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Forums - Gaming Discussion - Next generation could have waited.

No, it was already too late... honestly, once you get used to the PS4 (I can't talk for the XB1) there is no going back... you may even wonder how you played much of anything on the PS360 (honeslty, I had my PS3 only for media streaming + the excluaives, until I got the PS4 I was mainly a PC gamer... but my PC is a little old, so right now the PS4 is about as powerful as it, a first for a console!)

Anyway, games that ship below 1080p + decent frame rate are basically shipping "broken" at least you don't get an optimal experience out of the versions you get on weaker consoles.... same if you try to run a PC games on a computer that cannot handle it, the game runs, but when you get the chance to upgrade and try it again on proper hardware it's more enjoyable.

Now if you still enjoy your old console as is, all the better for you, it makes you a cheap date and you can save tons of money by mpt upgrading until the price drop... my guess is it may wait until next E3 for the PS4... XB1 may drop right after the holiday if sales are not satisfactory for MS!

I think an Xbox One Point Five that would fix the specs of the machine would be amazing and I may even buy one if they released it soon!



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I think launch sales are a good indication that it waited long enough. OP could be said for any console gen. /thread



zorg1000 said:
ya i agree, Wii U had a horrible post launch drought with almost every exclusive getting delayed. They should have supported Wii a little longer by having New Super Mario Bros U (renamed NSMB Wii 2), Pikmin 3 and Lego City Undercover as late life Wii titles and delayed Wii U to Fall 2013. Major launch exclusive could have been Super Mario 3D World, Wind Waker HD and Nintendo Land, this would also have allowed them to release the Deluxe bundle at $299 from the start.

The majority of PS4/One games are either remastered ports or cross-gen titles, if they waited until this fall to release then we could have seen more exclusives and 8th gen only games hit these consoles.

The hardware wouldn't have been any better by delaying the launch.
Devs would be bleeding money for a year sitting on titles.
Most people don't buy a game every month, or more than a couple in fall.
Too many launch titles means nobody makes a profit.
Sales would start at 0 this fall, shifting 10 million in a month is not realistic.
Selling any faster than it has this gen is unrealistic, why wait?
Cross-gen titles have and will always happen, porting is a good way to get to understand a new system.

Anyway you're free to wait until the 2nd year, it's not like this transition period is different from any other.


The new consoles were overdue, people were starting to lose interest. The hardcore started moving to PC, the casuals to mobile gaming. The WiiU might have done better coming out a year earlier with Skyward sword as a cross gen title.



Nope. Last gen was too long.



    

NNID: FrequentFlyer54

Nah, last gen lasted way too long. The numbers PS4 is posting week after week is testament to people's boredom with the 7th gen.



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I think the problem was that developers didn't know when to expect the next generation and so played it safe. I still don't feel ready for the new generation and yet the last one was the longest yet but a good length in my opinion. 5 years is too short but 7 years is decent



Xbox One, PS4 and Switch (+ Many Retro Consoles)

'When the people are being beaten with a stick, they are not much happier if it is called the people's stick'- Mikhail Bakunin

Prediction: Switch will sell better than Wii U Lifetime Sales by Jan 1st 2018

SvennoJ said:
zorg1000 said:
ya i agree, Wii U had a horrible post launch drought with almost every exclusive getting delayed. They should have supported Wii a little longer by having New Super Mario Bros U (renamed NSMB Wii 2), Pikmin 3 and Lego City Undercover as late life Wii titles and delayed Wii U to Fall 2013. Major launch exclusive could have been Super Mario 3D World, Wind Waker HD and Nintendo Land, this would also have allowed them to release the Deluxe bundle at $299 from the start.

The majority of PS4/One games are either remastered ports or cross-gen titles, if they waited until this fall to release then we could have seen more exclusives and 8th gen only games hit these consoles.

The hardware wouldn't have been any better by delaying the launch.
Devs would be bleeding money for a year sitting on titles.
Most people don't buy a game every month, or more than a couple in fall.
Too many launch titles means nobody makes a profit.
Sales would start at 0 this fall, shifting 10 million in a month is not realistic.
Selling any faster than it has this gen is unrealistic, why wait?
Cross-gen titles have and will always happen, porting is a good way to get to understand a new system.

Anyway you're free to wait until the 2nd year, it's not like this transition period is different from any other.


The new consoles were overdue, people were starting to lose interest. The hardcore started moving to PC, the casuals to mobile gaming. The WiiU might have done better coming out a year earlier with Skyward sword as a cross gen title.

i didnt say that the hardware would be better or that developers should have waited a year to release those games, all im saying is that from a software point of view this gen could have waited a year or so.

i know that all generations have cross-gen titles in the early going but i can literally only think of one retail PS4 or Xbox One game to release so far this year thats not also on PS3 or 360, Infamous Second Son. At least 360 had Saints Row, Dead Rising, Elder Scrolls 4, Advanced Warfighter and a few other titles that werent cross-gen back in 2006. Obviously people dont mind since they are buying plenty of consoles to play these games.

