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Forums - Nintendo Discussion - FORTUNE: The game isn't over yet for Nintendo's Wii U

The Wii-U is not doing fine and current sales are extremely bad. Where are the games? Where is the 3rd party support? And why is adult content for grown up gamers non-existent, for the first time ever on a Nintendo console?



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Ninricken said:
This holiday season is going to be veeeery interesting. First I thought the Wii U won't have such a good chance because of a lot of games for Xbox One and PS4. But a lot of games has been delayed and so I think it isn't so easy to predict who will "win" this holiday season.


Please dont kid your self, its still easy as it can possibly be.  PS4 will sale out X1 will do ok in a few markets and wiiu will scrape by.  

Their lists of big games in 3 months is bigger then wiiu entire lifes.



Mummelmann said:

These articles have been written since it launched, the console is pretty close to two years old now; if there was ever to be a comeback, we would have seen some sort of signs of it already. An expected but rather short sales bump due to the biggest title ever to release on the platform is not such a sign.
The whole "software sells hardware" reasoning is highly stylized and a question of definition anyway (since consoles entirely without games would, of course, not sell at all).
Besides; even the Wii U's arguably biggest hit has tapered out, which makes it puzzling that so many are still hinging or lesser titles to perform miracles. The "but it's the complete software library that gains traction for hardware sales after a while" sentiments are also of little value when the hardware remains poorly planned and unappealing to the vast majority of both markets.

I wonder how long this discussion will continue, I have no doubts that someone will write a similar piece at this time next year and I'll probably repeat myself to no avail (like now).

This. So much this. It is puzzeling how Bayonetta and Hyrule Warriors are being used as pin ups as to why WiiU will do well this holiday. WiiU is down to 60k in the US, 2/3 months after Mario Kart. It doesn't matter that it's up 100% yoy, it's still 60k, which is an awful figure. So what the heck is Bayo and Hyrule going to do?

It's riding on Smash which will appeal to Nintendo fans and little else, casuals are not interested. So they'll be up again this holiday, but it still won't be enough to an acceptable amount sold.

I think come January most will conceed that 20m~ lifetime is what the console will achieve.



 

Not this recycled article again?



You could have literally written the exact same article with the same excuses last year, lol.

Back down to 59k so soon after Mario Kart 8 launching is horrible.



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Soundwave said:
You could have literally written the exact same article with the same excuses last year, lol.

Back down to 59k so soon after Mario Kart 8 launching is horrible.


No software after it for said two-three month window, no way one title can carry the console that long without hitting (as it has) saturation. This is entirely different from last year when you had 9 months of titlelessness (wtf that isn't even a word), and this time the holiday season will actually have MK8 on the front-end, titles in the middle, and Smash on the back end. Last year had nothing on the front end, nothing in the middle, and 3D World on the back end.

The sales dropped back down to "bad" levels but its downright impossible for them to return to last year levels, and as such one can easily say that things are "looking up". They simply happen to be looking up from a very, very deep pit. :P 



Hey, it has a new xenoblade, a new fire emblem and a new zelda. I dont care how it does, i am beyong happy playing those.

Mummelmann said:

These articles have been written since it launched, the console is pretty close to two years old now; if there was ever to be a comeback, we would have seen some sort of signs of it already. An expected but rather short sales bump due to the biggest title ever to release on the platform is not such a sign.
The whole "software sells hardware" reasoning is highly stylized and a question of definition anyway (since consoles entirely without games would, of course, not sell at all).
Besides; even the Wii U's arguably biggest hit has tapered out, which makes it puzzling that so many are still hinging or lesser titles to perform miracles. The "but it's the complete software library that gains traction for hardware sales after a while" sentiments are also of little value when the hardware remains poorly planned and unappealing to the vast majority of both markets.

I wonder how long this discuss

I must be living is a twisted anti-world. All i have seen since launch are doom articles.



Vena said:
Soundwave said:
You could have literally written the exact same article with the same excuses last year, lol.

Back down to 59k so soon after Mario Kart 8 launching is horrible.


No software after it for said two-three month window, no way one title can carry the console that long without hitting (as it has) saturation. This is entirely different from last year when you had 9 months of titlelessness (wtf that isn't even a word), and this time the holiday season will actually have MK8 on the front-end, titles in the middle, and Smash on the back end. Last year had nothing on the front end, nothing in the middle, and 3D World on the back end.

The sales dropped back down to "bad" levels but its downright impossible for them to return to last year levels, and as such one can easily say that things are "looking up". They simply happen to be looking up from a very, very deep pit. :P 


They have Mario 3D World, Mario Kart 8, a better main bundle (NSMBU for $299.99), DKC, Rayman, Wii Party U, Zelda: WWHD, etc. this year over last year though ... really they've spent pretty much all their big guns except Smash Brothers, which like Mario Kart 8 will likely be good for a 2 month boost and then they're basically screwed again.

Things like Bayonetta 2 as much I personally would love for it to do well, are not going to do diddly squat for the baseline.

Wii U is just a mediocre selling console, that's all there really is to it.

Look at the most recent month: GameCube August 2003 - 100k

Wii U August 2013 + 2014 combined - Roughly 93k.

