fps_d0minat0r said: I thought the standard cars were the remakes of old GT cars.... but you have a problem with them and want them to hire more developers to make them, but if they do that then you would still have a problem with the extra polygons. Seems like theres no way for GT to please you. |
If only the issue was just how many polygons.
No, the issue is:
- standard cars have no interior (view omitted in 5, black mess in 6)
- no physical crash damage, hitting a wall at top speed has no real effect on your driving.
- physics model only actually works when two or more wheels are in contact with the road, as soon as theyre not physics model is switched for a basic mass vs gravity on the collision box.
- sounds are all fucking awful
- environments are mostly awful
- heavy restrictions on modification, no real upgrade since GT1, if anything less modification options than the first 4 games
- zero customization options for paintwork, anyone who has spent more than 10 minutes with forza knows that theres a huge community feel surrounding the customization and sharing of car paint/decal designs.
- loss of focus, you can upload gps data from a specific car in certain locations, something maybe 40, or 50 people on earth will ever actually do.
- indestructable tyres, get them as bald as you want and the only penalty is a slow degredation of traction until it hits 20% then goes no lower.
- basic damage modeling with no mechanical impact, and no matter how badly you damage the car the collision model remains the same, and as a result, the aerodynamics model (since it uses the collision model)
- a focus on squeezing more polygons into cars using adaptive tesselation when they could have spent that time actually improving gameplay
- Removal of endurance races, longest race in GT5/GT6 is 15 laps of brands hatch, gran turismo 1, on the PS1.. had a 60 lap race on grand valley speedway, the only way to win and use the Castrol Supra GT.
- No live used car dealerships (car offerings changing over time passed, was in from GT1-4).