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Forums - Nintendo Discussion - Zelda for Wii U Wishlist

Looking at your list, I feel like you get rid of too many essentials for a Zelda game and implement some questionable choices. It's almost like you were in charge of Skyward Sword. :P

OT: I personally want original puzzles that don't create a deja-vu sense, crazier boss battles/enemies, adult Link, any art style NOT like Skyward Sword, and a companion that's actually likable (see: Majora's Mask, Wind Waker, or Twilight Princess)



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spemanig said:

1. I didn't. Still, sales of launch titles have no baring on their popularity with a game like Zelda.

2. No it isn't. Nintendo didn't tease anything. They showed a tech demo that reused assets from a prior game and then expicitely said that that wasn't how the game would look like at the same event.

3. No. It's his job to make a good game. It's the marketing teams job to make it sell well. No. "Rioting," because the game isn't the artstyle you want makes you a non-fan. I have nothing to "get over."

4. No they weren't. Perfect Dark and Goldeneye where "realistic by the standards available during that period of time." When you where a kid, you didn't know what you were looking at because every single peice of promoart for that game was explicitely cartoony. Just because a game isn't filled with primary colors doesn't mean it's suddenly realistic. It's not even a little bit.

5. Just because a game isn't "realistically dark and adult," doesn't mean it's a copy of WW. ALBW isn't WW. OoT isn't WW. MM isn't WW. ALttP isn't WW. SS isn't WW. LoZ NES isn't WW.

Who cares if there's no guarantee that the voice acting will be good. Do you seriously think someone would put "bad voice acting" on a wish list. Zelda isn't iconic because of it's silent characters. Link is iconic as a silent character. It doesn't allow the player to imagine anything better. Get good voice acting and you won't have to imagine. This isn't a book, it's a video game. They wouldn't be changing it for no reason. They'd be changing it because reading through text in a 2014+ AAA game is completely unacceptable. Zelda's dialog as it is now is antiquated.

"I doubt any VA could ever get Ganondorf's voice spot on."

That's retarded. No voice actor on the face of the Earth can portray the industried most cliche villian? Give me a break. You're never going to get 100% fan approval from something like that. No game with voice acting has 100% approval. People would need to just get over it, because the alternative is antequated.

It's impossible to even bother arguing with you. Your past arguments with people on here have shown you don't care about what others think at all, so I'm just gonna answer you one more time, and then take the high road and leave this topic.

1. "Wii had it's sales inflated because it was a launch title". You already disproved yourself. TP's userbase was fragmented and it still took off, that isn't something you can pretend never happened.

2. The amount of emphasis they put on that one tech demo is essentially teasing. Fans went bonkers over that demo, I was (and still am) a member of a Zelda community, and the sheer hype they had over that tech demo was astounding. Nintendo dosen't have to come out with a game like that, but doing so guarantees them much better sales.

3. It's up to the marketing team? Now that's just plain wrong. Nintendo is known for making great games that practically market themselves. You don't go into game development with a mentality like that, you have to make a game that will appeal to people at its very core, so it sells over a lifetime, and not just in the first week where ads are abundant. And fans expressing disappointment over a game instantly makes them non-fans? What? I hated Skyward Sword, and I was vocal about it, does that make me a non-fan of the entire franchise? Things only change when a community is vocal, and that's what would happen if Nintendo did a cartoon-esque artstyle. A big portion of the community is waiting for the next realistic Zelda (it's been, what, seven years?), and after seeing what the Wii U is capable of from the tech demo, it would be a major let down for some of them to not have something similar. I have no qualms against a cartoon-esque Zelda, Wind Waker is my all-time favorite easily, but a lot of fans love the realistic ones just as much as the cartoony ones, and they will be let down to have to miss out on a realistic one for perhaps an entire generation.

