iceland said: Surprised it's not locked 60, didn't the devs say something about going higher than 60FPS or was that a rumor? Anyways if I ever want to try this game I'll be picking up this version. |
The higher than 60fps stuff was them saying they're now pushing to lock it (where as previously they were simply targeting, similar to TR or TitanFall).
Anyway, it was never going to be a locked 60fps. I've been saying that for months in fact.
The original title wasn't built with a locked 30fps in mind (unlike stuff like Killzone or Halo on the PS3/360), but instead a variable 30fps. This makes things a lot more difficult. If it was a brand new PS4 title they could likely have archived a "perfect" 60fps, but as a port they were accommodating the manor in which the original was made.
The handful of sections running at 50 - 60fps are those that were previous built to run at 20 to 30fps (with a reactive motion blur to hide the drops). To achieve a "perfect" 60fps they'd have to build upon that lowest frame rate. That would require an almost 600% pixel/s increase. That's before even considering the other upgrades in the remaster.
Possible? Sure. Worth the effort? Not even remotely
Sorry for the long reply but yeah, hope that explains it. If you want to know anything else feel free to ask~