RolStoppable said:
That's not a good example. That was right at the time when Squaresoft had ordered two separate teams to work on Final Fantasy games. VIII wasn't made by the people who created VII and IX. The point that game development was less demanding back then than it is now still stands, but Final Fantasy is essentially the starting point of publishers trying to figure out how to cope with longer development cycles for games. |
Yeah I also thought that Final Fantasy wasn't the best example but it was the first thing that came to my mind when I thought about a series that used to have extremely short release cycles back in the 90s and still persists to this day, just with longer cycles. Another example would probably be Resident Evil. Naughty Dog was also able to get out one game per year on the PS1.