sundin13 said:
1. Watch this video at 21minutes: https://www.youtube.com/watch?v=1TND984HW1s 3. Definition of Tragic Villain: A character who, although acting for primarily 'evil' or selfish goals, is either not in full control of their actions or emotions and the reader or viewer can sympathize for due to them not being evil by choice; but rather by them being a victim of circumstance. These villains can face a crisis of conscience in which they submit to doing evil. These villains often have confused morals believing that they are doing moral when in fact they are doing evil. The main point of my statement though was that such a huge, pivotal moment in the story was just clumsily jammed into the game with cheap tricks and bad writing leading you to not really empathise with Dafoe when he ultimately became a tragic villain. Also, some of the way you worded that statement confused me a bit so I apologize if this isn't exactly what you mean, but this seems to be a victim of Beyond's pointless non-linearity. You seem to be saying that if they played a bigger role, you would realize that they were gone and lose the shock when you find out they died and that may be true. HOWEVER, that does not make it well written. If the story was arranged linearly this wouldn't really be a problem in the first place and would make the game much better. I have stated before that I love non-linear stories when done right, but Beyond seems to answer all the questions before the questions are actually asked leaving you with no sense of mystery or tension throughout the game. 4. Homeless occurs chronologically after her CIA training, after Somalia and after she kills many CIA agents...she was pretty damn powerful at the time. Sure that is a lot but she was in a pretty dire situation (showing pretty much no signs of fatigue written into the story) and the solution was that an essentially powerless guy just walked in, somehow flew over the flames and walked out unscathed with a 100+ pound woman in his arms. Seems pretty farfetched to me.... For my arguments, I've seen a lot of "Yeah, it could've been a lot better" or, "Yeah, that didn't really make sense"...is that really what makes a good story? As I said, I see fragments of things that are good (albeit often heavily trope-y) but they collapse behind bad writing and what seems to me like multiple layers of pretension. Honestly, I can't think of any reason why Beyond needed to be non linear other than the fact that QD thought that meant it would be more complex or artistic. It seems like they just took the story and threw it in a blender and glued it together. A good non-linear story builds up plotpoints paralel to each other, leading to a climactic revelation, it does solve problems before they arise... |
1 - Don't remember if in all situations you kiss him... but I can understand that when going for your last moment you decide to kiss someone (a lot of people decides to make love in the middle of a battle).
3 - He isn't a tragic villain, he doesn't think he is doing vile things (altough I do think you should be able to decide to let the Doctor have it his way).
2 - I agree it isn't well written as it cheapens the plot by making it completely hidden to the player. If it was linear you would know from the first scene that the reason the doc is studying the infraworld is because he lost his family so you would expect him to try to bridge the dimensions. But of course they could go for a easier villain like the general or any other top-dog in government.
4 - As said before you get saved by the other guy if you screw the scrip on the phase, if you do everything right you don't need them to help you, since you failed and she won't die because of it them you get saved in a idiotic way. So why consider she an unstoppable force (and I gave all the actions that could make her tired) when you a player with 10+ years of experience in gaming, under a controlled enviroment, free of the stress would make a mistake and she wouldn't?
I didn't said it's a good story, I said I liked it for what it is and liked the game. And to you I said it have good entertainment value. Nothing really needs to be non-linear, it is made like that to tell the story in a different way and make you have different glimpses of her life... we actually have a lot of void moments that aren't covered in the jumps and if linear would see strange.
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