binary solo said:
I don't think so. Wii grabbed an entirely new audience for the most part. I reckon Wii's install base is lodskool Nintendo fans (~25 million), blue bcean one generation wonders (~65 million), PS2 owners (~10 million) Xbox owners (~2 million). PS360 more or less shared the PS2box user base equally, with that 12 million who went to Wii going back to PS360 late in the generation, and some of the blue ocean going to 360 when Kinect because the new casual craze, in the USA. |
You're getting very specific with numbers despite having nothing to base it on. There certainly were some blue ocean people who picked up Wii's, but the ridiculously high sales of games like MKWii, NSMBWii and other classic style games - along with the major hype in the gaming community that existed during Wii's launch (remember the long lines at e3 2006?) and the slow early sales of PS360 tells me that the bulk of Wii's success came from the "mass market" portion of the gaming community. People that grew up with NES or SNES but moved on to PS2's decided to give the more adult, sleek and high-tech looking Wii a try after skipping the purple gamecube. Nostalgia was big in pushing Wii, and Nintendo was ahead of the curve with online service and the Virtual Console was a big selling point for these displaced older Nintendo fans. But once homes got HDTV's and cool titles from 3rd parties (like COD and GTA) were only available on PS360, those same consumers began to pick up a new, more powerful console. Those same consumers were also slow to look at Wii U as a worthwile update to their PS360.
This is what I've observed en masse in my part of Canada and it makes perfect sense. Those that say the bulk of Wii owners were nursing home folks who bought it for Wii Sports have nothing to support this. Wii's attach rate was similar to other systems, with average consumers buying over 9 games while PS2, PS3 and 360 owners buy just over 10 games. To me this suggests the portion of grandma's who bought Wii for Wii bowling was about 10%.