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Forums - Sales Discussion - How much will Rise of the Tomb Raider sell?

 

So how much on X1?

<500k 98 21.12%
 
1m 102 21.98%
 
1.5m 100 21.55%
 
2m 79 17.03%
 
2.5m 18 3.88%
 
3m 9 1.94%
 
>3m 58 12.50%
 
Total:464

Around 2 mil total in the end, it won't sell much on 360 (which will be insignificant by 2015) but with smaller user base less than 360 at the time of release, I don't think Xbone will bring it much. It'll do well as it will keep going.



Hmm, pie.

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2-3 million.



about two thirds to a quarter of what it would have



Assuming it is Xbox One exclusive for life time, maybe 1.5 million. 1.75 million if bundled.



Won bet with t3mporary_126 - I correctly predicted that the Wii U's LTD at the end of 2014 would be closer to 9 million than 10 million. http://gamrconnect.vgchartz.com/post.php?id=6673287

3-3.5mil



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I voted 2m, but I'd say somewhere around 1.8m-2.2m

If it gets a release on PS4 and PC later on, I'd say.... 5m total - no more than 6m



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Furthermore, I think VGChartz should add a "Like"-button.

2.5mil is the max and its not like SE deserve any more, right? joke :)



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vivster said:
adriane23 said:
1.5 million, and I expect a bundle as well. SE will then complain again about how Tomb Raider failed them.

If they're that stupid not to have pressed enough money out of MS to make it profitable they deserve it^^


There's no denying either MS or SE got screwed in this deal. Either MS payed enough money for this to be profitable regardless of sales, and then X1 sales from this won't justify it, or MS payed a small enough amount for the X1 sales from it to be justifiable, but then SE won't profit. Either way one of them looses (assuming it's permanent).

OT: 1-1,5m



Teeqoz said:
vivster said:
adriane23 said:
1.5 million, and I expect a bundle as well. SE will then complain again about how Tomb Raider failed them.

If they're that stupid not to have pressed enough money out of MS to make it profitable they deserve it^^


There's no denying either MS or SE got screwed in this deal. Either MS payed enough money for this to be profitable regardless of sales, and then X1 sales from this won't justify it, or MS payed a small enough amount for the X1 sales from it to be justifiable, but then SE won't profit. Either way one of them looses (assuming it's permanent).

OT: 1-1,5m

Doesn't have to be. Could be that SE got more than they expected and MS paid less than they could've paid. Let's just hope SE got the better end.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

On x1 alone 0,5-1M unbundled and 1,5-2M depending on how much they bundle.
But there is no denying the game isn't the strongest in MS platforms.
And I don't see much ps fans or even common people choosing x1 based on TR when UC4 will be out at the same time and UC collection probably on June to present the franchise to newcomers.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."