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Forums - PC Discussion - Kerbal Space Program

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thetonestarr said:
Successfully landed on Duna, but on the return trip, I ran out of fuel LITERALLY less than a second before being able to re-enter Kerbin orbit. As long as I could get back into Kerbin orbit, I can get the ship back. But I ran out a split second too soon. Figure I can probably gain that back if I just retry the return and do it more efficiently this time. Reverted to quicksave on Duna surface... trying again tomorrow...

When on the journey back, keep adjusting your orbit every now and then to get the best encounter. If you do it too early, you'll be too inaccurate and if you do it too late, you'll use too much fuel.



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I successfully returned the ship from Duna.

I'm sending my third mission to Duna, but in the process of adding a little to the ship to make it more ready for the trip, I decided to just bulk the crap out of the ship for the fun of it. So this is what I'm sending there now hahaha



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I played the demo, still waiting for the game to be finished.

The demo was a lot of fun, except for the frustrating build editor. Radial separators were very glitchy to use. It won't let you zoom out far enough which makes it very finicky to find the exact right camera angle to get stuff to snap into place. Undo button please.

I managed to land on the Mun and get back to Earth. Meet up 2 space ships in orbit around Mun and exchange pilots. Landed 3 ships on the Mun close together, had the pilots meet up and draw lots for the way back since 1 craft fell over during landing. Earlier attempts at a horizontal take off did not work. So 1 of them clung on to the outside on the way back which worked pretty well until I used time acceleration.

Last I crashed a Kerbal into the Sun which is at the very limits I could do with the demo. Build a ridiculously large ship with 7 (some overlapping) stages. The bottom stack had 24 main engines plus another surrounding layer of solid boosters to start lift off. Launching in the right direction and leaving earth orbit in precise retrograde left just enough juice to touch the Sun. Frame rate tanked to single digits during take off but it survived, or rather it didn't in the end :)

The game is still early access. It was a must buy when I played the demo, now I'm not sure, I've forgotten most of how it worked by now.



SvennoJ said:
I played the demo, still waiting for the game to be finished.

The demo was a lot of fun, except for the frustrating build editor. Radial separators were very glitchy to use. It won't let you zoom out far enough which makes it very finicky to find the exact right camera angle to get stuff to snap into place. Undo button please.

I managed to land on the Mun and get back to Earth. Meet up 2 space ships in orbit around Mun and exchange pilots. Landed 3 ships on the Mun close together, had the pilots meet up and draw lots for the way back since 1 craft fell over during landing. Earlier attempts at a horizontal take off did not work. So 1 of them clung on to the outside on the way back which worked pretty well until I used time acceleration.

Last I crashed a Kerbal into the Sun which is at the very limits I could do with the demo. Build a ridiculously large ship with 7 (some overlapping) stages. The bottom stack had 24 main engines plus another surrounding layer of solid boosters to start lift off. Launching in the right direction and leaving earth orbit in precise retrograde left just enough juice to touch the Sun. Frame rate tanked to single digits during take off but it survived, or rather it didn't in the end :)

The game is still early access. It was a must buy when I played the demo, now I'm not sure, I've forgotten most of how it worked by now.

That's a pretty incredible achievement. The demo is very fussy.



SvennoJ said:
I played the demo, still waiting for the game to be finished.

The demo was a lot of fun, except for the frustrating build editor. Radial separators were very glitchy to use. It won't let you zoom out far enough which makes it very finicky to find the exact right camera angle to get stuff to snap into place. Undo button please.

I managed to land on the Mun and get back to Earth. Meet up 2 space ships in orbit around Mun and exchange pilots. Landed 3 ships on the Mun close together, had the pilots meet up and draw lots for the way back since 1 craft fell over during landing. Earlier attempts at a horizontal take off did not work. So 1 of them clung on to the outside on the way back which worked pretty well until I used time acceleration.

Last I crashed a Kerbal into the Sun which is at the very limits I could do with the demo. Build a ridiculously large ship with 7 (some overlapping) stages. The bottom stack had 24 main engines plus another surrounding layer of solid boosters to start lift off. Launching in the right direction and leaving earth orbit in precise retrograde left just enough juice to touch the Sun. Frame rate tanked to single digits during take off but it survived, or rather it didn't in the end :)

The game is still early access. It was a must buy when I played the demo, now I'm not sure, I've forgotten most of how it worked by now.


On the Mun, I've had trouble doing this, but I HAVE been able to make it happen.