4. Nintendo had to balance realistic art with technical feasibility. Of course OoT couldn't be a visual masterpiece in terms of realism due to the sheer scale of the game and the limit of the storage format, but they still managed to make a world that was much darker and more realistic than any of their other titles up to that point. Most Zelda fans consider OoT to be "realistic", and I agree with them, especially considering the era in which it was made. In terms of Nintendo games, OoT and MM were their most realistic graphical styles during the N64 era.

5. Comparing 2D games to 3D defeats your argument right there and then.

You know what? Some people love role playing, OK? Not all of us want the entire game spoon-fed to us. A lot of us like to use a thing called imagination, and imagine the way we like our characters to be. Just because you don't dosen't mean you have the right to try and force it on the other countless Zelda fans that have had their own image of the character's personalities ever since they were kids. 

Anyway, I'm done here. You can call me a non-fan, and say that my opinions are "retarded" or whatever childish insults you want to throw at me, I don't really care. It's obvious you just don't care about what other people like, and if you disagree with them you call them "non-fans". I'm going to take the high road and leave, and just hope for the best for the next Zelda.

Goodbye and goodnight. 



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC

VanceIX said:
spemanig said:

1. I didn't. Still, sales of launch titles have no baring on their popularity with a game like Zelda.

2. No it isn't. Nintendo didn't tease anything. They showed a tech demo that reused assets from a prior game and then expicitely said that that wasn't how the game would look like at the same event.

3. No. It's his job to make a good game. It's the marketing teams job to make it sell well. No. "Rioting," because the game isn't the artstyle you want makes you a non-fan. I have nothing to "get over."

4. No they weren't. Perfect Dark and Goldeneye where "realistic by the standards available during that period of time." When you where a kid, you didn't know what you were looking at because every single peice of promoart for that game was explicitely cartoony. Just because a game isn't filled with primary colors doesn't mean it's suddenly realistic. It's not even a little bit.

5. Just because a game isn't "realistically dark and adult," doesn't mean it's a copy of WW. ALBW isn't WW. OoT isn't WW. MM isn't WW. ALttP isn't WW. SS isn't WW. LoZ NES isn't WW.

Who cares if there's no guarantee that the voice acting will be good. Do you seriously think someone would put "bad voice acting" on a wish list. Zelda isn't iconic because of it's silent characters. Link is iconic as a silent character. It doesn't allow the player to imagine anything better. Get good voice acting and you won't have to imagine. This isn't a book, it's a video game. They wouldn't be changing it for no reason. They'd be changing it because reading through text in a 2014+ AAA game is completely unacceptable. Zelda's dialog as it is now is antiquated.

"I doubt any VA could ever get Ganondorf's voice spot on."

That's retarded. No voice actor on the face of the Earth can portray the industried most cliche villian? Give me a break. You're never going to get 100% fan approval from something like that. No game with voice acting has 100% approval. People would need to just get over it, because the alternative is antequated.

It's impossible to even bother arguing with you. Your past arguments with people on here have shown you don't care about what others think at all, so I'm just gonna answer you one more time, and then take the high road and leave this topic.

1. "Wii had it's sales inflated because it was a launch title". You already disproved yourself. TP's userbase was fragmented and it still took off, that isn't something you can pretend never happened.

2. The amount of emphasis they put on that one tech demo is essentially teasing. Fans went bonkers over that demo, I was (and still am) a member of a Zelda community, and the sheer hype they had over that tech demo was astounding. Nintendo dosen't have to come out with a game like that, but doing so guarantees them much better sales.

3. It's up to the marketing team? Now that's just plain wrong. Nintendo is known for making great games that practically market themselves. You don't go into game development with a mentality like that, you have to make a game that will appeal to people at its very core, so it sells over a lifetime, and not just in the first week where ads are abundant. And fans expressing disappointment over a game instantly makes them non-fans? What? I hated Skyward Sword, and I was vocal about it, does that make me a non-fan of the entire franchise? Things only change when a community is vocal, and that's what would happen if Nintendo did a cartoon-esque artstyle. A big portion of the community is waiting for the next realistic Zelda (it's been, what, seven years?), and after seeing what the Wii U is capable of from the tech demo, it would be a major let down for some of them to not have something similar. I have no qualms against a cartoon-esque Zelda, Wind Waker is my all-time favorite easily, but a lot of fans love the realistic ones just as much as the cartoony ones, and they will be let down to have to miss out on a realistic one for perhaps an entire generation.

