Well as a guy who enjoys cinematic games I am still going to buy them that's the whole point. Moving around the character and influencing the outcome of the game in your way is what makes it so immersive. I would rather watch a movie if I'm not going to play it not a 10 hour game. I guess I could see how it would hurt sales somewhat but they still seem to sell just fine.
Really? Just fine? Resident Evil 6 sold around 5 million copies and Capcom was disappointed with those numbers. A single AAA game selling below expectations can put a longtime developer out of business. While the AAA market has high sales, or what used to be considered high sales, it's become an increasignly unsable market. Let's face it. Not every games is going to sell like GTA 5. In fact, almost no game will. So if your game sells 5 million copies and it's a bomb, then you as a publisher and developer are doing something wrong and are putting your priorities in the wrong place.
I have no problem with good stories within games. Unfortunately, most games generally don't have stories that match the production values. However, I do have a problem with games that have extremely long cutscenes that aren't at the end of a game and a game that focuses on style over substance. These types of games have made a generation of gamers really bad at videogames. I'm not the only person making this accusation either. Rich from ReviewTechUSA just released a video that stole the words right out of my mouth.
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