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Forums - Microsoft Discussion - Microsoft Working On Cloud Gaming Solution That Hides Latency By Predicting Your Actions

Mistershine said:
Cobretti2 said:
latency issues?

please try gaming on dialup. The gamer has to predict where his enemy will be. Now that is skill lol.

Aah, good times. I remeber when a ping of <100 made you an LPB and gave you an advantage. Many a time playing instagib CTF on UT I managed to shoot myself in the back. Oh the rage.


when I played UT and Tribes my ping at times was 600ms it wa so bad on dilaup that you become Nostradamus to win lol. 



 

 

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Mystro-Sama said:
There is no way this is going to work efficiently...


i remeber what people said 20 years ago

lets talk again in 5 or 10 years

 

i like the "send the most possible options and display only the right one" part.

that sounds like a great idea



how about complete the games for us...



I though ms talked about this when they frist showed the xbone or did they lie back then



VITA 32 GIG CARD.250 GIG SLIM & 160 GIG PHAT PS3

BraLoD said:
Zanten said:
Got to admit, if I played a streamed game using that method, I would probably spend the first hour trying to outsmart it. "Predict MY actions, will you? >.> Weeeell, I'm sure it'll be easy since I'm standing here all peaceful and SIDEWAYSROLLJUMPJUMPCRAZYCIRCLERUNNINGWHOOPWHOOPWHOOP!"


I would do exactly the same xD


If everybody goes SIDEWAYSROLLJUMPJUMPCRAZYCIRCLERUNNINGWHOOPWHOOPWHOOP! then the program will learn pretty quickly and render accordingly.