By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft Discussion - Destiny Dev: It Was "Liberating" to Move on From Halo

outlawauron said:
jlmurph2 said:
outlawauron said:
jlmurph2 said:


They're very different in terms of quality. But there's obvious nods to Halo throughout the game.

Destiny is way better than every Halo except for the first two...

Reviews would disagree. Destiny is only better than Spartan Assault. 

I don't really care about what reviewers said, I'm speaking my opinions based on my experiences. While I haven't bothered with Spartan Assault, I have played every other entry in the series. With the last 3 entries in the series, I don't see how anyone can claim a big difference in quality.


Personally I think your opinion is the better one in this case. Halo series from 3-onward haven't been that great of an experience, and long with gears franchise, I don't get the critical acclaiment. 



 

Around the Network

"Dague said about Destiny and the way in which Bungie has thought about its future already."

Oh, so that's why the game has such a small amount of content in it day one. Dat DLC and sequels. Someone should tell them you CAN make a loot based game that has updates and expansions planned, but still have a good amount of content in it day one. See: Diablo, Borderlands. Hell, even Torchlight.

As for liberating, I can see that. Even if Destiny and Halo share similar genre and setting, it's still a different universe and story. And there are different gameplay elements they can incorporate now without pissing off Halo fans.



Mr Puggsly said:
S.T.A.G.E. said:
Of course its liberating. MS would've made them make nothing but Halo for their rest of their natural lives. MS doesn't believe in creativity if there arent dollar signs attached to it.


Yeah, they didn't want to make Halo games for the rest of their lives. Or maybe they didn't want to work Halo games because they didn't own it.

Destiny is a Halo clone and clearly lacked inspiration. Hence, they're still spending their lives making Halo games just with a new name.


No, bungie was being stifled by Microsoft creatively. MS also wouldn't allow them to create any new IP's. They knew MS owned it and Halo was designed to be able to have legs for itself. Bungie never wanted to work on Halo forever. Destiny and Halo are both works of Bungie, not Microsoft. Obviously they would want to use a bit of a winning formula to keep the quality intact in other games. The gaming community is fickle and pushing the boundaries as well as keeping some things people know is important. Look at Titanfall, its doing essentially the same thing. It keeps the core of what they did with COD and pushes the boundaries in another direction with the Titans and jet packs. Bugnei wanted out from Microsoft since the beginning of last gen and managed to make cut their ownership from MS before the end even though they promised to work on Reach for them. I believe they were a second party for MS by the time Reach was finished.

Fortune Magazine from 2007

http://fortune.com/2007/10/05/why-the-makers-of-halo-are-splitting-from-microsoft/

So heres my big secret. You should google Bungie + Microsoft + separation this week.

You know that big ol BILLION dollar franchise Bungie has created for Microsoft, to show their appreciate Microsoft is letting Bungie leave. Of course Microsoft gets to keep all rights to the Halo franchise, but as today Bungie no longer part of Microsoft. Ask anyone who works there to search the global address book, they’re no longer in there. Microsoft was supposed to release the press release today but if they wait till the 10/6 the impact wont effect the quarterly results. However today is the actual official date and the day the NDAs expire, however you still didn’t hear this from me.

Apparently MS just wants Bungie to make Halo for the rest of their natural days, and Bungie doesn’t like how MS is constantly trying to “handle” everything they do; the way they market their games, the way they interact with their fans (basically the fact that they do appreciate their fans), and how stingie they are with the profits (comparable to the rest of the industry). So as of today they are their own independent entity. They’ll probably make Halo 4 for Microsoft, however hey are also free to create new intellectual properties for whatever system they want. (Even though they prefer the xbox platform)

What a way to say thank you.



S.T.A.G.E. said:
Of course its liberating. MS would've made them make nothing but Halo for their rest of their natural lives. MS doesn't believe in creativity if there arent dollar signs attached to it.


