Quantcast
Teens React to NES (Super Mario Bros & Punch Out!)

Forums - Nintendo Discussion - Teens React to NES (Super Mario Bros & Punch Out!)

What did you think about their reactions

Awesome - As expected 28 21.05%
 
Awesome - And I was surprised 6 4.51%
 
Okay - As expected 36 27.07%
 
Okay - And I was surprised 6 4.51%
 
Terrible - As expected 51 38.35%
 
Terrible - And I was surprised 6 4.51%
 
Total:133
platformmaster918 said:
Jon-Erich said:
platformmaster918 said:

Difficulty settings sound simple enough, but there are problems with it. Game levels or world design and gameplay often work together with one another. One is designed around one another. It's not always easy to accomodate various levels of difficulty, which is why games don't even bother with it. The other problem is that it still doesn't resolve the issue that people who just want to play the game for the story will most likely have less of a reason to keep the game or won't even buy the game and will just watch the story on Youtube.

Well as a guy who enjoys cinematic games I am still going to buy them that's the whole point.  Moving around the character and influencing the outcome of the game in your way is what makes it so immersive.  I would rather watch a movie if I'm not going to play it not a 10 hour game.  I guess I could see how it would hurt sales somewhat but they still seem to sell just fine.

Really? Just fine? Resident Evil 6 sold around 5 million copies and Capcom was disappointed with those numbers. A single AAA game selling below expectations can put a longtime developer out of business. While the AAA market has high sales, or what used to be considered high sales, it's become an increasignly unsable market. Let's face it. Not every games is going to sell like GTA 5. In fact, almost no game will. So if your game sells 5 million copies and it's a bomb, then you as a publisher and developer are doing something wrong and are putting your priorities in the wrong place.

I have no problem with good stories within games. Unfortunately, most games generally don't have stories that match the production values. However, I do have a problem with games that have extremely long cutscenes that aren't at the end of a game and a game that focuses on style over substance. These types of games have made a generation of gamers really bad at videogames. I'm not the only person making this accusation either. Rich from ReviewTechUSA just released a video that stole the words right out of my mouth.

https://www.youtube.com/watch?v=q15L_QbGV3w



Check out my art blog: http://jon-erich-art.blogspot.com

Around the Network
Jon-Erich said:

Really? Just fine? Resident Evil 6 sold around 5 million copies and Capcom was disappointed with those numbers. A single AAA game selling below expectations can put a longtime developer out of business. While the AAA market has high sales, or what used to be considered high sales, it's become an increasignly unsable market. Let's face it. Not every games is going to sell like GTA 5. In fact, almost no game will. So if your game sells 5 million copies and it's a bomb, then you as a publisher and developer are doing something wrong and are putting your priorities in the wrong place.

I have no problem with good stories within games. Unfortunately, most games generally don't have stories that match the production values. However, I do have a problem with games that have extremely long cutscenes that aren't at the end of a game and a game that focuses on style over substance. These types of games have made a generation of gamers really bad at videogames. I'm not the only person making this accusation either. Rich from ReviewTechUSA just released a video that stole the words right out of my mouth.

https://www.youtube.com/watch?v=q15L_QbGV3w

RE6 not being satisfied with those sales is just Capcom being stupid just like SE with Tomb Raider.  It's mismanagement.  Infamous has been profitable and the second one sold under 2m.  Uncharted is the most cinematic game around and even the first one was fine.  Heavy Rain sold under 3m and was ridiculously cinematic yet did fine.  There's plenty of successful cinematic games that have sold under 5m.




Get Your Portable ID!Lord of Ratchet and Clank

Duke of Playstation Plus

Warden of Platformers

Damn it Mario tune in my head, not agaaaaiin.