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Forums - Gaming Discussion - Consoles would benefit at running games 720p instead of 1080p.

Raziel123 said:
That's "hardly a difference"? It's like night and day.
Am I going to need to start a "1080p club" or something?


Night and day? rofl.


ET on Atari vs Killzone Shadowfall is night and day.


This is equivalent to 480p with AA. Looks good to me.

If a game has no AA at all then it def needs a better resolution but AA helps alot and most games would be perfectly playable with lets say PAL resolution 576p (Final Fantasy13 on 360) just add AA and its fine. But I prefer high resolution with lower polycount and less effects etc. (e.g 3DS/Vita @1080p+AA)

But tbh the problem is not graphics its games. The games these days are so generic  unimaginative and boring or pseudo artistic  lack soul and polish that the best graphics in the world cant help. 90% of all games are simply bad these days.

 Id rather play a Secret of Mana/Timesplitters etc. than FF13/Crysis3.



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Yes, night and day. That's just how it is.



freedquaker said:
The thing is some people have 1080p screens, while some only have 720p. Sometimes you have both but had to pick either... So a much better path would be to leave it up to us. We should be able to choose to run the game either at 1080p with 30 fps and/or lower detail versus 720p 60 fps and/or higher detail.

That won't be possible cause devs have to optimize their engines to run on the consoles or their benchmark PC set up. So even fr PCs while PC gamers can tinker with rez and framrate and details all they want, those games were optimized to run on a specific kinda hardware. For consoles, devs know that everyone "has" the same specific hardware so they just focus on gettin their game running the best it possibly can on that hardware. All "pre-balanced".

Having said that, running at a lower resolution has very little effect on framerate. Actually, framerate is really a big deal. A really really really big deal. I'll just put it this way. Take a picture of any game you can think of in your head that you belive looks really really really good. Now imagine that as good as that game looked it was running at 30fps. To run the same game at 60fps would mean that everything that the CPU/GPU did to output that image at 30fps, has to happen twice as fast. So if we assume that the bottleneck is the CPU/GPU and not bandwidth you would literally need a CPU/GPU that is twice as powerful as whatever you had running the game at 30fps.

To run a game at 30fps, every frame has to be completed in ~33ms. And for 60fps, every frame in ~16ms. So no, dropping resolution doesn't mean you can tell the entire CPU/GPU to do everything else twice as fast.

Basic explanation to avoid it getting too long.



I'm not sure it works that way but I'd be glad if it did. Settings on console games would be nice. Lower resolution for improved effects or faster frame rate would go a long way towards improving console games now and in the future. I'm not sure about everyone else but when I play a game my computer is struggling with I lower the resolution and nothing else the frame rate does improve.



Games need to run at either 1080p/30fps or 1080p/60fps.There is no excuse. PS4 is more than capable of doing this, and SCEWWS has already proved it, and will continue to push it even further. Even the XBO has the ability to run great looking games at 1080p. MIcrosoft Game Studios is going to push games at that level as they have already shown with Forza and Halo.

As Sony and Microsoft start to get a better understanding of these consoles, they will release tech to help devs get the most out of them, and in time 3rd party games will display better graphics in every factor.

There is a large difference between 720p and 1080p and between 30fps and 60fps, but as others have said reaching 1080p is a lot easier than reaching 60fps. Just cutting a game from 1080p to 720p is only going to see a game go from 30fps to maybe 42fps.



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Raziel123 said:
Lower resolution would only have a very minor benefit in frame rate
30fps games would still be 30fps games
last gen stuck at 720p was enough. Consoles need to keep up with the times. Bad enough that Wii U doesn't do it. Let PS4 champion it.

You got some solid numbers here backed up by a lot of data! The flow of knowledge coming out of your post is simply crushing my mind... I feel like a little ignorant dwarf in a middle super-tech-giants now!

Always good to read some very credible and knowledgeable people on the Internet, thank you for sharing.



one could argue that running games at 30fps would benefit more then 60fps aswel



Imaginedvl said:

You got some solid numbers here backed up by a lot of data! The flow of knowledge coming out of your post is simply crushing my mind... I feel like a little ignorant dwarf in a middle super-tech-giants now!

Always good to read some very credible and knowledgeable people on the Internet, thank you for sharing.


Not my fault you don't know something that obvious. If you had any experience in PC gaming you should know this

anyway there's a recent example https://www.youtube.com/watch?v=2WkfFYfG4-A

And somebody else already explained why.



JazzB1987 said:
Raziel123 said:
That's "hardly a difference"? It's like night and day.
Am I going to need to start a "1080p club" or something?


Night and day? rofl.


ET on Atari vs Killzone Shadowfall is night and day.


This is equivalent to 480p with AA. Looks good to me.

If a game has no AA at all then it def needs a better resolution but AA helps alot and most games would be perfectly playable with lets say PAL resolution 576p (Final Fantasy13 on 360) just add AA and its fine. But I prefer high resolution with lower polycount and less effects etc. (e.g 3DS/Vita @1080p+AA)

But tbh the problem is not graphics its games. The games these days are so generic  unimaginative and boring or pseudo artistic  lack soul and polish that the best graphics in the world cant help. 90% of all games are simply bad these days.

 Id rather play a Secret of Mana/Timesplitters etc. than FF13/Crysis3.

That image is not 480p upscaled to 1080p. Upsampled from 480p it would look like this


Not that it matters much, watched in full screen both look pretty bad. The cars right in front of you with the simple lines don't look too bad, everything else does.

If AA does wonders, why do people like blu-ray and Netflix HD nowadays. Video and film come with all the AA built in.
Native res (1080p) before effects for me too anyway. 300.000 polygons per cars doesn't mean anything to me, I'm just trying to look around them while racing, not stare at the perfect curves on the tail pipes :)



Raziel123 said:
Imaginedvl said:

You got some solid numbers here backed up by a lot of data! The flow of knowledge coming out of your post is simply crushing my mind... I feel like a little ignorant dwarf in a middle super-tech-giants now!

Always good to read some very credible and knowledgeable people on the Internet, thank you for sharing.


Not my fault you don't know something that obvious. If you had any experience in PC gaming you should know this

anyway there's a recent example https://www.youtube.com/watch?v=2WkfFYfG4-A

And somebody else already explained why.

Thank you for the "somebody else" who explained it all. I miss that obvious one I guess.

Keep them coming, you are doing great so far! :)