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Forums - Gaming Discussion - Bloodborne to be less 'punishing' aiming for a 'wider audience'

Experimental42 said:
Pretty much it seems like the writer for that article was hot garbage at playing. The appeal of Souls games is the difficulty. Alienating the fan base in hopes of attracting a new, wider audience is a terrible practice and hopefully Miyazaki puts his foot down on the difficulty.

In the Japanese 4Gamer interview Miyazaki said he was leaving the difficulty slider where it was because you could only increase difficulty so much and wanted to find a new tool to engage players and make them feel like they're fighting for their life.

This all said, you filthy casuals are the reason Souls fans can't have nice things. If this game really is as dumbed down as it seems and it takes off in a manner greater than Souls games, you'll never see a difficult title again from From. Has it never occurred to any of you losers crying about how the other games punished you too much to "get gud"? Or maybe that the series just isn't for panty-wastes?

It would be like if God of War fried to appeal to a larger audience by changing Kratos into a skinny jeans wearing kid with emo hair. Nobody that likes the games wants that, and the people who would should probably find a new game to latch onto instead of ruining one that's established.

Bloodborne is a new IP but you're blind if you think the Souls franchise won't be affected by its success or failure, and the features that make it so.

i AGREE with you so MUCH.



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yeah, make it for the casual fans and soccer moms.



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walsufnir said:
I played it today, it is in no way as hard as Dark Souls...


"Yamagiwa warned that players testing Bloodborne at gamescom should not “get too disappointed that it’s too easy”: the public demo has been toned down in difficulty compared to the retail version as From wants players to experience the full demo."

and

From Software is aiming for a wider audience with Bloodborne, the next game based on the Souls concept, but is mindful there can be no compromise in regards of the series’s difficulty-demanding following. (from the very same article this site published)

Let's not doo this again. Did no one learn from DS2?



estebxx said:
Experimental42 said:
Pretty much it seems like the writer for that article was hot garbage at playing. The appeal of Souls games is the difficulty. Alienating the fan base in hopes of attracting a new, wider audience is a terrible practice and hopefully Miyazaki puts his foot down on the difficulty.

In the Japanese 4Gamer interview Miyazaki said he was leaving the difficulty slider where it was because you could only increase difficulty so much and wanted to find a new tool to engage players and make them feel like they're fighting for their life.

This all said, you filthy casuals are the reason Souls fans can't have nice things. If this game really is as dumbed down as it seems and it takes off in a manner greater than Souls games, you'll never see a difficult title again from From. Has it never occurred to any of you losers crying about how the other games punished you too much to "get gud"? Or maybe that the series just isn't for panty-wastes?

It would be like if God of War fried to appeal to a larger audience by changing Kratos into a skinny jeans wearing kid with emo hair. Nobody that likes the games wants that, and the people who would should probably find a new game to latch onto instead of ruining one that's established.

Bloodborne is a new IP but you're blind if you think the Souls franchise won't be affected by its success or failure, and the features that make it so.

i AGREE with you so MUCH.

Everyone is entitled to buy whatever he likes, if your worries are going to become true ( I hope not) you should only thank From Software and Sony.



Awesome, now i will give it a try. Can't stand games where i die a million times.



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If I had to guess, the online portion will make the title "easier" similarly to have the NPCs and online made DS2 easier. Trust me, those NPCs broke the game.

However, the option to not use them will still be in tact. So the original difficulty will likely still be high.



freebs2 said:
estebxx said:

i AGREE with you so MUCH.

Everyone is entitled to buy whatever he likes, if your worries are going to become true ( I hope not) you should only thank From Software and Sony.


OH Belive me im not mad with the people who are happy because of this, im Mad with From Software for taking a decision that pretty much alienates the fanbase and Destroys the original concept  of this games (the soul of the soul series) that we came to love.



estebxx said:
freebs2 said:
estebxx said:
 

i AGREE with you so MUCH.

Everyone is entitled to buy whatever he likes, if your worries are going to become true ( I hope not) you should only thank From Software and Sony.


OH Belive me im not mad with the people who are happy because of this, im Mad with From Software for taking a decision that pretty much alienates the fanbase and Destroys the original concept  of this games (the soul of the soul series) that we came to love.


Guy, don't get overly excited. Read the full article instead of bits and pieces taken to spin things. Read a few posts up. They're not dumbing it down.



Wagram said:
estebxx said:
freebs2 said:
estebxx said:
 

i AGREE with you so MUCH.

Everyone is entitled to buy whatever he likes, if your worries are going to become true ( I hope not) you should only thank From Software and Sony.


OH Belive me im not mad with the people who are happy because of this, im Mad with From Software for taking a decision that pretty much alienates the fanbase and Destroys the original concept  of this games (the soul of the soul series) that we came to love.


Guy, don't get overly excited. Read the full article instead of bits and pieces taken to spin things. Read a few posts up. They're not dumbing it down.

it surely sounds like it, The whole thing is this:

this was THE GAME we were waiting for, and now thanks to this article this went from a "MUST GET" to a "wait and see", and that in its own pisses me off...

the from soft guy who comments on the article may not have said "we are dumbing down the game" but he made sure to make us know that they are trying to make it more "accesible" and we all know what they need to do in order to make it more accesible... turn down the dificullty and the punishments for making mistakes....

 

EDIT: i read the whole article and every comment.



Ka-pi96 said:

 

Bloodborne developer From Software said today it’s walking a line between disappointing Souls fans and opening up the concept to a wider audience.

From Software is aiming for a wider audience with Bloodborne, the next game based on the Souls concept, but is mindful there can be no compromise in regards of the series’s difficulty-demanding following.

“In terms of who the game is aimed at, and who we want to capture in terms of the audience, obviously we can’t betray or disappoint the fans out there,” said producer Masaaki Yamagiwa, speaking at gamescom today.

“They’re very, very important. They’ll be the main ambassadors of the game.”

But “we do want more people to share in this experience,” he admitted.

While he couldn’t expand on it, Yamagiwa said that Bloodborne’s “new online concept and experience… will capture a wider audience.”

Bloodborne is being developed by an amalgam of the Demon’s Souls and Dark Souls teams, two RPGs legendary for their toughness. Yamagiwa said the brutal feeling of the original has been altered for the stunning-looking new title.

“You died a lot in the previous games, and you had to persevere, but one of our main goals with this game is that we don’t want to focus on punishing the player,” he said.

“We want to deliver a game that gamers love. If the gamer likes the game they’ll definitely like it enough to have that bit of perseverance, but the way in which we’re making the game? The sense of punishment is much less.”

Yamagiwa warned that players testing Bloodborne at gamescom should not “get too disappointed that it’s too easy”: the public demo has been toned down in difficulty compared to the retail version as From wants players to experience the full demo.

http://www.vg247.com/2014/08/13/bloodborne-the-sense-of-punishment-is-much-less-wider-audience-is-the-target/

 


All the while, alienating their original fan base. Booya!



Gotta figure out how to set these up lol.