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Forums - Gaming Discussion - What would have happened if the original Sonic was never released

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Dr.Henry_Killinger said:
Arius Dion said:
Tbh, 3D killed Sonic. After Sonic 2 (for me) or Sonic 3, Sonic became lame. Which is sad. Sonic needs to return to 2D. Many game series play better in 2D.

I'm not talking the indie game treatment either. Oh how I long for the SNES/Genesis days of gaming.

It has nothing to do with nostalgia.. Sonic is simply much better in 2D! #DealWithIt



                
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So then we would still be ignoring nintendo and playing with a computer instead of a console. Big deal.



Shadow1980 said:
Dr.Henry_Killinger said:
Arius Dion said:
Tbh, 3D killed Sonic. After Sonic 2 (for me) or Sonic 3, Sonic became lame. Which is sad. Sonic needs to return to 2D. Many game series play better in 2D.

I'm not talking the indie game treatment either. Oh how I long for the SNES/Genesis days of gaming.


It's not pure nostalgia. I think a good case can be made that Sonic just objectively works better as a 2D/2.5D side-scroller. Sonic 1, 2, 3, & Knuckles were all great platformers. But when the series transitioned to 3D, it hit the polygon ceiling hard. Sonic Adventure was decent, but hasn't aged well, Sonic Adventure 2 didn't do anything for me (wasn't bad, just painfully average), and I'm glad I rented Sonic Heroes instead of buying it. Shadow the Hedgehog and Sonic 2006 were unmitigated disasters. The best entries in the series in the past 15 years have been Generations and Colors, which were both 2.5D games. Some series just don't work right with 3D gameplay.

EDIT: Didn't see that you were banned. I guess you'll catch this when you get back.

Sonic can work as a 3D game, but after Sonic Adventure 2, Sonic team wasn't focused on the right thing IMO. Look at series like Super Mario 64, Bomberman 64, or even Kirby Crystal Shards, excellent games that kept there core and succesfully translated into 3D.

Sonic Adventure was a good foray into 3D but got distracted with the Adventure aspect of it. Sonic Adventure 2 streamlined it to make it more of an Sonic game but the exploration and Mecha modes, although adding some variety, were alien from the core of Sonic which is speed platforming as opposed to Mario which is Exploration Platforming.

The speed sections in Sonic Adventure 2 were better than in Sonic Adventure 1, but the platforming and speed sections were too divorced possibly due to the limitations of the hardware. With Heroes, they streamlined it even more, but practically every full 3D sonic hasn't fully focused on the speed aspect which is the core of what Sonic is. SA and SA2 were the closest. STH and S06 got distracted too much by story, which is unnecessary because Sonic games story has never been crucial, and S06 made it even worse by bring the Adventure aspect of SA back in full force.

The 2.5 D Sonics excel because they are getting back to the roots of Sonic, that is a speed platformer. Generations, was basically Sonic Unleashed minus Werehog and that worked excellently, but that only because they were working within the same formula from Sonic's of old.

If Sonic as a medium is going to grow and expand into the 3D world we need a 3D sonic game with speed as the focus, this gen we have more then enough experience with Cameras to overcome the issues that plagued SA2, originally developed for the DC, and can pursue it rather than focusing on something else like fighting or 2.5 D because 3D speed platforming is too hard :/

And for those suggesting, this be the direction Sonic should take, all I'm saying is this can be another branch. SOH Episodes was technically the last series to come out. Why not try something new?



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