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Forums - Nintendo Discussion - Why can't other 2nd party Nintendo devs ever compete with RARE?

Yeah..........QUANTITY is the problem.

Hal is roughly same size as Intelligent S but I.S. do A LOT more. Monolith does quite a lot of stuff too + helping but they are 1st.

#Platinum for 2nd party :P



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NightDragon83 said:
curl-6 said:
Devil_Survivor said:
Lol when I clicked on this I thought it was talking about Rare now as suppose to the great developer they were in the 1990's.

I can't think of another dev off the top of my head that has seen such a drastic decline.

Squeenix... in the 90s and early 00s they could do no wrong.  Today they can't do anything right.


Rare has definitely fallen much farther than Squeenix



Smear-Gel said:

Rare has definitely fallen much farther than Squeenix


Retro is, for lack of a better word, RARE. Many of the people at Retro now made up what was the much smaller RARE back then.

The brand RARE has nosedived, the actual talent never left Nintendo.



Vena said:
Smear-Gel said:

Rare has definitely fallen much farther than Squeenix


Retro is, for lack of a better word, RARE. Many of the people at Retro now made up what was the much smaller RARE back then.

The brand RARE has nosedived, the actual talent never left Nintendo.


Rare is a UK based developer with  200+ people in their prime.

Retro studios is located in Texas and has around 100 employees.

I think you got your facts wrong.

Edit: And to answer the Ops question: No studio ever has reached Rare´s string of quality games with the limited number of employees. Capcom and SE are far bigger .



spurgeonryan said:
DerNebel said:

You act as if this is done easily, I just counted and Rare released 11 games in 5 years on the N64, to even make 75% of that you would probably need a studio of what, maybe 500 people? Possibly more?


Really? Why? Technology and education has changed as well. Students should have the same tools when they get out of college as they did back then to get the job done. Just more advanced. I am not looking for a ton of out of this world games. It would not kill me and others if we had a few solid 8's.

You're trivializing game development quite a lot here, do you seriously think that Nintendo can just hire some dudes fresh out of college to make them "a few solid 8's"? Game development is a much more time intensive process nowadays than it was in the 90s, you can't just whip out a retail game in a year or something. Look at game series that already existed back then and how fast they were developed in the 90s compared to today.

For example Final Fantasy:

VII 1997

VIII 1999

IX 2000

and today we're still waiting for Final Fantasy XV which started production years ago. And you can find examples like this everywhere.



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Vena said:
Smear-Gel said:

Rare has definitely fallen much farther than Squeenix


Retro is, for lack of a better word, RARE. Many of the people at Retro now made up what was the much smaller RARE back then.

The brand RARE has nosedived, the actual talent never left Nintendo.

They are seen as the new "Rare" and have many of the members, but that's not who im talking about.



orniletter said:

Rare is a UK based developer with  200+ people in their prime.

Retro studios is located in Texas and has around 100 employees.

I think you got your facts wrong.

Edit: And to answer the Ops question: No studio ever has reached Rare´s string of quality games with the limited number of employees. Capcom and SE are far bigger .


I seem to have had the sizes confused indeed, but Retro is made up of many Rare developers.



Vena said:
orniletter said:

Rare is a UK based developer with  200+ people in their prime.

Retro studios is located in Texas and has around 100 employees.

I think you got your facts wrong.

Edit: And to answer the Ops question: No studio ever has reached Rare´s string of quality games with the limited number of employees. Capcom and SE are far bigger .


I seem to have had the sizes confused indeed, but Retro is made up of many Rare developers.


I don´t think "many" people moved from the United Kingdom to America just so they can work at Retro Studios... which itself was formed 4 years before Nintendo´s stake in Rare was sold to Microsoft.

So no, I don´t believe "many" or even a single former Rare dev works at Retro Studios.



StarOcean said:

Isnt Retro supposed to be Nintendo's new RARE?

To be fair, the only RARE game Ive really liked is Goldeneye 007


Retro has been a part of Nintendo longer than Nintendo owned a stake in Rare. So not new anymore. To those asking if Retro is former Rare members. No. Retro was formed from former Iguana games members who made Turok on N64. These days many of those guys have since split and a good few are at 343. Retro is now made of various people and some from ID software,Naughty DOg and Vigil.

 

To OP Development costs have skyrocketed since those days. Back then it was common for 1-10 man teams to make a game. 1 man made breath of fire on SNES. 10 guys made Goldeneye on N64. These days devs teams need larger teams and more resources.



orniletter said:

I don´t think "many" people moved from the United Kingdom to America just so they can work at Retro Studios... which itself was formed 4 years before Nintendo´s stake in Rare was sold to Microsoft.

So no, I don´t believe "many" or even a single former Rare dev works at Retro Studios.


Well then I shall need to find some proof, else I have been talking from bad memory!