There seems to be a lot of people that don't mind parity, or even support it. Well, I would encourage them to look at the mobile market to see just how terrible parity is.
Mobile phones today are insanely powerful, there is no doubt. Both the Vita and the 3DS are complete garbage in the hardware department compared to newer phones like the Galaxy S5 and iPhone 5S, and yet phones have very few games that match up in visual quality to traditional handhelds.
That's because game devs develop for the weakest hardware in order to save developmental costs while also providing the same game experience, whether you have a three year old phone or a brand new phone. This results in the vast majority of games not being close to their potential.
The same is happening in this generation, with developers increasingly favoring parity instead of optimising a game for the better platform. The biggest area of concern is PC, where games like Watch Dogs are intentionally gimped to provide the same gaming experience across all platforms, and to a lesser extent the PS4, which has versions of games like Destiny gimped due to weaker hardware.
This is a dangerous area of concern. I think not enough people realize just how bad this is for progress in the game industry.
The reason I'm using this example is because developers are afraid of developing a truly high-end mobile game, because it won't run on older devices. Due to this, even the high-end devices are stuck with mediocre games like Modern Combat 4 that could be so much more but were held back in order to be playble on everything.
You're Gonna Carry That Weight.
Xbox One - PS4 - Wii U - PC