TheLastStarFighter said:
bugrimmar said:
You're missing the point. The point is, Watch Dogs, Titanfall, and Destiny are available on last gen because of the familiarity of developers since last gen is almost finished. That's what I'm saying. This gen has started with those 3 new IPs that were made possible to port to last gen because of familiarity, not because those 3 games are so low quality that they could exist on last gen. THEY ONLY EXIST ON LAST GEN BECAUSE LAST GEN IS ALMOST OVER AND DEVS ARE FAMILIAR WITH THE CONSOLES.
Again, give me 3 new IPs that were made within the first year of the PS360 that match the SIZE and QUALITY of Watch Dogs, Titanfall, and Destiny.
Gears of War is an 8 hour game. It looks good, but it's very tiny. Show me something that is maybe 30% of the size of Destiny with the same graphical fidelity.
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Watch_Dogs, Titanfall and Destiny aren't next-gen games. They are on last gen. Name me 3 exclusvie games for our new gen that are as impressive as GoW was for its time.
This time last gen there was no cross-gen blockbusters because cross-gen wasn't possible. The new systems were that dramatically more powerful.
You mention "size", but that's really irrelivent to the tech. FFXII was a "large" game, as were the PS2 GTA's. Exclusive "large" games don't come out early in a gen because they take a lot of time, not tech. The three "large" games you mentioned are on PS4 and One because they are ports of games that are also on PS360.
But if you want an example of an exclusive "large" game that was available at this time on last gen, Elder Scrolls IV: Oblivion. Or Bioshock. And depending on your judgement of the timeframe, we'd be about to get Mass Effect, Halo 3 and Super Mario Galaxy, and Metroid Prime 3 would already be eating up hours in your Wii.
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So now we're talking exclusives? You seem to like to jump from argument to argument in order to make yourself prove that last gen's launch window was better.
I'll leave you with just the answers to your statements but I won't engage further because it seems you don't remember much of what really happened last gen.
First and foremost, size and quality are all about tech. Kojima just showed in the TGS presentation how easily he could make an HD world using the FOX engine, cutting dev time by 20%. Just like you mentioned, those big games only came out later in the console cycle. That's because they take a lot of time and hardware power to make. But in this generation, the hardware and tech is making it EASY FOR DEVELOPERS TO MAKE BIG, HIGH QUALITY GAMES.
My main argument is simply that look, we got HUGE and MASSIVE open world games now just 1 year into this generation. We didn't have that last gen. I disagree that Watch Dogs, Titanfall, and Destiny were ported FROM PS360. No, they were ported TO PS360 FROM the current gen. We know that because the more complete content versions are on PS4 and ONE. Basically, it was possible to port them to PS360 because of the familiarity of devs. Please remember that PS360 is at the end of its cycle so devs are so familiar with it already so porting to those consoles isn't difficult anymore.
We didn't have anything close to something like Destiny last gen aside from Oblivion (Thank you for pointing that out). However, the rest of the stuff you mentioned doesn't qualify:
1. FFXII was produced super late in the PS2 cycle. Destiny came out within a year.
2. PS2 GTAs came out many years after the launch of the PS2. Destiny came out within a year.
4. Bioshock was a linear game that only took 8 hours to finish (leisurely).
5. Mass Effect came out in 2007, 2 years into the console cycle.
6. Super Mario Galaxy and Metroid Prime 3 aren't HD games so don't qualify, since my main argument is all about how Destiny is so huge and the graphics are so high quality.
So there, please just admit that at the first year of PS360, there were no big open world games that had great graphical quality aside from Oblivion (thank you again). I rest my case.