Gnac said:
I already scratched the hell out of my gorilla glass with my barnacle-esque calluses. Touchscreen controls in the absence of something superior (analogue triggers are best for acceleration and braking) leads developers to come up with other daft solutions, such as tilting your phone back and forth. Really, the success of this stuff is dependent on A) those who don't know better and B) those whose livelihood depends on group A. I know you can get gamepad solutions for phones, and these have even been attempts at creating specialised devices, but there is no damn way that one market can consume the other. There is at best, an overlap, where some games are well-suited to both control schemes. Puzzlers work especially well, and I swear by stuff like Monument Valley, Puzzle Retreat, and the excellent ports of Chu Chu Rocket! and Carcassonne. |
Of course one won't devour the other as there is always dedicated markets, but there is no denying that smartphones ate into Nintendo's overall handheld market when you consider where the DS was performing and how 3DS is performing now. Introduction of smartphones changed that. Games like Brain Age can now be had for free.
My main gripe is people saying things like "iPhone gamers aren't real gamers" or "iPhones games aren't real games".
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)