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Forums - Gaming Discussion - Gran Turismo should be laid to rest.

Michael-5 said:

What other racing sim lets you drive so many 90's and 00's cars? Who cars if they are in "standard resolution" they are there, and I can race them againsts brand new cars.

GT should always stay around, so should Forza (even though a new game every 2 years is excessive).

Looking forward to racing my 2001 Acura CL Type-S or a 1998 Civic Si Type R against a modern Civic, and pwning it (since they haven't added hp in Civics for 15 years, but added weight).

Heck I love how GT has so many old cars, I can really compare cars I/my friends own against newer cars. That Nissan 300ZX fro 1998 looks amazing, but how much slower is it then a BMW 135i?


Every two years is not execessive that is their typical development cycle there are more then enough new cars coming out in a two years span to justify a new game every two years plus there are a ton of old cars that haven't been in Forza game and now that they added open wheel cars they have a even bigger pool of old cars to choose from.  The only segment where they almost have had all the good ones worth putting in a game is muscle cars and maybe Ferrari but other then that there are plenty of cars that haven't been in a Forza game yet.



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You're being a bit premature with Driveclub and Project cars, because neither of these actually has a history, and they don;t even have a game out yet.

And why would to mention Forza in any way shape or form? That's like saying Sony should give up on the car racing genre altogether and give the whole racing fanbase over to Xbox.

Driveclub *could* prove to be Sony's new premier, and highly popular racing franchise, but right now it's an unknown quantity and certainly cannot be used as a basis to argue for the end of the GT series. Perhaps after Driveclub 2 sells over 10 million (if it's that good of course) then there might be an argument for GT to come to an end.

Sony needs an exclusive racing sim/arcade franchise, and if Driveclub doesn't live up to the hype with disappointing sales (which is a possibility) that actually makes GT a more important franchise than ever.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

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Tamron said:
fps_d0minat0r said:
I thought the standard cars were the remakes of old GT cars.... but you have a problem with them and want them to hire more developers to make them, but if they do that then you would still have a problem with the extra polygons.

Seems like theres no way for GT to please you.

If only the issue was just how many polygons.

No, the issue is:

- standard cars have no interior (view omitted in 5, black mess in 6)
- no physical crash damage, hitting a wall at top speed has no real effect on your driving.
- physics model only actually works when two or more wheels are in contact with the road, as soon as theyre not physics model is switched for a basic mass vs gravity on the collision box.
- sounds are all fucking awful
- environments are mostly awful
- heavy restrictions on modification, no real upgrade since GT1, if anything less modification options than the first 4 games
- zero customization options for paintwork, anyone who has spent more than 10 minutes with forza knows that theres a huge community feel surrounding the customization and sharing of car paint/decal designs.
- loss of focus, you can upload gps data from a specific car in certain locations, something maybe 40, or 50 people on earth will ever actually do.
- indestructable tyres, get them as bald as you want and the only penalty is a slow degredation of traction until it hits 20% then goes no lower.
- basic damage modeling with no mechanical impact, and no matter how badly you damage the car the collision model remains the same, and as a result, the aerodynamics model (since it uses the collision model)
- a focus on squeezing more polygons into cars using adaptive tesselation when they could have spent that time actually improving gameplay
- Removal of endurance races, longest race in GT5/GT6 is 15 laps of brands hatch, gran turismo 1, on the PS1.. had a 60 lap race on grand valley speedway, the only way to win and use the Castrol Supra GT.
- No live used car dealerships (car offerings changing over time passed, was in from GT1-4).


Well if those are the reasons, then all racing games on PS3 should be laid to rest because I dont know games which have most of those features, but I do know they have a problems list much much bigger than that.



Chris Hu said:
adriane23 said:
Chris Hu said:
adriane23 said:
Chris Hu said:
Assyrian612 said:
No way do you ever compare Forza (which never touched GT in any category), Project Cars (Could care less), and Drive Club (A game with a fraction of GT). What you are essentially saying is give me less quality and I'll be happy. No thanks, I love every single GT game and I love GT 6. Although it shouldn't have ever released on PS3, Polyphony needed to bite the bullet once to feel the harshness of milking a franchise. Once GT 7 comes out, we'll see those who complained come back in droves. Gran Turismo is a proven simulator, everything else are ARCADE like racing games.


Nope Forza always has a better variety of cars GT has too many Skylines/GTR's and too many other duplicate cars.

That's not true actually. Even if you exclude the model year clones and the euro/japanese/american doppelgangers, GT's selection is still more varied than Forza's. Forza JUST got it's first open wheel cars in Forza 5.