What would you expect? It's the most successful horse in the stable. It's as if Sony would tell Polyphony to not let them make another Gran Turismo.



S.T.A.G.E. said:
Mr Puggsly said:


Yeah, they didn't want to make Halo games for the rest of their lives. Or maybe they didn't want to work Halo games because they didn't own it.

Destiny is a Halo clone and clearly lacked inspiration. Hence, they're still spending their lives making Halo games just with a new name.


No, bungie was being stifled by Microsoft creatively.

Destiny showed Bungie's lack of creativity.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Around the Network

i cant get over how generic it is..



 

WII U // PC // 3ds XL // VITA

outlawauron said:
jlmurph2 said:
outlawauron said:
jlmurph2 said:


They're very different in terms of quality. But there's obvious nods to Halo throughout the game.

Destiny is way better than every Halo except for the first two...

Reviews would disagree. Destiny is only better than Spartan Assault. 

I don't really care about what reviewers said, I'm speaking my opinions based on my experiences. While I haven't bothered with Spartan Assault, I have played every other entry in the series. With the last 3 entries in the series, I don't see how anyone can claim a big difference in quality.

It would have been nice to say why exactly Destiny is better,  because the difference with you and reviewers is that they atleast give  reasons why they don't like Destiny, you are just here saying that Destiny is better than Halo without any explanation..   

Why is Destiny better than Halo Reach for example? 

Well it is a Fact that I love Halo Reach and it is my favourite Halo game (very unpopular opinion though) so let me defend Halo: Reach compared to Destiny...

Why is Halo Reach better than Destiny


- LOCAL "CO-OP' Multiplayer:    In my early twenties it was custom that me and my friends would go out in the city on saturday but before that we would meet on friday evening  and we all would join in somebody's home and play Halo Reach whole night...   It is really sad that except for COD that no other FPS this generation have local multiplayer.. Welcome to the future

- FORGE: Every week some of my friends would create gametypes and maps and we had a lots of fun, we had maps where one player is infected and has to find the other players in a lybarinth, we had maps with only rocket launchers, we had a map with a big wall and two small rooms at each side and one player would spawn in one room with grenades and the other +5 players in the other room and have to try to survive his grenades that were thrown over the wall..if one person dies he would spawn in the room with the grenades...And you would win if nobody stayed alive after 2 minutes or when atleast one player could suvive two minutes..

We had a map where 4 players race in a circle and in the middle the other team would try to kill them with hitting trash to the other players while using the grifball stick...funny to watch people get killed by cones, elephant sized golfballs, chairs etc...

I can go on with this but in the end we had more than 300 gametypes and 800 maps created or downloaded... 

Local multiplayer and Forge makes for me Halo Reach already a better game than Destiny..

But considering some people may come here and say 'I have no frieds so why I care about local or forge' let me continue with other reasons...


- Spaceschips:  It is so amazing that in 2014 we have the ability to watch our spaceships in loading screens, can not wait till 2010 with Reach where we can fly with them and have battles...... Strange their is only one planet in Reach but you can go to Space but not in Destiny with his handfull of planets..

- Hidden stuff/easter eggs etc:  Basically the first 20 seconds of Halo reach that is playable has a secret that not many know...When you land on the ground their is a invisible Elite who runs away when you land...If you sprint you can catch and kill him and their is this kind of stuff in like every map..

- Multiplayer playlists: Their are a lot of them and if you don't like to shoot, you can also play Grifball (Halo's Football) or Racing or infected and so on..

- Mission structure: Something that is really missing in Destiny,  in Halo most missions have a lot of variety,  you have one level in Reach where you land on a Beach and try to get a base while drop pods are falling down around you,  inside the Base you will get with friendlies to a spaceship, with the spaceship you go to space and start a spacefight, first defend a station than attack an covenantship and invade it..... while invaded you fight around in low gravity, after that you have to get to the control room where most players would try to kill everyone or most in a sneaky way...and then you have to return where you landed in the ship to deffend a small spaceship....     And all of this in one mission..

