like yourself have created this dillusion that Nintendo is fun, but just kiddy crap, and Microsoft is like, "Oh My God, TEH MOST AWESOME KILL MURDER RAPE AWESOME!!!! MY PENIS IS HARD!" Ever. The longer you hold onto this delusion the more it is going to hurt you when Nintendo takes the market back, just a little fyi.

Legend11 said:

How did Miyamoto invent first person shooters?  I'd say Bungee owes more to the people at Id Software than they ever would to Miyamoto.

Without Miyamoto there would be no one to make FPSs, there would be no video games past the second gaming generation (1976-1983) if not for his work.