When a ship falls over in landing, I rock it back and forth to try getting it back (mostly) upright. On the Mun, I've had a lot of issues doing that bc it has too strong a gravitational pull, so I do the same thing, but more complicated - I take the tipped ship, with landing struts extended, and start spinning it (Q/E). It'll start bouncing into the air when you spin it fast enough. Once it starts bouncing, use good timing with W/S to get it angled upright, then as soon as you get an acceptable angle, fire up the throttle and you'll take off!

I've successfully pulled this off multiple times on the Mun and Minmus both.



 SW-5120-1900-6153

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thetonestarr said:
SvennoJ said:
 Earlier attempts at a horizontal take off did not work.

On the Mun, I've had trouble doing this, but I HAVE been able to make it happen.

When a ship falls over in landing, I rock it back and forth to try getting it back (mostly) upright. On the Mun, I've had a lot of issues doing that bc it has too strong a gravitational pull, so I do the same thing, but more complicated - I take the tipped ship, with landing struts extended, and start spinning it (Q/E). It'll start bouncing into the air when you spin it fast enough. Once it starts bouncing, use good timing with W/S to get it angled upright, then as soon as you get an acceptable angle, fire up the throttle and you'll take off!

I've successfully pulled this off multiple times on the Mun and Minmus both.

I almost had it, it was off the ground but then got my up and down confused with all the spinning so I drilled it into the ground :/ No save, retry in the demo. Getting the guys back in the ships was even trickier. The ladder was just out of reach, so I needed a sort of assisted bounce jump of the side and time grab at exactly the right moment.

Great game, but it ruined Gravity for me :)



I just tried making a landing and return from Eve, realized there wasn't a chance yet. I'm going to have to develop something very advanced for that.

Since I'd quicksaved once while in orbit of Eve, I just adjusted my orbit, landed on Gilly, and returned from there.

Gilly has RIDICULOUSLY LOW gravity. I couldn't get my ship to actually land on it - I just got it to stop floating around at one point in time. Also I didn't try but I'll bet my kerbal can very easily reach escape velocity from Gilly with his RCS thrusters, if not just by jumping.

Returning from that mission yielded 804 science. :o



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So here's my latest summary of achievements, in order of significance:

Landing and Return:
-Mun
-Minmus
-Duna
-Gilly
-Ike

Landing:
-Eve

Flyby and Return:
-Eve
-Jool

Flyby:
-Currently, none



 SW-5120-1900-6153

thetonestarr said:
So here's my latest summary of achievements, in order of significance:

Landing and Return:
-Mun
-Minmus
-Duna
-Gilly
-Ike

Landing:
-Eve

Flyby and Return:
-Eve
-Jool

Flyby:
-Currently, none

Damn. Progressing fast!



brendude13 said:
thetonestarr said:
So here's my latest summary of achievements, in order of significance:

Landing and Return:
-Mun
-Minmus
-Duna
-Gilly
-Ike

Landing:
-Eve

Flyby and Return:
-Eve
-Jool

Flyby:
-Currently, none

Damn. Progressing fast!

Honestly, once you figure out how to land successfully on the Mun and return, everything else I've done isn't that much more advanced. I've reached a technical break, though, because I can't return from an Eve landing with the strategies I've been using, and I can't do anything beyond a flyby with Jool or its moons. I may be able to do flybys of Moho, Dres, and Eeloo yet, but nothing more than that.

I suspect the next thing I'll need to do is start working on learning orbital rendezvous. Then I'll just build something large that is capable of landing on Eve, likely with some solid fuel boosters, and work from there. Get it back off of Eve and into orbit, then have a second ship rendezvous and bring it back.

I've also built one Munar rover, but it's not very practical and I think I'll use it as a Minmus rover. I've recently unlocked the huge Mk3 rover wheels, so I might just build a titan rover and roll that thing around Mun. Will probably need my gigantic interplanetary rocket to get it out of the atmosphere though.

Beyond that, I also intend to start working soon on my first space station and a spaceplane. I've almost got everything unlocked that I'll need for either (one more unlock for each and I can get to work). I have the ion engine, the nuclear engine, the aerospike engine, the RAPIER, etc. I just need better wings for the planes. As for space stations, I'm missing a large variety of things for those still, but all the final essentials are in one unlock, so it won't be long. But to build that, I'll need to practice a lot of orbital rendezvous yet.



 SW-5120-1900-6153