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Forums - Sony Discussion - Minecraft: PS4 Edition fails Sony's testing; must undergo certification again

Madword said:
DonFerrari said:
Madword said:

Certification is based on a points scoring system, but with these things it's usually big issues such as a reproducable game crash that would cause it to fail.


If Skyrim can get certified and Bayonetta as well (and BF4) what have this game done to not be, right? It's an Indie, but sold more than a lot of AAA

Depends on the level of the bug and if they can agree to get a waiver.. (it's like bartering with the platform holders)...So for example it's a problem that needs to be fixed but isnt classed as something that would fail certification they might agree to fix the issue in a forthcoming patch.

Both games I mentioned (and BF4) were unplayable in some parts.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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with all that money they still cannot bump up the graphics a little bit?? Sad.



DonFerrari said:
McGran said:
DonFerrari said:
If a better game is the result then all is good. But go through all the cleared stages again shouldn't be necessary.


To be sure that in the process of fixing the identified problems the developers don't accidentally create new bugs, full retesting is necessary.  Typically this is called regression testing.  The Devs will want to do this themselves before submitting again.

From Sony's perspective, each software iteration is likely treated as a completely separate submission that will require to go through their full certification.


To start from scratch means all paperwork... if he just meant testing phase (but worded different) then yea.

DLC and patches doesn't go the whole process in Sony (was one of the complains with MS, paying and paperwork for patches).

That's fair, I was probably a little sloppy in my use of language here.

What I meant was that the software testing itself would be a completely fresh run through the set of tests.  This is essential since the ultimate risk (however unlikely) is that a system breaking bug is missed and consoles get bricked.

Regards comparisons to buggy games that passed certification - I expect (though I have no knowledge either way) that this kind of certification is less to do with the quality of the gaming experience and more to do with the impact of the software on the system software, firmware and hardware.  So my guess would be that the failure would more likely be something like a security vulnerability or a system crashing bug.



McGran said:
DonFerrari said:
McGran said:

To be sure that in the process of fixing the identified problems the developers don't accidentally create new bugs, full retesting is necessary.  Typically this is called regression testing.  The Devs will want to do this themselves before submitting again.

From Sony's perspective, each software iteration is likely treated as a completely separate submission that will require to go through their full certification.


To start from scratch means all paperwork... if he just meant testing phase (but worded different) then yea.

DLC and patches doesn't go the whole process in Sony (was one of the complains with MS, paying and paperwork for patches).

That's fair, I was probably a little sloppy in my use of language here.

What I meant was that the software testing itself would be a completely fresh run through the set of tests.  This is essential since the ultimate risk (however unlikely) is that a system breaking bug is missed and consoles get bricked.

Regards comparisons to buggy games that passed certification - I expect (though I have no knowledge either way) that this kind of certification is less to do with the quality of the gaming experience and more to do with the impact of the software on the system software, firmware and hardware.  So my guess would be that the failure would more likely be something like a security vulnerability or a system crashing bug.


I don't do SW certification for games... and in aviation we usually don't reddo all tests because normally when past future changes won't affect the past (unless of course SW integration and the like)... but I can see that being important for vg and it's quite possible the certification is to avoid sploits not common bugs and glitches (if that was the case Jak and Daxter HD collection wouldn't have the same glitch the PS2 version had).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
McGran said:
DonFerrari said:

[...]

To start from scratch means all paperwork... if he just meant testing phase (but worded different) then yea.

DLC and patches doesn't go the whole process in Sony (was one of the complains with MS, paying and paperwork for patches).

That's fair, I was probably a little sloppy in my use of language here.

What I meant was that the software testing itself would be a completely fresh run through the set of tests.  This is essential since the ultimate risk (however unlikely) is that a system breaking bug is missed and consoles get bricked.

Regards comparisons to buggy games that passed certification - I expect (though I have no knowledge either way) that this kind of certification is less to do with the quality of the gaming experience and more to do with the impact of the software on the system software, firmware and hardware.  So my guess would be that the failure would more likely be something like a security vulnerability or a system crashing bug.


I don't do SW certification for games... and in aviation we usually don't reddo all tests because normally when past future changes won't affect the past (unless of course SW integration and the like)... but I can see that being important for vg and it's quite possible the certification is to avoid sploits not common bugs and glitches (if that was the case Jak and Daxter HD collection wouldn't have the same glitch the PS2 version had).

F-35   



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TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


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Chevinator123 said:
I was just reading the IGN comments a few moments ago, some fanboys are just unreal lmao


Yup both sides are like that ignore it. Nice Gohan pic though 



Ltd predictions by the time 9th Gen comes out

Ps4:110million

Xbox one :75 million( was 65) 

Wii u: 20 milliion