Even with its limited roster Forza 5 still has a better variety of cars then most GT games I fully aware that 5 was the first Forza game with open wheel cars and they already have a better variety of those also since they have open wheel cars from the 30's, 50s, 60s, 70s and this decade I'm sure they will add open wheel cars from the 80's, 90s and the past decade in Forza 6. 

No it doesn't. Match up the car lists (and take out the redundancies from GT) and you'll see what I mean. The concept cars alone put GT ahead.

Mey, Forza had its fair share of concept cars also Forza 3 and 4 actually has one of my favorite concept cars of all times the 2010 Bertone Mantinde.  Also since Forza 3 it has better car customizaton then GT you have custom paint jobs and decals, more upgradeable parts, more tuneable parts, conversion changes and engine swaps, plus more body kits.  Plus even with its limted roster Forza 5 has a better lineup of Maserati's on top of that they had something that GT never had Porsches.

1. A fair share of concept cars vs a deluge of concept cars.

2. Car customization and tuning isn't what we're talking about here (though the minute tuning in Forza has been guesswork up until Forza 5). Try to stay focused.

3. Yep, Forza 4 had a good selection of Maseratis. I'd say the difference in the number of Maseratis (8 to 1) is a lot like the number of concept cars in each series. Well, it used to be anyway.

4. Porsche not being in GT is not Polyphony's fault, so that kind of pointless to bring up. And the key word in your sentence is "had", because they're not in Forza 5 either.



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When the series started, it offered something no other game could, hundreds of real cars and fairly awesomely made tracks

So in what other (console) game can I drive through the night with variable weather on the 24h Nurburgring. Drive in go karts, drive on the moon, drive the first car my parents used to have, put historical cars against modern race cars, relive my memories of ps1 days by driving on HD remakes of its tracks then go on the highly polished Spa Franchorchamps, to the twisty Bathurst track to battling the snow in rally cars. What other game keeps me coming back with weekly 'seasonal' event updates.

GT6 scrapped some stuff from GT5, I hope GT7 will bring it back. You can make your own endurance races ofcourse, but 24 minute ones in the campaign feel a bit lacking compared to upto 24 hours (way too much) in GT5. 1 to 3 hour endurance races would be nice. Track editor needs a come back too, as well as procedural rally tracks.


Drive club, Forza Horizon 2 and Project Cars all take the progress Polyphony started and push it forwards to a place the genre needs to be

Different games, different focus. Maybe Project cars comes close but it's an unproven franchise we haven't seen most of. Good thing you don't mention Forza, as it still doesn't even have day/night and massively cut down its content. Should Forza 6 not be made as well?


I'll continue enjoying the vast variety GT6 offers until something better comes out. So far I keep coming back to GT, while other racing games stay on the shelf once completed.



adriane23 said:
Chris Hu said:
adriane23 said:
Chris Hu said:
adriane23 said:
Chris Hu said:
Assyrian612 said:
No way do you ever compare Forza (which never touched GT in any category), Project Cars (Could care less), and Drive Club (A game with a fraction of GT). What you are essentially saying is give me less quality and I'll be happy. No thanks, I love every single GT game and I love GT 6. Although it shouldn't have ever released on PS3, Polyphony needed to bite the bullet once to feel the harshness of milking a franchise. Once GT 7 comes out, we'll see those who complained come back in droves. Gran Turismo is a proven simulator, everything else are ARCADE like racing games.


Nope Forza always has a better variety of cars GT has too many Skylines/GTR's and too many other duplicate cars.

That's not true actually. Even if you exclude the model year clones and the euro/japanese/american doppelgangers, GT's selection is still more varied than Forza's. Forza JUST got it's first open wheel cars in Forza 5.

Even with its limited roster Forza 5 still has a better variety of cars then most GT games I fully aware that 5 was the first Forza game with open wheel cars and they already have a better variety of those also since they have open wheel cars from the 30's, 50s, 60s, 70s and this decade I'm sure they will add open wheel cars from the 80's, 90s and the past decade in Forza 6. 

No it doesn't. Match up the car lists (and take out the redundancies from GT) and you'll see what I mean. The concept cars alone put GT ahead.

Mey, Forza had its fair share of concept cars also Forza 3 and 4 actually has one of my favorite concept cars of all times the 2010 Bertone Mantinde.  Also since Forza 3 it has better car customizaton then GT you have custom paint jobs and decals, more upgradeable parts, more tuneable parts, conversion changes and engine swaps, plus more body kits.  Plus even with its limted roster Forza 5 has a better lineup of Maserati's on top of that they had something that GT never had Porsches.

1. A fair share of concept cars vs a deluge of concept cars.

2. Car customization and tuning isn't what we're talking about here (though the minute tuning in Forza has been guesswork up until Forza 5). Try to stay focused.

