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Forums - Gaming Discussion - Apple frustrated with "mentality" in mobile market

Dr.Henry_Killinger said:
IkePoR said:

An iPad does more than a video game ever will, coffee keeps a lot of people going in the morning and - excuse us for wanting to fucking FEED ourselves, Apple.  

It's a video game, it's entertainment.  If it isn't worth 4 bucks then it just isn't.  (Tbh iPad's aren't worth $600 but I digress.)

Average price of a movie ticket: $8.35

Average price of a concert ticket: $45

Average price of mobile game $.75

You allso don't need a coffee. Caffiene isn't nutritious and its bad for your heart.

Out of all the people I know that like movies, there's only one that will take a chance with the theatre.  Most people will wait for it to hit Netflix.

I don't know about you but when I buy a concert ticket, I know exactly what I'm getting.  Them Crooked Vultures are in town?  You bet your ass I'll be first in line because I know what I'm getting.

Never said anyone needed coffee, only that it serves an obvious perpose.  And again, people know what they're getting from their coffee.

Some endless runner made by BlueBalls69 that wants to sell itself to me as a impluse buy?  Nope, not interested.  Can't be trusted.



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wilco said:
bananaking21 said:
an iphone is a necessity. lunch is a necessity. a game isnt. its that simple.


An iphone is NOT a necessity.

A smartphone is necessary for me to do my job, so it is. 



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outlawauron said:
wilco said:
bananaking21 said:
an iphone is a necessity. lunch is a necessity. a game isnt. its that simple.


An iphone is NOT a necessity.

A smartphone is necessary for me to do my job, so it is. 

Eh, an iPhone and its price tag aren't. You can get a comparable smartphone at half the price. And realistically, there are only a few of us who need a smartphone to work. But the point is taken.



IkePoR said:
Dr.Henry_Killinger said:
IkePoR said:

An iPad does more than a video game ever will, coffee keeps a lot of people going in the morning and - excuse us for wanting to fucking FEED ourselves, Apple.  

It's a video game, it's entertainment.  If it isn't worth 4 bucks then it just isn't.  (Tbh iPad's aren't worth $600 but I digress.)

Average price of a movie ticket: $8.35

Average price of a concert ticket: $45

Average price of mobile game $.75

You allso don't need a coffee. Caffiene isn't nutritious and its bad for your heart.

Out of all the people I know that like movies, there's only one that will take a chance with the theatre.  Most people will wait for it to hit Netflix.

I don't know about you but when I buy a concert ticket, I know exactly what I'm getting.  Them Crooked Vultures are in town?  You bet your ass I'll be first in line because I know what I'm getting.

Never said anyone needed coffee, only that it serves an obvious perpose.  And again, people know what they're getting from their coffee.

Some endless runner made by BlueBalls69 that wants to sell itself to me as a impluse buy?  Nope, not interested.  Can't be trusted.

Fair enough. At the very least, mobile is toxic to triple AAA development. People suggesting that its gonna take over the industry have no idea what they are talking about, cause while their is money in mobile, these companies will downsize tremendously and it sure as hell won't resurge. I.e death knell of gaming.



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hunter_alien said:
plip.plop said:
hunter_alien said:
wilco said:
I'm frustrated with it as well. The need to get everything for free is resulting in a deluge of low quality products.


As somebody who works at Gameloft I can tell you, that the quality barrier of the iOS app store is 0. We had "games" being released, that I am certain that nobody ever looked at it, and they got released in a state that was simply broken. And it gets worse on Android. You can get an app released for Android devices, even if it was tested on a single device, and the firm logo appeared. Terrible.

I know that there is plenty of quality software on app stores, but they are lost and all that they become is the dumping ground of any software ever concieved, with titles driven purely by viral marketing and undeserved hype.


I'm really enjoying that jousting game "Rival Knights".

But its also a ripoff of this game: http://www.pocketgamer.co.uk/r/iPad/Joust+Legend/review.asp?c=53748

The dev time was little over 4 months if I remember correctly and the only reason it came out decent was thankfully for its simplicity


Well kiss my grits...



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lol, we live in a capitalist society. We are brought up with trying to get the best deal, pay as little as possible to get the most. It is companies like them who taught us this so really, they should be frustrated over themselves as well for being part of the people who taught these values.



Having a iPhone is not a necessity nor any smart phone... I would say having a cell is a necessity and a great thing to have in an emergency but you can get that with a cheap flip phone.



Dr.Henry_Killinger said:

Fair enough. At the very least, mobile is toxic to triple AAA development. People suggesting that its gonna take over the industry have no idea what they are talking about, cause while their is money in mobile, these companies will downsize tremendously and it sure as hell won't resurge. I.e death knell of gaming.

Now now.. AAA was doing a fine job imploding on itself before the rise of mobile.. What mobile did do is taking away all the profitable B and shovelware games ( like movie games) from consoles.. 



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

Encouraging developers to go higher end doesn't seem like a healthy decision . If there is a perceived problem at 4-5 dollars wouldn't it still be there at a higher dollar value? Sounds like Apple really needs to work on the underlying cause of why users think games aren't worth anything on their platform.

More walls in the walled garden could actually be helpful towards creating a space in which users feel comfortable that they wont get some crappy IAP filled low quality time waster. Taking the time to make sure audiences can see such apps is true as well.

Many mobile users are kids and early teens unless using their parents Credit Card can't afford anything other than free. That may be a pretty big part of the perception issue as well.



Cheebee said:
That's funny, since they're the ones who created that whole ecosystem and the mentality that goes with it.


You're giving Apple a little too much credit. What Apple did is give developers a devkit, a marketplace, and the freedom to price things as they will. With no pricing expectations and an explosion of supply, that freedom to set price drove prices to near zero. Developers set those prices, and consumers paid them, not Apple.

That being said, if Apple was really agitated by software prices, they wouldn't frequently feature freemium apps as an Editor's Choice. And they wouldn't have started giving away their own apps, which were performing quite well at $5 and $10, further devaluing software in the minds of consumers.

The good news is that the death of premium games in mobile has always been a myth. Veteran strategy developer Slitherine just launched their 7th game on iPad priced at $10 or more, and some games earn far more money if they switch to premium pricing than they make as freemium apps:

http://toucharcade.com/2014/07/25/big-action-mega-fight-succeeding-as-paid-game/

The reality is that both business models are viable, and each is suited to different games and different customers.



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