And that was a terrible month for the GCN ... which shows you how crappy the Wii U is doing.  

Outside of the holidays the Wii U has only managed to like 1-2 100k+ months in entire lifecycle in the US. It is the worst selling Nintendo console even with Mario Kart 8 + Mario 3D World + DKC + NSMBU + Nintendo Land + Wii Fit U + Wii Party U it can't even sustain a poor baseline of around 100k. 

The GameCube was no spring chicken, but the Wii U is like a fat guy wheezing his way up a set up stairs, needing to stop every 2 minutes, by comparision. 

As for no software well that's pretty much Nintendo's own fault ... they've alienated themselves so far from the majority of the dev industry and they failed to expand their dev resources during the Wii/DS boom years when they had ample $$$. Combine those two things with a console that was ill-designed, underpowered, and based around a gimmick controller that casuals have shunned and the results are predictable. 



Soundwave said:

They have Mario 3D World, Mario Kart 8, a better main bundle (NSMBU for $299.99), DKC, Rayman, Wii Party U, Zelda: WWHD, etc. this year over last year though ... really they've spent pretty much all their big guns except Smash Brothers, which like Mario Kart 8 will likely be good for a 2 month boost and then they're basically screwed again.

Things like Bayonetta 2 as much I personally would love for it to do well, are not going to do diddly squat for the baseline.

Wii U is just a mediocre selling console, that's all there really is to it.


I'll tackle the very end note first: No software. That was a gunshot wound to the WiiU from the Wii and is a shame because the WiiU is a fantastic system with a bad rep because its not "graphics intensive" for big budget AAA (on the flip side, its becoming home for almost all excellent indie games with high returns for said developers). On the other hand, Nintendo was caught pants down on HD development because of the Wii cycle and games that had been scheduled to fatten up the launch line-up experienced delays as long as six months. This is, in all aspects, the growing pains of Nintendo into HD and, fortunately, it came after they had fattened up their coffers from the Wii/DS. We'll see how well they proceed from here. (And they're certainly not going to lose money to the levels of the PS3's 6$+ billion while, very likely, building up a good image with a solid library and "games for the gamers". Heck, by the end of the generation they may well end up net positive on the WiiU just as they did with NGC.)

As for the rest, they have a bunch of titles this year over last, you're right, and we've seen the affects of that with a stronger baseline but you'll also notice that it took a kick in the butt from MK8 to get things moving. Smash will be another kick in the butt and then, after that, you're right that they start to lose on the big hitters but one could argue they've actually planned for that with the spacing of Zelda, Starfox, and Xenoblade, all of which are titles that carry "hype" to their names and will also give, albeit smaller, kicks to the system. They can also introduce other titles along the way like a Pokemon title, which will be a big deal.

The rest of the line-up, like Bayo2, are just there to tip the fences.

No one should have an illusion of the WiiU doing anything but possibly NGC numbers if that and finishing in a distant third, but what should be obvious is that the system will not have nine month long droughts of gamelessness and baselines to match. It will end up as a system with low sales and a fat library of solid games, probably positive in profits by the end of the generation and with a likely high adoption rate for software. (And it won't single handedly kill the entire Japanese home console market and development ala PS3.)



Vena said:
Soundwave said:

They have Mario 3D World, Mario Kart 8, a better main bundle (NSMBU for $299.99), DKC, Rayman, Wii Party U, Zelda: WWHD, etc. this year over last year though ... really they've spent pretty much all their big guns except Smash Brothers, which like Mario Kart 8 will likely be good for a 2 month boost and then they're basically screwed again.

Things like Bayonetta 2 as much I personally would love for it to do well, are not going to do diddly squat for the baseline.

Wii U is just a mediocre selling console, that's all there really is to it.

 


No one should have an illusion of the WiiU doing anything but possibly NGC numbers if that and finishing in a distant third, but what should be obvious is that the system will not have nine month long droughts of gamelessness and baselines to match. It will end up as a system with low sales and a fat library of solid games, probably positive in profits by the end of the generation and with a likely high adoption rate for software. (And it won't single handedly kill the entire Japanese home console market and development ala PS3.)

I think we need to kill this "Wii U is kinda selling like GameCube" fallacy. It's not. It's selling far worse in the US. 

The Wii U's "normal" month equals what would've been considered a terrible month for the GameCube. 

The Wii U has already put up something like 16-17 months of sub-100k sales in North America. It basically only goes over 100k for Nov/Dec each year and for one month with Mario Kart. 

The GameCube had 5 total months under 100k at the same point in its life cycle in North America. But sub-100k is basically the norm for the Wii U even with several of Nintendo's bigger IP (Mario Kart, 2D Mario, 3D Mario, DKC, Wii series, etc.). It will be under 100k again in September even with Hyrule Warriors. 

This is a system that can't even maintain a poor level of sales. 100k in a month would be a bad level of sales for most any hardware (even 3rd place consoles), but for Wii U, 100k in a month outside of Nov/Dec would be considered great, lol. The Wii U is performing badly even by "3rd place console" standards. It's just that some people have set the bar so low for the system that they think it's doing relatively OK when it's not.