4. Nintendo had to balance realistic art with technical feasibility. Of course OoT couldn't be a visual masterpiece in terms of realism due to the sheer scale of the game and the limit of the storage format, but they still managed to make a world that was much darker and more realistic than any of their other titles up to that point. Most Zelda fans consider OoT to be "realistic", and I agree with them, especially considering the era in which it was made. In terms of Nintendo games, OoT and MM were their most realistic graphical styles during the N64 era.

5. Comparing 2D games to 3D defeats your argument right there and then.

You know what? Some people love role playing, OK? Not all of us want the entire game spoon-fed to us. A lot of us like to use a thing called imagination, and imagine the way we like our characters to be. Just because you don't dosen't mean you have the right to try and force it on the other countless Zelda fans that have had their own image of the character's personalities ever since they were kids. 

Anyway, I'm done here. You can call me a non-fan, and say that my opinions are "retarded" or whatever childish insults you want to throw at me, I don't really care. It's obvious you just don't care about what other people like, and if you disagree with them you call them "non-fans". I'm going to take the high road and leave, and just hope for the best for the next Zelda.

Goodbye and goodnight. 


If you can't take critisism and someone arguing your points, that's your issue. If I didn't care about your opinions, I wouldn't bother arguing them.



the_dengle said:

My Zelda Wii U wish list:

1 - be a Zelda game

2 - be made for the Wii U


And we have a winner!!

 

 My wishlist:

- Dragons.

- No VA.

- Awesome bosses

- Sheik back

- Boats, flying and all sort of vehicles

- Techniques ala TP

 



Menx64

3DS code: 1289-8222-7215

NNid: Menx064

spemanig said

Bring back young Link!

I want adult Link now and forever.

Scrap the motion controls

I agree.

Get rid of the fucking horse

Make Epona a pegasus. Make the world interesting to explore.

Give us a Hyrule that's as dense as SS, as open and seamless as Wind Waker, and as connected as ALttP

Sure.

Let me fight dragons!

The Legend of Zelda: Skyrim confirmed.

Shoot for 60fps

1080p 60fps please.

Keep the musical hits during combat

Sure.

Keep Ryo Nagamatsu as the composer

Sure.

Commit to a unique artstyle

Commit to using a realistic art style. Nintendo is no longer restricted by hardware limitations.

Don't forget improvements from previous titles

Yes.

No tedious pace-breaker

Anything to divvy up the gameplay.

Stop focusing on the plot and make the game good first

No. Give us an amazing storyline with voice acted cutscenes.

Leave Ganon(dorf) out of it... completely

I don't really mind either way.

Voice Acting

Yes. Even Link should talk. He's evolved into his own character now, not what he was originally inteded to be.

Bring the magic rods and Roc's Cape to Zelda U

Sure.

Scrap item-themed dungeons

I agree.

Keep upgradable items and make them good upgrages

Yes.

A central town as deep as the ones in SS and MM

Sure.

Side quests that are more than just fetch quests 

Yes.

Sailing and flying, with a purpose

Yes.

No stamina bar for running

Yes.

Make every advanced sword techneque nessesary to beat the game

Yes.

Stop it with the time travel

Yes.

Don't ruin the start of the game with exposition

No tutorial, but set up a story.

No gimmicky gamepad controls

Yes. Similar to Wind Waker HD.

Give Zelda a more vital roll in the games than just being saved

Yes.

Surprise me

Sure.

 


I agree with most of what you had to say. I really just want the Zelda franchise to be more mature and not try and target casuals. NoA is the only reason we got Twilight Princess instead of Wind Waker 2.



