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Forums - Gaming Discussion - don't mind indies,but?

I'm all for indies,but there seems to be an oversaturation of them. this can actually hurt the market in my opinion. If these small companies can't afford some great marketing,then no one will buy the game. Since there's an over abundance of indie companies,companies have to try that much harder to make there game stand out in the crowd. It's just a never ending viscuious cycle. I love and apperciate the retro feel of most of these indie games,but there's a lot of younger gamers,that can't see the beauty in that. I'm also curious to know how these indie games do sales wise. I personally think most of them flop,but it's a tough hard market to begin with.



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Welcome to gaming post 2010

Its been shit.



switch the word indies with AAA and maybe you're onto something



Have an awesome Extra Credits video:

We shouldn't be asking for "less games", we should be asking for better ways to find the games we are interested in.



People complaining about "indies" have no imagination. They just want more broshooters.



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How can there be too many games? I wish there are even more, so I can choose. I'll still buy a maximum of 12 games per year either way.
Luckily, there's plenty of information on the internet, so I can make the best possible decision which 12 to buy.

Also, I was really anti-indie for a while, but after seeing some announcements, particularly at Gamescom the other day, I have made a full 180.



I'm Ok with indie games! Many of them look great and unique, but others I really couldn't care less about!



                
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Just today Sword art Online hollow fragment released on the Vita in europe. The game wasnt even in the latest software list while 2 new indie titles received pomp and circustance in the PS blog eu yesterday and were right there today. Not a single mention for Sword art online. I had to manually search for it and buy it.

I have yet to buy a single indie game aswell (i plan to get a couple in the future when they release), but it is obvious that Sony is pushing them incredibly hard over everything else and consumers might start to resent them for it. There is more to gaming than just indies. Theirs arent the only games that need exposure.



Burek said:
How can there be too many games? I wish there are even more, so I can choose. I'll still buy a maximum of 12 games per year either way.
Luckily, there's plenty of information on the internet, so I can make the best possible decision which 12 to buy.

Also, I was really anti-indie for a while, but after seeing some announcements, particularly at Gamescom the other day, I have made a full 180.


There's only so much time in a day. It would be a dream,if I had time for 12 games a year. It would take me the entire gen to get around to finishing those games. 



Nem said:

Just today Sword art Online hollow fragment released on the Vita in europe. The game wasnt even in the latest software list while 2 new indie titles received pomp and circustance in the PS blog eu yesterday and were right there today. Not a single mention for Sword art online. I had to manually search for it and buy it.

I have yet to buy a single indie game aswell (i plan to get a couple in the future when they release), but it is obvious that Sony is pushing them incredibly hard over everything else and consumers might start to resent them for it. There is more to gaming than just indies. Theirs arent the only games that need exposure.

Big, AAA alway get the most exposure (TLoU remastered, Second Son, Killzone SF) Indies are the once that need the most help as far as adverticement and the cheapest way is the internet (gaming websites, blogs, etc) while the big boys get TV commercial (albeit short) and the E3, the Gamescoms, the TGSs.

My guess is that SAO game was pretty niche on a niche console (Vita)



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