As for Wii U, like i said, in terms of software it clearly was not ready to release in 2012 and had one of the worst post launch droughts of all time with Lego City being the biggest game fo release in the first half of 2013. They should have supported Wii longer with NSMBU+Pikmin 3(originally in development for Wii) as the holiday 2012 titles and had Lego City, Rayman Legends and Game & Wario as 2013 titles.

Wii U should have launched holiday 2013 when they had more software ready for it. Super Mario 3D World+Wind Waker HD+Nintendo Land(with more minigames)+ZombiU(seemed rushed and could have used more polish) at launch with Donkey Kong Tropical Freeze as a post launch title and Mario Kart 8 in the spring. This would have helped with all the negative publicity Wii U faced in the early going.



When the herd loses its way, the shepard must kill the bull that leads them astray.

gamemaster4747 said:

I keep seeing announcements for games that will be available for PS4/XB1 that will also be available for PS3/360. Very few games are next generation only. There just isn't enough of a boost in power for next generation consoles to make the games different enough. Don't get me wrong, PS4 and XB1 are a step up, but not like the differences between NES/SNES and PS1/PS2. They should have waited another year or two. They should have boosted the power of the systems a little more. There should be no trouble producing 60 FPS/1080p resolution at all.

PS3 would have ended up beating Wii--as it deserves--and people would not feel the need to buy more expensive consoles. Hey guys, I do like Nintendo, but the Wii is the worst system and idea that they ever produced, even if it did sell very well. It was not truly for core gamers and the motion fad was terrible. Wii U is actually a better system than Wii, but the casuals have moved on and it doesn't sell nearly as well. Miyamoto has finally revealed that they will focus on core gamers again. Smart choice Nintendo.

Anyway, PS3/360 gamers will not miss out on much over the next year or two, unless a moderate upgrade in graphics are really important to them. 

No, what needed to be done was console makers taking a bigger loss. This is the first generation where they decided to be conservative with hardware. Back in the day, the amount of money lost on a console was FAR greater. That's why the jumps happened. When they all got conservative, you saw that graphical leap shrink to the point where it feels like an upgrade etc.



zorg1000 said:

i didnt say that the hardware would be better or that developers should have waited a year to release those games, all im saying is that from a software point of view this gen could have waited a year or so.

i know that all generations have cross-gen titles in the early going but i can literally only think of one retail PS4 or Xbox One game to release so far this year thats not also on PS3 or 360, Infamous Second Son. At least 360 had Saints Row, Dead Rising, Elder Scrolls 4, Advanced Warfighter and a few other titles that werent cross-gen back in 2006. Obviously people dont mind since they are buying plenty of consoles to play these games.

As for Wii U, like i said, in terms of software it clearly was not ready to release in 2012 and had one of the worst post launch droughts of all time with Lego City being the biggest game fo release in the first half of 2013. They should have supported Wii longer with NSMBU+Pikmin 3(originally in development for Wii) as the holiday 2012 titles and had Lego City, Rayman Legends and Game & Wario as 2013 titles.

Wii U should have launched holiday 2013 when they had more software ready for it. Super Mario 3D World+Wind Waker HD+Nintendo Land(with more minigames)+ZombiU(seemed rushed and could have used more polish) at launch with Donkey Kong Tropical Freeze as a post launch title and Mario Kart 8 in the spring. This would have helped with all the negative publicity Wii U faced in the early going.

Games cost more to make nowadays, making it a lot more risky to put a game on consoles with a small install base. Waiting a year wouldn't make a difference.

WiiU should have launched holiday 2011, holiday 2013 it would have been even more ignored. They might have had better 3rd party support if it had released a year earlier. At least the 2012 line up of 3rd party games would have been cross-gen titles on WiiU helping to kickstart the system. Nintendo seemed to abandon the Wii, 3rd parties followed and didn't come back.



Well cross-gen multiplatform games are nothing new, this has been going on for the first 2-3 years or so of every generation since gen 4 (SNES and Genesis).

I think this gen could've waited another year or two simply because of how well the 360 and PS3 were both doing even as recently as this past holiday with multiple blockbuster AAA titles and the fact that the consoles were still selling very well. By the time the 6th year of most previous gens started for example, major software releases had dried up and sales winded down as a result (assuming the consoles were even still in production at this point).

We're now entering the 9th year of the 360 and 8th year of the PS3 and both still have plenty to offer, including even getting high quality ports of the biggest title of the year, Destiny. I agree that so far the visuals gap has been the smallest since perhaps the Genesis / TG-16 to the SNES, which was intra-generational. Eventually we'll see stuff that the PS360 just can't handle (Witcher 3 among other things), but for now it's tough to justify spending $400+ on a "next-gen" console when 95% of their libraries are the same as current gen



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.