"On my business card I am a corporate president. In my mind I am a game developer. But in my heart I am a gamer." - Satoru Iwata

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It's remarkable just how much two fans of the same series can disagree. It would take an essay to describe how many of these things I feel the complete opposite about.



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Bloodbath Paddy Wagon Ultra 9

BraveNewWorld said:

spemanig said

Bring back young Link!

I want adult Link now and forever.

Blegh...

Scrap the motion controls

I agree.

Get rid of the fucking horse

Make Epona a pegasus. Make the world interesting to explore.

I... Maybe.

Give us a Hyrule that's as dense as SS, as open and seamless as Wind Waker, and as connected as ALttP

Sure.

Let me fight dragons!

The Legend of Zelda: Skyrim confirmed.

Nooooo!!! Kill it with fire!!!

Shoot for 60fps

1080p 60fps please.

If WWHD couldn't do it, this game won't.

Keep the musical hits during combat

Sure.

Keep Ryo Nagamatsu as the composer

Sure.

Commit to a unique artstyle

Commit to using a realistic art style. Nintendo is no longer restricted by hardware limitations.

That's a myth. The artstyle was never due to hardware limitations. It was alway a consious choice by Aonuma. Plus he already said we aren't getting a realistic Zelda. I actually thing they'll make a Twilight Princess HD remake after the fans rage about this one. I'd love to play that.

Don't forget improvements from previous titles

Yes.

No tedious pace-breaker

Anything to divvy up the gameplay.

If the gameplay is good enough, it shouldn't have to be divvied up.

Stop focusing on the plot and make the game good first

No. Give us an amazing storyline with voice acted cutscenes.

There's no reason you can't have both, but gameplay first.

Leave Ganon(dorf) out of it... completely

I don't really mind either way.

Voice Acting

Yes. Even Link should talk. He's evolved into his own character now, not what he was originally inteded to be.

You don't need a voice to be a character. Link should remain silent.

Bring the magic rods and Roc's Cape to Zelda U

Sure.

Scrap item-themed dungeons

I agree.

Keep upgradable items and make them good upgrages

Yes.

A central town as deep as the ones in SS and MM

Sure.

Side quests that are more than just fetch quests 

Yes.

Sailing and flying, with a purpose

Yes.

No stamina bar for running

Yes.

Make every advanced sword techneque nessesary to beat the game

Yes.

Stop it with the time travel

Yes.

Don't ruin the start of the game with exposition

No tutorial, but set up a story.

If you mean something like TP or SS, then no. If you mean something like WW or MM, then yes.

No gimmicky gamepad controls

Yes. Similar to Wind Waker HD.

Give Zelda a more vital roll in the games than just being saved

Yes.

Surprise me

 

Sure.

 


I agree with most of what you had to say. I really just want the Zelda franchise to be more mature and not try and target casuals. NoA is the only reason we got Twilight Princess instead of Wind Waker 2.


Comments in italics.

 I definitely don't. Zelda is mature enough. Zelda has never tried to get casuals. NoA had nothing to do with that. It was all Aonuma, and he regrets it.



DerpSandwich said:
It's remarkable just how much two fans of the same series can disagree. It would take an essay to describe how many of these things I feel the complete opposite about.

 

Obviously you haven't heard of FF fans lol



RCTjunkie said:
Looking at your list, I feel like you get rid of too many essentials for a Zelda game and implement some questionable choices. It's almost like you were in charge of Skyward Sword. :P

OT: I personally want original puzzles that don't create a deja-vu sense, crazier boss battles/enemies, adult Link, any art style NOT like Skyward Sword, and a companion that's actually likable (see: Majora's Mask, Wind Waker, or Twilight Princess)


Lol, please explain.



I'd love to see them give the next Zelda a completely different art style. As much as i wouldn't complain from something similar to TP, i find that that big art changes have always worked well with Zelda. They may not always work out for the best, but i think it's a worthwhile risk for the hope of having something new that just "fits" like TP and and WW's did.

Less bloom please though :p