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Forums - Microsoft Discussion - Microsoft Working On Cloud Gaming Solution That Hides Latency By Predicting Your Actions

There is a few games that do something similar to this. It's pretty funny when someone lags then you see them on your screen continuing on there way forward only to teleport completely the opposite direction as they changed direction during a lag spike. No way around that though. It works very well for small bits of lag though. Would like if every game had it.



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VanceIX said:
jlmurph2 said:
Jizz_Beard_thePirate said:
Hmm, I will have to see it to believe it and what internet speed are they testing it on cause if its like 10 gbps... Well... not many people has that


...Is that even possible?

They've actually experimented with tbps. Not feasible right now, but possible.

http://www.gizmag.com/dtu-world-record-data-transmission-43tbps/33214/

I figured, I actually got gbps and GB/s mixed up



Traditional Cloud Solutions require only 5mb download and upload speed. So 5x's more than that isn't really that big of a deal.



JerCotter7 said:
There is a few games that do something similar to this. It's pretty funny when someone lags then you see them on your screen continuing on there way forward only to teleport completely the opposite direction as they changed direction during a lag spike. No way around that though. It works very well for small bits of lag though. Would like if every game had it.


There are games that hide the lag yes but not quite what this is talking about.



SvennoJ said:
Too inefficient for normal gaming and it will only introduce judder every time you do something unpredictable. Especially in first person horror games where you are frantically looking around or suddenly changing direction.
..


i don't want to say this tech is impossible to work out but it seems implausible for this reason.   if my dude started doing things i wasn't doing on the controller because that's what some algorithm predicted i should have not instead of what i did do,..  well that's worse than a bit of latency.    or at the very leasy worse then the latency i've had on psnow which is pretty damn low all things considered.

 

ms better get something to market soon though.  to not even announced a service is surprising to me.  it seems really bad for ms to give sony probably at least a year head start on the market.



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Is this just for the streamed games or sth for all kind of online MP games? im hoping for the latter and MS u surely will see lots of love from me if u make this happens!



Add me if u want :)

jlmurph2 said:
Jizz_Beard_thePirate said:
jlmurph2 said:
Jizz_Beard_thePirate said:
Hmm, I will have to see it to believe it and what internet speed are they testing it on cause if its like 10 gbps... Well... not many people has that


...Is that even possible?

Yea through Fiber and shit ton of money


I thought Fiber was 1 gbps/1000 mbps

Mines 2gbit, being upped again to 4gbit in november according to the call i got last week.



shloob said:
JerCotter7 said:
There is a few games that do something similar to this. It's pretty funny when someone lags then you see them on your screen continuing on there way forward only to teleport completely the opposite direction as they changed direction during a lag spike. No way around that though. It works very well for small bits of lag though. Would like if every game had it.


There are games that hide the lag yes but not quite what this is talking about.


Hence why I said similar. 



Cobretti2 said:
latency issues?

please try gaming on dialup. The gamer has to predict where his enemy will be. Now that is skill lol.

Aah, good times. I remeber when a ping of <100 made you an LPB and gave you an advantage. Many a time playing instagib CTF on UT I managed to shoot myself in the back. Oh the rage.



kitler53 said:
SvennoJ said:
Too inefficient for normal gaming and it will only introduce judder every time you do something unpredictable. Especially in first person horror games where you are frantically looking around or suddenly changing direction.
..


i don't want to say this tech is impossible to work out but it seems implausible for this reason.   if my dude started doing things i wasn't doing on the controller because that's what some algorithm predicted i should have not instead of what i did do,..  well that's worse than a bit of latency.    or at the very leasy worse then the latency i've had on psnow which is pretty damn low all things considered.

 

ms better get something to market soon though.  to not even announced a service is surprising to me.  it seems really bad for ms to give sony probably at least a year head start on the market.

That's another possibility, that it becomes some kind of assist like aiming assist in fps and braking assist in racers. The server predicts when you should dodge or pull the trigger and if you press the trigger / dodge close enough before or after it will go with what it predicted, reducing the number of posibilities it needs to keep track of. That would be worse then a bit of latency indeed, always playing with all the assists on.