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Forums - Microsoft Discussion - Destiny Dev: It Was "Liberating" to Move on From Halo

Fusioncode said:
jlmurph2 said:
"Liberating move from Halo":
AI companion that plays the roll of Cortana yet looks like 343 Guilty Spark
Cabals use jetpacks with the exact animation of brutes
Hobgoblin uses Armor lock from Reach. (As soon as you shoot him which is trash like kids from Reach)
Variations of BR AR DMR and Pistol as primary weapons (Each of which primary weapons in different Halos)
Knight uses same type of shield as Prometheans from Halo 4.
Bubble Shield
Sticky Grenade
Overshield
Speed Boost
Invisibility
Huge bug type of enemy where you have to take each of the legs out first then shoot the energy core.
Dropships.
Vehicles that have same properties as Ghost and Revenant.


Sure Bungie, I bet it was so liberating.

Developers often use elements from their previous to inspire their future games. That doesn't make it the same game, from what I've heard Halo and Destiny are very different.


They're very different in terms of quality. But there's obvious nods to Halo throughout the game.



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IamAwsome said:

Bungie could go to another publisher if they wanted, but that would cause legal issues with the IP. Bungie owns the Destiny IP, but Activision owns the publishing and distribution rights to ALL future Destiny games according to the contract. It's like Nintendo and Bayonetta 2; they don't own the IP, but their name is on the box so it's not going anywhere. 

Thay's why I doubt Bungie will leave so easily. Activision also apparently wants to turn Destiny into the next CoD. It probably won't be an annual franchise, but Activision wants to milk it. 

Maybe, but that would mean when the contract is up Bungie will have worked on Destiny as long as they did on Halo, at which point they may be ready to move on again. So long as their reputation is still intact, I don't see it being hard for them to find another publisher.



Fusioncode said:

Developers often use elements from their previous to inspire their future games. That doesn't make it the same game, from what I've heard Halo and Destiny are very different.


They're very similar. Imagine Halo with a dull story, different names, different weapons, and no hip firing.

Fallen = Covenant

Dreg = Grunt
Vandal = Jackal
Captain = Brute

I enjoy Destiny, but it's basically Halo.



"On my business card I am a corporate president. In my mind I am a game developer. But in my heart I am a gamer." - Satoru Iwata

BraveNewWorld said:
Fusioncode said:

Developers often use elements from their previous to inspire their future games. That doesn't make it the same game, from what I've heard Halo and Destiny are very different.


They're very similar. Imagine Halo with a dull story, different names, different weapons, and no hip firing.

Fallen = Covenant

Dreg = Grunt
Vandal = Jackal
Captain = Brute

I enjoy Destiny, but it's basically Halo.

Ok  I havent played all the halos but I did play Halo one and I don't remember the story being that much better than Destiny. It was a great game and I loved it but the story wasn't anything to right home about.



The way the halo community acts I'd imagine it was liberating to get away from it. Despite Destiny sharing a lot of similarities with halo, Reach proved that any "new" things they wanted to do or interesting new directions they wanted to explore would not have been possible and I'm sure they knew this even after halo 3. If half the new stuff they included in Destiny was in a halo game the community would have ripped them apart even worse so than how people are ripping Destiny apart now.



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method114 said:

Ok  I havent played all the halos but I did play Halo one and I don't remember the story being that much better than Destiny. It was a great game and I loved it but the story wasn't anything to right home about.


If you don't remember Halo: CE's story being that much better than Destiny then maybe you need to replay it, Destiny has the type of story I'd expect to find in an angry birds game.



Yes, they were liberated from GOOD REVIEWS AMIRITE? HUH? GUYS?

...guys?

 

badgenome said:

I can imagine. I'm really glad they finally got to make a sci-fi FPS for a change.



The amount of trolling in this thread is concerning. Even by VGC standards.



It was liberating to move on from Halo......to make a game more or less like Halo, except multiplayer focused, with an "rpg-lite" class system trying to happen.



jlmurph2 said:
Fusioncode said:
jlmurph2 said:
"Liberating move from Halo":
AI companion that plays the roll of Cortana yet looks like 343 Guilty Spark
Cabals use jetpacks with the exact animation of brutes
Hobgoblin uses Armor lock from Reach. (As soon as you shoot him which is trash like kids from Reach)
Variations of BR AR DMR and Pistol as primary weapons (Each of which primary weapons in different Halos)
Knight uses same type of shield as Prometheans from Halo 4.
Bubble Shield
Sticky Grenade
Overshield
Speed Boost
Invisibility
Huge bug type of enemy where you have to take each of the legs out first then shoot the energy core.
Dropships.
Vehicles that have same properties as Ghost and Revenant.


Sure Bungie, I bet it was so liberating.

Developers often use elements from their previous to inspire their future games. That doesn't make it the same game, from what I've heard Halo and Destiny are very different.


They're very different in terms of quality. But there's obvious nods to Halo throughout the game.

Destiny is way better than every Halo except for the first two...



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Then follow young Mat whenever he calls,
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