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What would have happened if the original Sonic was never released

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we wouldn't have crap Sonic games today



    R.I.P Mr Iwata :'(


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VanceIX said:

I remember playing that with my friends in middle school back in the days. Good times!

You should definitely give a try once again! It's miles ahead ANY Sonic game in my opinion!



                
       ---Member of the official Squeezol Fanclub---

I think Sonic was instrumental in the success of the Genesis. After all, the first two games are by far the best-selling titles on the Genesis, so it had to have some kind of effect, just like how Super Mario Bros. was instrumental in the early success of the NES and Halo CE was the biggest factor in the early success of the Xbox. Games are obviously the most important ingredient in determining the success of a game console, and without really popular games a system can have stagnant sales. Not only was the Genesis released in NA when the NES was at its peak (bad idea), but it didn't really have anything that could be considered a must-have "killer app," and as a result sales languished early in the system's life:

Sonic wasn't released until June 1991 and didn't replace Altered Beast as the bundled title until sometime later that year (can't find an exact month, though). Since the available sales data has 1989 and 1990 combined (a period of 16-½ months, seeing as the Genesis debuted in mid-August of '89), we can surmise that Genesis sales in 1991 may have been upwards of double those in 1990. While the Genesis did receive its first price cut (a $40 drop to $150) at some point in 1991, I think a good argument can be made that Sonic helped boost sales as well. Sonic 2 debuted in holiday 1992, which is insufficient to explain the nearly three-fold increase to sales that year. A combination of another price cut at some point in 1992 (this time a $20 drop to $130) and enhanced baseline sales due to the massive popularity of Sonic 1 (which was the pack-in at this point) would explain the increase.



Arius Dion said:
Tbh, 3D killed Sonic. After Sonic 2 (for me) or Sonic 3, Sonic became lame. Which is sad. Sonic needs to return to 2D. Many game series play better in 2D.

I'm not talking the indie game treatment either. Oh how I long for the SNES/Genesis days of gaming.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Dr.Henry_Killinger said:
Arius Dion said:
Tbh, 3D killed Sonic. After Sonic 2 (for me) or Sonic 3, Sonic became lame. Which is sad. Sonic needs to return to 2D. Many game series play better in 2D.

I'm not talking the indie game treatment either. Oh how I long for the SNES/Genesis days of gaming.


It's not pure nostalgia. I think a good case can be made that Sonic just objectively works better as a 2D/2.5D side-scroller. Sonic 1, 2, 3, & Knuckles were all great platformers. But when the series transitioned to 3D, it hit the polygon ceiling hard. Sonic Adventure was decent, but hasn't aged well, Sonic Adventure 2 didn't do anything for me (wasn't bad, just painfully average), and I'm glad I rented Sonic Heroes instead of buying it. Shadow the Hedgehog and Sonic 2006 were unmitigated disasters. The best entries in the series in the past 15 years have been Generations and Colors, which were both 2.5D games. Some series just don't work right with 3D gameplay.

EDIT: Didn't see that you were banned. I guess you'll catch this when you get back.



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Sega would have never killed Sonic's dignity, that's what



Dr.Henry_Killinger said:
Arius Dion said:
Tbh, 3D killed Sonic. After Sonic 2 (for me) or Sonic 3, Sonic became lame. Which is sad. Sonic needs to return to 2D. Many game series play better in 2D.

I'm not talking the indie game treatment either. Oh how I long for the SNES/Genesis days of gaming.

That the best you got? You young whippersnappers sure are funny.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

Dr.Henry_Killinger said:
Arius Dion said:
Tbh, 3D killed Sonic. After Sonic 2 (for me) or Sonic 3, Sonic became lame. Which is sad. Sonic needs to return to 2D. Many game series play better in 2D.

I'm not talking the indie game treatment either. Oh how I long for the SNES/Genesis days of gaming.

It has nothing to do with nostalgia.. Sonic is simply much better in 2D! #DealWithIt



                
       ---Member of the official Squeezol Fanclub---

So then we would still be ignoring nintendo and playing with a computer instead of a console. Big deal.



Shadow1980 said:
Dr.Henry_Killinger said:
Arius Dion said:
Tbh, 3D killed Sonic. After Sonic 2 (for me) or Sonic 3, Sonic became lame. Which is sad. Sonic needs to return to 2D. Many game series play better in 2D.

I'm not talking the indie game treatment either. Oh how I long for the SNES/Genesis days of gaming.


It's not pure nostalgia. I think a good case can be made that Sonic just objectively works better as a 2D/2.5D side-scroller. Sonic 1, 2, 3, & Knuckles were all great platformers. But when the series transitioned to 3D, it hit the polygon ceiling hard. Sonic Adventure was decent, but hasn't aged well, Sonic Adventure 2 didn't do anything for me (wasn't bad, just painfully average), and I'm glad I rented Sonic Heroes instead of buying it. Shadow the Hedgehog and Sonic 2006 were unmitigated disasters. The best entries in the series in the past 15 years have been Generations and Colors, which were both 2.5D games. Some series just don't work right with 3D gameplay.

EDIT: Didn't see that you were banned. I guess you'll catch this when you get back.

Sonic can work as a 3D game, but after Sonic Adventure 2, Sonic team wasn't focused on the right thing IMO. Look at series like Super Mario 64, Bomberman 64, or even Kirby Crystal Shards, excellent games that kept there core and succesfully translated into 3D.

Sonic Adventure was a good foray into 3D but got distracted with the Adventure aspect of it. Sonic Adventure 2 streamlined it to make it more of an Sonic game but the exploration and Mecha modes, although adding some variety, were alien from the core of Sonic which is speed platforming as opposed to Mario which is Exploration Platforming.

The speed sections in Sonic Adventure 2 were better than in Sonic Adventure 1, but the platforming and speed sections were too divorced possibly due to the limitations of the hardware. With Heroes, they streamlined it even more, but practically every full 3D sonic hasn't fully focused on the speed aspect which is the core of what Sonic is. SA and SA2 were the closest. STH and S06 got distracted too much by story, which is unnecessary because Sonic games story has never been crucial, and S06 made it even worse by bring the Adventure aspect of SA back in full force.

The 2.5 D Sonics excel because they are getting back to the roots of Sonic, that is a speed platformer. Generations, was basically Sonic Unleashed minus Werehog and that worked excellently, but that only because they were working within the same formula from Sonic's of old.

If Sonic as a medium is going to grow and expand into the 3D world we need a 3D sonic game with speed as the focus, this gen we have more then enough experience with Cameras to overcome the issues that plagued SA2, originally developed for the DC, and can pursue it rather than focusing on something else like fighting or 2.5 D because 3D speed platforming is too hard :/

And for those suggesting, this be the direction Sonic should take, all I'm saying is this can be another branch. SOH Episodes was technically the last series to come out. Why not try something new?



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank