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Forums - Sony Discussion - The Order 1886 "stumbles where it counts"

The Order: 1886 demo I played at PAX Prime was one of the stranger slices of a game I’ve played in quite some time. It managed to reel me in from the get-go and keep my attention until the very end, despite some deep gameplay flaws. Let’s start with the positives.

I don’t need to tell you that The Order is a gorgeous video game. The characters, setting, and lighting effects are all top-notch. The world is an interesting and unique setting that straddles a nice line between Victorian horror and alternate history. The idea of a game combining werewolves and Nikola Tesla is fantastic -- I love the looking at a historical setting and playing with the idea of what it would be like with a dash of technology here and a bit of magic there. The few major events I was privy to inside of the world were equally intriguing. The voice work and banter between my team was great, and it was genuinely one of the few times where a game transitioned from a cinematic into gameplay, and I just sat there not moving because I didn’t spot the hard-cut from one to the other.

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But sadly, as much as I really admired these aspects of The Order, the actual act ofplaying the game resonated far less with me. This certainly isn't the first time we've had reservations about The Order's gameplay. Once I did actually realize that I was in control of my character, I was thrust into a cover-based gunfight against a mob of enemies scattered across the levels of a nearby building. The sticky-cover system definitely feels like Gears of War, which is not a knock in my book. Epic really nailed that aspect, so there’s no reason to fix what isn’t broke. But while Gears had a great suite of weapons with some fantastic visual feedback when you made contact with an enemy, The Order’s arsenal felt like some really gorgeous prop guns.

 

...I couldn’t help but compare my progression to an early-'70s Disneyland attraction.

 

My main weapon in the demo was a machine gun that also fired off explosive-flares. I loved the small detail of how the flare would corkscrew through the air on its way to my target, but igniting the explosive never gave me the desired effect. Blasts right on top of enemies didn’t seem to faze them, and certain explosions would cause structural damage while others seemed to just be bursts of light. So I instead decided to focus on picking them off with my rifle. The problem here was that the bullets spread out in such a wide area so quickly, that I could burst-fire an entire clip at an enemy across a street and have every single bullet miss its target.

Trying to pick off the seemingly-endless droves of enemies became a Sisyphean task until I switched over to my tiny pistol sidearm, which didn’t feel all-that great to use, but at least did a better job at dispatching the enemies. As I made my way through the town to my eventual destination, I couldn’t help but compare my progression to an early-'70s Disneyland attraction. Enemies would pop in and out of cover, but exhibited the lack-of  awareness and sense of self-preservation of an animatronic. The feedback I received from a direct hit didn’t feel empowering, but rather like when your laser-sight would get close enough to a node in a shooting gallery.

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The demo closed with a moment where my party barricaded themselves in decrepit building. I was told to wander around and search for any clues in the environment that might help lead us to safety. The first quiet moment of the demo, I was immediately shocked by how close the third-person camera remained behind my character. The space we were in was relatively small, but the lack of distance between me and my avatar led to a claustrophobic and disorientating effect, and not in a good way like what Bloodborne accomplished. I finally had a moment to soak in The Order's world, and all I wanted was for it to be over.

Given how gorgeous The Order: 1886 is, I want to be able to explore its world. Given how well-defined its environment is, I want to enjoy parsing through every nook and cranny. Given how much I admire its character design and writing, I want to spend time unraveling its mysteries. I’m bummed out that the actual act of playing The Order seems to urge me away from what I want. Reading about the more horror-centric slice of the game that Colin got to play at E3 leaves me with a bit of hope that the demo I saw might not be representative of everything we’ll be playing in February. Here’s to hoping. 

http://www.ign.com/articles/2014/08/31/pax-2014-the-order-1866-seems-great-except-for-one-thing



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I just read it on IGN. It's disappointing to say the least but there's still a lot of time until it launches and this is just one man's opinion.



seems like he is complaining about how bad he is at playing the demo, and blaming the demo for it.

and what other type of weird guns do you hope to find in the late 1800s?



CPU: Ryzen 7950X
GPU: MSI 4090 SUPRIM X 24G
Motherboard: MSI MEG X670E GODLIKE
RAM: CORSAIR DOMINATOR PLATINUM 32GB DDR5
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deskpro2k3 said:
seems like he is complaining about how bad he is at playing the demo, and blaming the demo for it.


already at  the "blame the writer phase"



GAMEPLAY>graphics, I know r@d has heard the complaints about the controls and gameplay.



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phantom0 said:
deskpro2k3 said:
seems like he is complaining about how bad he is at playing the demo, and blaming the demo for it.


already at  the "blame the writer phase"


what is your point? Can you be more specific?



CPU: Ryzen 7950X
GPU: MSI 4090 SUPRIM X 24G
Motherboard: MSI MEG X670E GODLIKE
RAM: CORSAIR DOMINATOR PLATINUM 32GB DDR5
SSD: Kingston FURY Renegade 4TB
Gaming Console: PLAYSTATION 5

This game isn't getting a meta critic rating higher than 85. It's going to be a good but not great game



Ltd predictions by the time 9th Gen comes out

Ps4:110million

Xbox one :75 million( was 65) 

Wii u: 20 milliion

deskpro2k3 said:
phantom0 said:
it


already at  the "blame the writer phase"


what is your point? Can you be more specific?


He's saying you're blaming the writer instead of the game. Basically being a fanboy and automatically defending the game. I don't necessarily agree with him. 



Ltd predictions by the time 9th Gen comes out

Ps4:110million

Xbox one :75 million( was 65) 

Wii u: 20 milliion

kinisking said:
deskpro2k3 said:
phantom0 said:
it


already at  the "blame the writer phase"


what is your point? Can you be more specific?


He's saying you're blaming the writer instead of the game. Basically being a fanboy and automatically defending the game. I don't necessarily agree with him. 


I rather him speak for himself, but if he is reading this he should know that other people also played the demo, and those that uploaded it on youtube find no problem with the gunplay. The writer here seems to have a problem with it though, and I'm calling him out for sucking at it.



CPU: Ryzen 7950X
GPU: MSI 4090 SUPRIM X 24G
Motherboard: MSI MEG X670E GODLIKE
RAM: CORSAIR DOMINATOR PLATINUM 32GB DDR5
SSD: Kingston FURY Renegade 4TB
Gaming Console: PLAYSTATION 5
TheGoldenBoy said:
I just read it on IGN. It's disappointing to say the least but there's still a lot of time until it launches and this is just one man's opinion.


I don't think he's the first journalist to have this opinion. He even notes it in the article.