- Skills/level up system:   Normally I like level up but in this game I don't like it in combination with the gameplay...   Try beating a boss underleveled will kick your ass but if you are a few levels higher you beat it so easy...

and I can go on...

If you like Destiny better better because it is on playstation and Halo not I can understand if something else I would like to know...

Music is something that is hard to discuss really enjoyed the music when a big fight start in Destiny but Halo Reach music is also great...

And yes graphics are for sure better on Destiny but what else? 

TLDR:  Halo Reach is better than Destiny..=p



Puppyroach said:
S.T.A.G.E. said:
Of course its liberating. MS would've made them make nothing but Halo for their rest of their natural lives. MS doesn't believe in creativity if there arent dollar signs attached to it.

Well it was kind of the purpose of MS bying Bungie :). I think it is way better to have studio make the most of a franchise instead of jumping between games. Case in point: Nintendo with the Mario franchise ;).

I do hope 343i will take the Halo games into both TPS action adventure, battlefront type games or RPG. There is so much potential in the growth of Halo.


Wrong. Nintendo did not buy an independent studio to develop mario. It was developed internally and thus there is no issue of politics when creating said game or games for however long. The intent comes from within and is set in stone. Secondly, Microsoft bought a company they did not own nor were they involved in the concepting of their project. They had ideas bigger than Halo and are creative entities. MS cannot make their own products so they depend on the work of others. 

Its better people make games for MS and just leave than the stay with them. They are creatively bankrupt. 



walsufnir said:
S.T.A.G.E. said:
Of course its liberating. MS would've made them make nothing but Halo for their rest of their natural lives. MS doesn't believe in creativity if there arent dollar signs attached to it.


What would you expect? It's the most successful horse in the stable. It's as if Sony would tell Polyphony to not let them make another Gran Turismo.

Thats more akin to Turn 10 than Bungie. Polyphony much like Turn 10 was developed internally akin to 343 whom was designed ONLY to work on Halo. They all only work on one franchise. Microsoft wanted Bungies services and bought away from Apple to get exclusive rights to the IP of Halo. Obviously they did not make their intentions for a creative company such as Bungie 100% clear.

MS was the same way with Halo and Bungie as they are with Epic and Gears (a third party publisher with games of their own to publish and develop). They wanted Epic to keep making the game. It had to be sold to get Microsoft off of their backs. Now Epic can make newer games and perhaps they might be better, but at least next gen will be fresher and breed new ideas. This is a huge problem with Microsoft. Epic even said they wanted to focus on making a PC game once more. Based on sales its the perfect time to make a PC exclusive. Lets just see if Microsoft allows it to stay exclusive. LOL



S.T.A.G.E. said:
Puppyroach said:

Well it was kind of the purpose of MS bying Bungie :). I think it is way better to have studio make the most of a franchise instead of jumping between games. Case in point: Nintendo with the Mario franchise ;).

I do hope 343i will take the Halo games into both TPS action adventure, battlefront type games or RPG. There is so much potential in the growth of Halo.


Wrong. Nintendo did not buy an independent studio to develop mario. It was developed internally and thus there is no issue of politics when creating said game or games for however long. The intent comes from within and is set in stone. Secondly, Microsoft bought a company they did not own nor were they involved in the concepting of their project. They had ideas bigger than Halo and are creative entities. MS cannot make their own products so they depend on the work of others. 

Its better people make games for MS and just leave than the stay with them. They are creatively bankrupt. 

What does that have to do with ANYTHING? So you mean, because the staff at Nintendo are employed directly by the company, they have no problem with pushing out one Mario game after the other? So creativity is only a result of being a developer in your own company?

What are you view on Polyphony that have only had one mission, to make Gran Turismo? Or the numbers of God of War games pushed out by the same studio? Or the fact that Naughty dog are releasing Uncharted 4 next year. According to you, Sony must then be terrible? But I know, of course that is MS's fault as well ;).