Clyde32 said: Basically what he is saying, is don't expect it to be like skyrim or gta. With those games you still have a set order of missions that you need to do to progress through the story(more so gta) He's saying that you don't have to do anything in any sort of order. |
No. Basically what he is saying is that he doesn't like using the words "open world" when designing a game. You're looking way to into this. If Nintendo was making an exact clone of GTA, he'd still not like using the term "open world." Zelda U won't be like Skyrim, but this is not why. It will be like a 3D version of Zelda NES, which is known as being the first true open world game, or like Wind Waker if it was on land. As he said, he uses the term "open world" so consumers can understand what kind of world it is. A big, open, seamless one.
ALttP, Skyrim, and GTA are all open world games, but they're all completely different types of open worlds. He probably doesn't like the term "open world" because, when designing a game, people may think "let's make the game like Skyrim" or "let's make the game like GTA" instead of "let's make the world big, open and seamless."