SubiyaCryolite said:
I still stand by my first assessment of the WiiU. Its an XBox 360 with more RAM thus larger scale, occasionally better textures and nothing else. Other enhancements are too subtle to be considered a generational leap, similar to the differences between 360 and PS3 ports at the start of the 7th generation. Better splashes and an extra 5fps in 7th gen ports aren't arent anything to get excited over. By default the WiiU can accomplish more on paper than the 7th gen but how much more is what dissapoints many given that the 360 is NINE years old. NINE. As for X every game looks good zoomed out, Halo's vehicle sections prove this. RAM is a big deal when it comes to scale and thats why Unity, FFXV and Arkham Knight are skipping the WiiU. The 360 doesnt have the RAM to pull off the scale of Xenoblade but its GPU wouldnt choke in the slightest if it did.I feel digital foundrys MK8 analysis more or less confirms this, especially compared to Forza 4 (locked 720p60fps, 4X MSAA, AF) on 360. Throw in fancy cell shading, bloom and an extra 512MB RAM (scale, draw distance) to console Skyrim and what do you get? *cough* Zelda *cough* Disagree? Look at Team fortress running on my PC below, looks better than Left 4 Dead 2 (also on my PC) even though it came out in 2007 and L4D 2 in 2009 on an "improved" source engine. The Zelda shown yesterday would not be able to run on the WiiU if it looked like the reveal demo.
Im just waiting for Project CARS which will be the final reference point as far as Im concerned, as a 30fps game I expect it to look slightly better than Forza Horizon 1 or 2. I really wish people kept a level head when talking about graphics. I say this cause Im a basement game developer and even Ive come to appreciate using art to impress over raw polygon counts. |
again with this? it was already discussed and proved to death that wii u is far more capable than ps360 in every aspect. no point in discussing this here.