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Forums - Gaming Discussion - Why do Vgchartz not fix their game sale figures?

The sheer amount of times I've clicked on a game and in the comments someone has provided a source to the correct numbers and this site has done nothing to fix them is staggering. 

A couple quick examples, Tekken Tag 2 was said to have sold 1.3 million copies as of Jan 13 yet this site has it selling 1.1 million copies as of May 14. Naruto Storm 3 sold 1 million copies in US and Europe by May 13 yet Vgchartz has it selling 1.1 million copies worldwide as of May 14.

They're quick to fix hardware figures but game sales are left ignored even after sources are given and it should be a simple thing to change the numbers up so they're accurate.

Otherwise I just always question whether X game as really sold as much as they're saying. For a video game tracking site they don't really do a very good job.



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Where are you getting your data from? The VGChartz Gods have knowledge beyond simple men. They can even see past legitimate sources' lies.







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A lot of the discrepency with games is vgchartz only tracks boxed good sales. Publishers official figures they release will include digital sales. Other than that, I dont know what to tell you. The numbers on this site certainly arent perfect, but they arent meant to be either.

They do go back and make a lot of adjustments on hardware, but software doesnt get adjusted as much. Mostly because that would be a huge amount of effort to constantly readjust software totals



tekken misses digital data which vgc doesn't track and in the case of naruto eu+us =/= ww



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Zax said:

The sheer amount of times I've clicked on a game and in the comments someone has provided a source to the correct numbers and this site has done nothing to fix them is staggering. 

A couple quick examples, Tekken Tag 2 was said to have sold 1.3 million copies as of Jan 13 yet this site has it selling 1.1 million copies as of May 14. Naruto Storm 3 sold 1 million copies in US and Europe by May 13 yet Vgchartz has it selling 1.1 million copies worldwide as of May 14.

They're quick to fix hardware figures but game sales are left ignored even after sources are given and it should be a simple thing to change the numbers up so they're accurate.

Otherwise I just always question whether X game as really sold as much as they're saying. For a video game tracking site they don't really do a very good job.

When it comes to games sales, particularly older games sales, VGC does not claim complete accuracy.  However in the vast majority of cases its the best you'll find (for free)!

In this instance however it appears you have misunderstood the difference between shipped and sold to consumers.  Tekken Tag may well have sold 1.3 million copies to stores.  This site tracks how many copies have been sold to consumers.  200k sitting on shelves around the entire globe does not sound unreasonable.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

Because they don't give a crap.

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pbroy said:
Where are you getting your data from? The VGChartz Gods have knowledge beyond simple men. They can even see past legitimate sources' lies.

http://www.vg247.com/2013/02/05/namco-bandai-financials-profits-up-71-7-to-303-million/

"Tekken Tag Tournament 2 sales hit 1.35 million worldwide."

Vgchartz has it selling about 1.1 million as of a year and half after that. It's probably more than double that amount.

 

http://andriasang.com/con1sc/naruto_generations_shipments/

"The worldwide shipment for Naruto Shippuden: Ultimate Ninja Storm Generations has crossed the one million mark"

That was as of July 2012. Vgchartz has it at selling 1.1 million almost 2 years onwards. Even if it's shipped vs sold, it's still obviously undertracked.

 

http://www.bandainamco.co.jp/files/620EFBC88E88BB1EFBC89E8A39CE8B6B3E8B387E69699.pdf

That says Tekken Tag 2 sold 1.5 million copies as of March 2013. It says Naruto Storm 3 sold 1 million copies in just US and Europe too, that'd be in one month yet this site has it at selling 1.1 million copies worldwide in 15 months.

 

So there's the source, are you gonna fix the numbers? No, you wont.



That's a good question, one that has probably been asked by every user on this site :P



starcraft said:
Zax said:

The sheer amount of times I've clicked on a game and in the comments someone has provided a source to the correct numbers and this site has done nothing to fix them is staggering. 

A couple quick examples, Tekken Tag 2 was said to have sold 1.3 million copies as of Jan 13 yet this site has it selling 1.1 million copies as of May 14. Naruto Storm 3 sold 1 million copies in US and Europe by May 13 yet Vgchartz has it selling 1.1 million copies worldwide as of May 14.

They're quick to fix hardware figures but game sales are left ignored even after sources are given and it should be a simple thing to change the numbers up so they're accurate.

Otherwise I just always question whether X game as really sold as much as they're saying. For a video game tracking site they don't really do a very good job.

When it comes to games sales, particularly older games sales, VGC does not claim complete accuracy.  However in the vast majority of cases its the best you'll find (for free)!

In this instance however it appears you have misunderstood the difference between shipped and sold to consumers.  Tekken Tag may well have sold 1.3 million copies to stores.  This site tracks how many copies have been sold to consumers.  200k sitting on shelves around the entire globe does not sound unreasonable.

It may have shipped 1.3 (1.5 as of the end of March last year) million copies in 2013 but it wouldn't have only have sold 1.1 million copies as of June 2014. So not only did they ship anymore copies out after March 2013 but there's also 400,000 copies out there on the shelf?

Naruto may have shipped 1 million copies across US and Europe by the end of the month it was released but it's only actually sold 1.1 million copies as of present?

No they're both well undertracked.