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Forums - Gaming Discussion - The Next Silent Hill? [Poll added]

 

Silent Hill in first person?

YES! 26 35.62%
 
NO NO NO. 23 31.51%
 
I don't care. 23 31.51%
 
Total:72

So Kojima and Del Toro are working together on the next Silent Hill(s). Silent Hill has sucked so bad over the years that i can't even remember where this mess of a franchise all started...... Just kidding, it's thanks to Silent Hill 4. I'm not sure if i'm supposed to be excited over the fact that Del Toro and Norman Reedus are going to be involved in this game but it's nice to see Kojima and Japanese devs (not sure if Team Silent) return to the series.

However, so far i am NOT impressed with the demo, interactive teaser, preview or whatever it is. It looks great and started out pretty good but was it scary? No. Perhaps for the first few minutes but after a while it just got downright boring. It's all about spotting the differences to get something new and zooming in objects when BAM OUT OF NOWHERE THE MONSTER GRABS YOU AND YOU PASS OUT OMG IT SO SCARYY!? Then you continue going over and over the same loop. I'm not expecting the entire game to be like this, but for those that are familiar with the series. Did any of this remind you of Silent Hill? It's nothing like it if you ask me, especially not with cheap jump scares.

I know they said this won't have any direct relation to the game but this teaser could be a sign that the next Silent Hill might actually be more like Amnesia, first person horror games rather than previous Silent Hill games. I know this has happened a bunch of times, Metroid Prime turned out to be great, Resident Evil 4 became one of the best games ever made and Street Fighter 4 worked out as well. But Silent Hill in first person? I don't know, sure we'll get rid of the lame camera and tank controls but that's what made it so damn scary and those issues have long been forgotten ever since RE4. I think they should take notes from The Evil Within which seems to be about real survival. Anyway if it ends up like the demo then it won't be Silent Hill... It'll be "Silent Amnesia" or "Amnesia Hill"

... Yea, that was terrible, let's just call it "Silent Hills"



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I'm down to try a first person Silent Hill after how bad previous installments have been. I'd still prefer a good third person though.



Previous installments have been very bad but id rather play those than an Amnesia clone.



So I heard rumors that P.T. is actually a teaser of a totally separate game coming to PS4, and has nothing to do with Silent Hills.



Yeah. Not a big fan of first person perspective (outside of shooters) myself.. So hopefully it sticks to the traditional third person view.

For camera control and better FOV, if anything. Then you have other limitations that come with first person that you don't third.



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Where do you and other people draw the conclusion that shitty camera and tank controls make it scary? It's frustrating, especially if we go back to doing that, now that most (if not all games) have gotten rid of tank controls.

The demo was fantastic. There was literally one jump scare and it was fucking terrifying, no matter how you slice it. The rest of the game is very eerie, with constant sobbing, radio static, noise disruptions and "appearances" in the bathroom, hallway and windows.

This teaser does not represent the final product, or so I have heard. Either way, it was well made and definitely left me wanting more.

As far as First person vs Third Person, I don't care which way it goes. Outlast and Amnesia did a great job as FP horror games and dead space (1 and 2) represented TP horror games well.



"Trick shot? The trick is NOT to get shot." - Lucian

soulfly666 said:
So I heard rumors that P.T. is actually a teaser of a totally separate game coming to PS4, and has nothing to do with Silent Hills.


You mean a separate game AND Silent Hills will be coming for PS4 or just a separate spiritual succesor to Silent Hill?



Areym said:

Where do you and other people draw the conclusion that shitty camera and tank controls make it scary? It's frustrating, especially if we go back to doing that, now that most (if not all games) have gotten rid of tank controls.

The demo was fantastic. There was literally one jump scare and it was fucking terrifying, no matter how you slice it. The rest of the game is very eerie, with constant sobbing, radio static, noise disruptions and "appearances" in the bathroom, hallway and windows.

This teaser does not represent the final product, or so I have heard. Either way, it was well made and definitely left me wanting more.

As far as First person vs Third Person, I don't care which way it goes. Outlast and Amnesia did a great job as FP horror games and dead space (1 and 2) represented TP horror games well.

It's because it's true, it gives the player a handicap and makes him more vulnerable it forces you to be extra carefull with your health and ammo. I agree they were annoying sometimes and havent aged well so i dont expect them to bring those back.

Tp games now a days gives it more of an action vibe like RE5 and DS2 but it could still work as an horror game if they gave you more blunt weapons instead of so many different rifles. I think tp is the way to go for SH.



It doesn't matter.

Silent Hill wasn't even about scary, though it certainly had some very scary moments. More than that, though, it was about the mystery, that there is something bad going on it and it involves you, probably in a way that won't leave you feeling good about yourself. It's about an atmosphere that takes the blackest of human emotions and manifests them in physical form. You're actually wading through pain, suffering, and guilt.

FPP is very good for storytelling. The only problem is that it sometimes can be hard to convince the player that they are someone else. However, that certainly can be accomplished, as games like BioShock prove.

In the end, it's going to depend on the story and how well they are able to communicate the trademark Silent Hill feelings of vulnerability and apprehension.



pokoko said:
It doesn't matter.

Silent Hill wasn't even about scary, though it certainly had some very scary moments. More than that, though, it was about the mystery, that there is something bad going on it and it involves you, probably in a way that won't leave you feeling good about yourself. It's about an atmosphere that takes the blackest of human emotions and manifests them in physical form. You're actually wading through pain, suffering, and guilt.

FPP is very good for storytelling. The only problem is that it sometimes can be hard to convince the player that they are someone else. However, that certainly can be accomplished, as games like BioShock prove.

In the end, it's going to depend on the story and how well they are able to communicate the trademark Silent Hill feelings of vulnerability and apprehension.


I think one of the original developers said this once and i understand it to some extent but even they realise that if a Silent Hill game isn't scary, the fans won't like it. It's the same reason RE4 and 5 are hated so much because it was more about action and less survival horror