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Forums - Nintendo Discussion - Sakurai talks lack of Ice Climbers in Smash Bros

Ice Climbers is somewhat complex, however take into account all the different items, assist trophies and everything else that can be running in the 3DS version and then think about what Sakurai said...really Sakurai? Nah, obviously time played a factor in them not being included...



NINTENDO

nintendo forever . . .

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this is bullshit Nintendo.... - .-

ok, i understand that having 8 characters instead of 4 on screen could be heavy on the CPU, another fault for not making the hardware strong enough

why not making Ice Climbers exclusive for the WiiU!? so much about the same roster rule

am I missing something? is there any cross-play between the platforms on or not? can you play VS with the WiiU? anyone?



don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^

Damn 3DS and its weak-ass hardware... :/



                
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I just don't understand why the Wii U version has to "suffer" because the 3DS apparently cannot handle certain characters.



1doesnotsimply

This really bugs me because it seems that the Wii u's roster is being limited just because it won't work on the 3ds. If it worked on the Wii u, it should just be kept on the Wii u version. Why limit something that doesn't really need to be limited?



 

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I wonder of Snake is in their Wii U version.



FarleyMcFirefly said:
I just don't understand why the Wii U version has to "suffer" because the 3DS apparently cannot handle certain characters.


Truthfully I think it's because both these games are being rushed too release. I feel like this isn't going to be an amazing smash bros, instead it'll be just another smash bros.



I can't believe people are surprised by this. Sakurai's reasoning was the first thing that crossed my mind when Ice Climbers absence was confirmed. They didn't even work flawlessly in Brawl, after all, causing frame drops and laggy animations.

Ice Climbers may have been popular in the Smash scene, but Rosalina more than makes up for them with her widespread fame and far more creative Luma abilities.



And nothing of value was lost.



DerpSandwich said:
amak11 said:
DerpSandwich said:

If 3DS Smash ends up being a good way to play the game, I really don't see why the Wii U one would sell as well on one quarter the install base.  In fact it seems to me like every time they announce a new feature, it's a 3DS exclusive.  They're shooting themselves in the foot.  If the graphics are the only major difference, people aren't going to buy a whole console just to take advantage of that when they've already got a 3DS.

Hopefully they're just holding back on giving us much on the Wii U version until the 3DS one is out.  Because I'm not really seeing a reason to wait.

No, that's not the only difference. 

Only thing they share is the base modes and a roster. You have not watched any of the directs that talked about this and it shows in statements like the one I bolded. 

If you can point me to an article that backs this up I would love to see it.  (No sarcasm.)  I feel like I've watched every direct and I've scraped through every wiki and article I could find and could only find references to 3DS-exclusive modes and features, and absolutely zero Wii U-exclusive ones.  (I have no doubt that they'll be there, but not making them well-known this close to launch is foolish.)

http://ca.ign.com/wikis/super-smash-bros-wii-u-3ds/Version_Differences

http://nintendo.wikia.com/wiki/Super_Smash_Bros._for_Nintendo_3DS_/_Wii_U

Base modes are classic, and the for fun/ for glory modes if you are confused on that front. 

The Wii U version has had zero press about it other than what's shared with the 3DS version. 

The 3Ds and Wii U have exclusive stages to each other (which is why cross play wont happen).  The games will be virtually different, with the same base game