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Forums - Nintendo Discussion - Hey sorikuuuu, I've got a new preview of TOS Dawn of a new world....

 How much you pay me for it?

 From IGN

http://wii.ign.com/articles/855/855146p1.html

February 26, 2008 - Four years ago publisher Namco released the GameCube role-playing game Tales of Symphonia, developed by celebrated Team Symphonia. The cel-shaded RPG told the story of the unlikely hero Lloyd Irving, a boy charged with the considerable task of uniting two conflicting worlds, Sylvarant and Tethe'alla -- a challenge much easier written about than done. On his epic quest, Irving met and befriended a colorful cast of characters, fought off hordes of enemies via a unique, flexible battle system, and eventually accomplished his goal of collapsing the worlds into a single unit. But if you thought that was the end of the story, it's time to think again.

The Wii exclusive sequel, Tales of Symphonia: Dawn of the New World, picks up only two years after the original game and the "new world" in question, rests in ruins. So what went wrong? What is happening to the changed lands? And where's Lloyd Irving? These are just a sampling of the questions that Namco's latest RPG poses. In addition to a brand new tale designed to continue the timeline of the universe, Dawn of the New World features old and new characters, a more fleshed-out battle system, and a fresh monster recruitment feature to boot. The game is currently being localized for a stateside release this fall and Namco was kind enough to shed new light on the RPG experience and offer up several exclusive new screens.

Lloyd Irving and Emil.
Something has gone wrong with the unification of the worlds. There should be balance. Peace. But the climates are out of tune -- deserts have frozen over, massive lakes dried up -- and nobody is certain why. To make matters worse, the people of the Sylvarant and Tethe'alla are at odds with one another and war looms. You play as the 16-year-old blonde boy Emil Castagnier, described by Namco as indecisive, whose parents were recently killed. One day Emil hears a calling and follows it into the mountains, where he meets Marta Lualdi, a 15-year-old tomboy whose mother was also killed in the unification of the two worlds. In a surprise twist, the characters learn that it was Lloyd Irving who was indirectly responsible for the deaths of their loved ones. "Emil believes that his parents were killed by Lloyd Irving. It's a significant aspect of the story that will be addressed as players make their way through the game," explains localization manager Minako Takahashi." Together, they embark upon a quest to discover the truth behind the hearsay and also to bring balance back to the land.

This is, of course, the most basic summation of the storyline powering the new game. It is important to note that as you play, you will meet a healthy cast of old and new characters, including Irving, Colette Brunel, Genis Sage, Raine Sage, Zelos Wilder, Regal Bryant, Sheena Fujibayashi, and Presea Combatir. "The returning characters from Tales of Symphonia will show up throughout the story. You have the option to place these characters in your party and have them fight alongside you," says Takahashi. There are just as many never-before-seen characters to behold. (And as an aside, you can include up to four different characters, a mix of humans and monsters, in your party at any given moment.)

One of the stylish cut-scenes in the game.
"The story starts with Emil living with his aunt and uncle in Luin, after the death of his parents," says Takahashi. "There he encounters a girl named Marta Lualdi, who is on the run. Marta possesses the Ratatosk core -- the lord of all monsters -- so there are plenty of people chasing her wherever she goes."

Tying into this storyline development is the duo's ability to capture, breed and use monsters in battle – a first for the Symphonia games. Details are scarce on the monster system, but you will be able to choose from more than 200 unique creatures, feed them to make them stronger and eventually evolve them into different forms. "This is a major component of the game and introduces a fun new collection element as well as a lot of new possibilities in battle," clarifies Takahashi.

The battle component has been enhanced in Dawn of the New World. Now, it feels much more real-time, enabling you to move in all directions around the battle field while executing powerful unison attacks which make use of a new elemental alignment system. "The battle system has evolved from Tales of Symphonia -- there is more strategy involved now with field element attributes and a new aerial combo system," adds Takahashi. And if you played the GCN original, you will undoubtedly be happy to discover that four separate people can again control characters during battles.

Namco says that Dawn of the New World boasts a handful of visual enhancements, too, although in screenshots released so far it's difficult to say if this is true. From what we can tell, the game still runs in standard 4:3, although we've got our fingers crossed for a widescreen option. When quizzed on the subject, Namco reps were unwilling to divulge details regarding how the game utilizes the functionality of the Wii remote, except to clarify that you can navigate the game world by selecting "the location that you want to go on the world map with the Wii remote or the directional buttons." Gesture systems? Advanced pointer control? Right now, the studio isn't talking. Even so, Dawn of the New World looks perfectly suited to satisfy the RPG craving that fans of the original outing have felt.

"Dawn of the New World allows fans to return to one of the most popular RPG worlds ever on Nintendo hardware, so we hope players are looking forward to the prospect of reuniting with and learning more about their favorite characters. We're excited to be one of the first big role-playing games on the Wii and think the game has a lot to offer to longtime series fans and those who are new to Tales or even RPGs in general," says Takahashi.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

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a Wii game getting Hyped? NO WAY!!! :P



lol, I am actually extremely surprised. Pleasantly so. This game really deserves some attention and I'm glad it's finally getting it (at least a little bit). Hopefully they will keep on it.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

Some new (I think) screens, look soriku 4 person party with genus and...oh what is her name? 



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

those are the new screen from the american version ^^^



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ok so it isn't yet confirmed it doesn't support wide-screen and maybe the game even has better graphics. Chrizum made me all freak out because of it lol.



yeah, it's not confirmed either way. It sounds like maybe they are working on it or deciding whether or not to put the minimal effort into implementing it, and don't want to say yay or nay just yet.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

Ever played pokemon, Soriku? At least there aren't more than 450. Gotta catch them all!



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

The only pokemon I played was the original, with 151 monsters. I can proudly say I caught them all. 450....eh...I'm not sure I'd catch them all.

It seems you will probably be spending some time hunting down, raising, and breeding monsters, though to get this 100%.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

The_vagabond7 said:
The only pokemon I played was the original, with 151 monsters. I can proudly say I caught them all. 450....eh...I'm not sure I'd catch them all.

It seems you will probably be spending some time hunting down, raising, and breeding monsters, though to get this 100%.

 The original was the best, i'm not feeling the new pokemons