3. Yep, Forza 4 had a good selection of Maseratis. I'd say the difference in the number of Maseratis (8 to 1) is a lot like the number of concept cars in each series. Well, it used to be anyway.

4. Porsche not being in GT is not Polyphony's fault, so that kind of pointless to bring up. And the key word in your sentence is "had", because they're not in Forza 5 either.


Actually even Forza 5 with its limted roster has a fair amount of Maseratis it started with one its up to 4 and two of them are brand new to the game I'm pretty sure they will have close to 8 or even more in 6.  Also lets not forget Forza always has the best selcetion of Maserati's cousin Ferrari.  3 and 4 even had Ferrari's test track Mugello Circuit which will most likely return in 6.  Also there are cars in Forza that are so rare that they are virtually concept cars like the just added Veneno only 4 of them exist in the world.



Chris Hu said:
adriane23 said:
Chris Hu said:
adriane23 said:
Chris Hu said:
adriane23 said:
Chris Hu said:
Assyrian612 said:
No way do you ever compare Forza (which never touched GT in any category), Project Cars (Could care less), and Drive Club (A game with a fraction of GT). What you are essentially saying is give me less quality and I'll be happy. No thanks, I love every single GT game and I love GT 6. Although it shouldn't have ever released on PS3, Polyphony needed to bite the bullet once to feel the harshness of milking a franchise. Once GT 7 comes out, we'll see those who complained come back in droves. Gran Turismo is a proven simulator, everything else are ARCADE like racing games.


Nope Forza always has a better variety of cars GT has too many Skylines/GTR's and too many other duplicate cars.

That's not true actually. Even if you exclude the model year clones and the euro/japanese/american doppelgangers, GT's selection is still more varied than Forza's. Forza JUST got it's first open wheel cars in Forza 5.

Even with its limited roster Forza 5 still has a better variety of cars then most GT games I fully aware that 5 was the first Forza game with open wheel cars and they already have a better variety of those also since they have open wheel cars from the 30's, 50s, 60s, 70s and this decade I'm sure they will add open wheel cars from the 80's, 90s and the past decade in Forza 6. 

No it doesn't. Match up the car lists (and take out the redundancies from GT) and you'll see what I mean. The concept cars alone put GT ahead.

Mey, Forza had its fair share of concept cars also Forza 3 and 4 actually has one of my favorite concept cars of all times the 2010 Bertone Mantinde.  Also since Forza 3 it has better car customizaton then GT you have custom paint jobs and decals, more upgradeable parts, more tuneable parts, conversion changes and engine swaps, plus more body kits.  Plus even with its limted roster Forza 5 has a better lineup of Maserati's on top of that they had something that GT never had Porsches.

1. A fair share of concept cars vs a deluge of concept cars.

2. Car customization and tuning isn't what we're talking about here (though the minute tuning in Forza has been guesswork up until Forza 5). Try to stay focused.

3. Yep, Forza 4 had a good selection of Maseratis. I'd say the difference in the number of Maseratis (8 to 1) is a lot like the number of concept cars in each series. Well, it used to be anyway.

4. Porsche not being in GT is not Polyphony's fault, so that kind of pointless to bring up. And the key word in your sentence is "had", because they're not in Forza 5 either.


Actually even Forza 5 with its limted roster has a fair amount of Maseratis it started with one its up to 4 and two of them are brand new to the game I'm pretty sure they will have close to 8 or even more in 6.  Also lets not forget Forza always has the best selcetion of Maserati's cousin Ferrari.  3 and 4 even had Ferrari's test track Mugello Circuit which will most likely return in 6.  Also there are cars in Forza that are so rare that they are virtually concept cars like the just added Veneno only 4 of them exist in the world.

Speaking of forgetting, let's not forget that GT has the best selection of race cars period, to where you can do full races with the same class of race car. And if you really want to get specific to each brand of car, GT has more brands as well. And if you want to point out Ferarri and Maserati, I can point out Pagani and Mercedes and Audi and TommyKaira and BMW etc etc etc.

And "virtually" a concept car is not a thing.



I am the Playstation Avenger.

   

Forza 4 really had the best selection of race cars the only thing that was missing was the open wheel cars.  5 is about adding open wheel cars.  I'm pretty sure 6 will add a lot of the LMP and GT cars that didn't make the cut in 4 and add more open wheel and other type of race cars DTM, V8 Supercars etc.  Saying that GT has the best selction of race cars is almost laughable since in both 5 and 6 the vast majority of race cars is made up of duplicate NASCAR cars and they did a poor job with that since they have no models from Dodge and when 5 came out they where still active in NASCAR.



Gran Turismo still satisfies what I want out of it, so in that vein, I disagree. If you don't like it, just don't buy it.