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Forums - Gaming Discussion - Digital Foundry analysis of Watch Dogs - PS4 version.

First thing's first, no dragging this thread into a circle jerk. No generalizations, snide remarks or comments about why you don't care about visuals. Also, this isn't the place for a frame rate war. We have enough for them as it is. If you feel the need to make comments like that, don't. They add nothing to the thread and only serve to agitate people.

Anyway, for those manly enough to read through their full analysis, you can find the article here: http://www.eurogamer.net/articles/digitalfoundry-2014-watch-dogs-tech-analysis

For everyone too lazy, here are the highlights:

The Good:

- The rainy night scenes (what were original shown at E3 2012) look stunning. In-fact, they meet the expectations set by that original footage, even on the PS4 (contrary to my previous belief).
- Great city geometry, with good use of dynamic assets such as NPC's, cars etc.
- Brilliant physics, everyone from Aiden's cloak, to wind simulation to some of the best water physics we've seen in a sandbox game.
- For the most part, the frame rate holds to 30fps like a rock (and also hits 31.1 fps at one point? :P). Overall DF praised its performance.
- Camera effects such as per-object motion blur alongside depth-of-field brings out a cinematic twist when rapidly raising a gun's scope.

The Okay:

- While the fps is good during general play, when you force the game into demanding situation it can drop. The lowest DF managed to get it was 24fps (still relatively impressive).
- Smoke, fire and water alpha quality don't hold up the the high standard in effects set by inFamous: SS. That said, it's still a convincing effort.
- The AA (likely the same as AC4) does a good job of combating the up-scaling from 900p, but it still lacks the clear 1080p finish of titles such as inFamous: SS.
-  The hand-keyed facial animations are starting to feel dated when compared to the efforts of Naughty Dog, Sucker Punch or Quantic Dream.

The disappointing:

- While the lighting/atmosphere is great during those rainy night scenes, the lighting during the day is a lot less impressive.
- Inconsistent texture quality across the city, made worse by a somewhat sub-par texture filtering method.
- Screen tearing when performances drops under target.

The "oh god why?":

- Nuthin'

If I've missed anything or quote anything from the article incorrectly just let me know and i'll edit the OP :)



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Overall i'm pretty impressed. I previously thought the PS4 version was going to be quite a way off that initial footage (based of what i had seen), but it's good to hear they managed to hit that original target. Still, as DF said, it's pretty obvious why they chose to show that scene at the initial reveal. It's by far the best looking part of the game.



The rainy nights really make the game look nice!



LordPhil said:

The rainy nights really make the game look nice!

Yeah, the rain definitely a highlight. The great water shader helps too :)



The PS4 real-time rainy night scenes were at E3 2013. They were a little too shiny for a game with realistic graphics, but the shaders are less excessive in the final game. It looks good now.

E3 2012 was on PC.



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Pretty impressive stuff.... I can't help but feel that all its performance issues wouldn't have been a problem if they weren't also making the game on last gen consoles too though. But its all round pretty awesome looking stuff.



Intrinsic said:
Pretty impressive stuff.... I can't help but feel that all its performance issues wouldn't have been a problem if they weren't also making the game on last gen consoles too though. But its all round pretty awesome looking stuff.

I don't think it's necessarily that they are making it for 7th gen consoles as well, but more that their resources are being spread over a total of 6 systems. You can't really optimize a game to its full potential when you are trying to do the same thing with that many different systems. The fact 3 of those systems have rather unfriendly architectures doesn't help (excluding PC, that's a whole different beast).

Still, it's without a doubt the most impressive 3rd party game we've thus far seen on next-gen systems.



I'm enjoying it so far. Difficult to judge against GTAV (which I was actually playing yesterday)... different lighting makes it difficult to compare, but on the whole it looks nice. FPS seems great, no problems yet.



Making an indie game : Dead of Day!

Zekkyou said:
LordPhil said:

The rainy nights really make the game look nice!

Yeah, the rain definitely a highlight. The great water shader helps too :)

Of course the rain's a highlight, shaders make everything look beautiful. Even Wii U can do shiny shaders like that and look incredible. The lighting at day light is dissapointing as expected. 



so now 24 fps is ok while they had to put enphasis on MK8 going 59 fps???? amazing....
and screen tearing should be in the "oh god why category"