@OP: Aren't you incorrectly putting together every older gen gamer?
I started with Pong on arcades (and on a home console with just four hardwired games not replaceable), my first and only console was an Intellivision, then I had a Sinclair ZX Spectrum, started gaming on PC in the early 90's and bought my first own PC in 1997, but I miss just a few games of the 8 and 16 bit eras, I felt the real change, allowing complex and longer games to be played in more than just one gaming session, was the savegame, and since then I started preferring the PC because it started allowing saving games outside of fixed save points long before consoles.
With the savegame a game can be as complex as you want, as you don't lose all the progress made anymore, if something goes wrong you just lose what you did after the last save. So a game doesn't need to hold the gamer's hands anymore. But as I haven't much time to play, I understand if many people want some help to avoid frustration, my only requests are that games make helps optional and offer hard settings for anyone wanting them and that they keep on making games with large worlds and that last long.
BTW I hate when a game has points so hard that you end up beating them just by luck or exploiting a design glitch, I consider it cheating by the dev (like Philo Vance's author S.S. Van Dine considered cheaters those amongst his colleagues crime novel writers that didn't give their readers all the clues necessary to find the culprit).
And whether a game is old or new, I hate the ones with a bad user interface, for example I hate the PC version of Prince of Persia: Sands of Time because its automatic camera angle changes, coupled with control axes solidal with the screen plane instead of the player character, make it horrible to play with mouse and keyboard and even with a console-like controller I'd find it awkward to play, as I consider control axes solidal with the screen suitable just to 2D and isometric 3D games with fixed point of view, otherwise I virtually put myself into the playing character and I want the control axes to be solidal with it.
I also often consider bad for my tastes and habits default controls, but many PC games allow to customise them, and in that case I always found a setting that's at least decent.
But sometimes things don't go well even with customisable controls, in the first Hitman I never found a control scheme that satisfied me, but neither I could tell why, there always was something wrong for me that I couldn't identify for sure, so it always was try and miss and I gave up before finding the right one.
Positive and negative things happened in the far past like in the near one and in the present.
But this said you shouldn't consider elitists gamers that just ask that games be not too short and not mandatorily easy and that helps and easings be optional for those that want them (or need them for lack of time or because they want mainly a relaxing gaming experience) and hard settings available for those that prefer them.
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