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Forums - Nintendo Discussion - Zelda for Wii U Wishlist

spemanig said:

Everyone has a different opinion of what they want to see in the next Zelda game. In 16 days, all those hopes will be crushed, so let's talk about all of them while we still can! :D HYPE!

My Zelda U wish list:

Bring back young Link!

This one really has no bearing on gameplay, though unfortunately does have significant bearing on sales, apparently. Nintendo's not going to try it.

Scrap the motion controls

Losing a lot of complexity of combat there.

Get rid of the fucking horse

I agree with this one, actually. The horse is not the problem but a symptom of the problem. Rather this point should read "I pray that we won't NEED a horse."

Give us a Hyrule that's as dense as SS, as open and seamless as Wind Waker, and as connected as ALttP

Kind of difficult to do all of that at once. I'd settle for 1 and 3

Let me fight dragons!

My Zelda wishlist thread spoke of overworld monsters. I think the game should take a bit of inspiration from Monster Hunter in that regard, and have greater monsters wandering the overworld.

Shoot for 60fps

Zelda's gameplay has never been as speedy and intricate. There's no need to sacrifice detail to that degree.

Keep the musical hits during combat

Agree.

Keep Ryo Nagamatsu as the composer

I preferred Twilight Princess

Commit to a unique artstyle

Have to agree here.

Don't forget improvements from previous titles

I agree. Nintendo seems to throw away good ideas as readily as they throw away bad ones in making new games in a lot of cases.

No tedious pace-breaker

Depends on how we define "tedious." I liked the Triforce Quest in WW.

Stop focusing on the plot and make the game good first

Obviously. My suggestion for a Zelda game had a world where Link was the only sapient being aside from monsters and villains. Cut it all away, i say. Let's see what happens with a back-to-basics approach.

Leave Ganon(dorf) out of it... completely

Hijacked By Ganon is a trope for a reason.

Voice Acting

For cutscenes, maybe. I don't want to be listening to NPC's prattle on about this that and the other. It's immersion-breaking in movie-like cutscenes with lots of action and emotion.

Bring the magic rods and Roc's Cape to Zelda U

More magic in 3D Zelda games is something that every 3D Zelda seemingly has dodged somehow. It is, indeed, time to end it.

Scrap item-themed dungeons

Agree wholeheartedly.

Keep upgradable items and make them good upgrages

Agree

A central town as deep as the ones in SS and MM

One must be careful to do that while employing the "make a good game before a good story" bit.

Side quests that are more than just fetch quests 

YES.

Sailing and flying, with a purpose

Have to agree. It should be a fun bonus, but just that.

No stamina bar for running

Agree. Or at least make the "jogging speed" with no stamina depletion at a healthy level, as opposed to "dash."

Make every advanced sword techneque nessesary to beat the game

I'd rather have them be optional ways of making the game easier, like shinesparking in Metroid.

Stop it with the time travel

Eh, if it works for the gameplay, who cares?

Don't ruin the start of the game with exposition

Quite.

No gimmicky gamepad controls

Indeed. I worry for this one somewhat, as i replay Phantom Hourglass and am mortified whenever the game demands that i yell into the mic to get stuff done. There's a difference between playing video games without shame and drawing attention to yourself...

Give Zelda a more vital roll in the games than just being saved

No, she's your companion in Spirit Tracks. But I agree. Spirit Tracks' Zelda characterization was GREAT. SS's Zelda characterization was GREAT. TP's was SHIT because it looked cool, but we never got to see anything of her.

Surprise me

This is going to sound cliche, but give me something I never knew I wanted. Do something with this game no one ever thought about.

-----

Well that is my wishlist for Zelda U! What is yours?





Monster Hunter: pissing me off since 2010.

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The new Zelda game should take most, if not all, inspiration from the Zelda CDi games, and keep the graphics and cutscenes in a similar way to the original. It'd be a guaranteed GotY



StarOcean said:
The new Zelda game should take most, if not all, inspiration from the Zelda CDi games, and keep the graphics and cutscenes in a similar way to the original. It'd be a guaranteed GotY


Everyone in this thread now needs chemo... Good job.



Super_Boom said:
VanceIX said:

And yes, Voice acting can completely break a game, and Nintendo has little to no experience making VA in games. Plenty of games have characters that the fans hate just because their VAs sucked. Keep it out of Nintendo games, please.

I'd actually argue that many recent Nintendo games have done a great job with voice acting, with Kid Icarus Uprising and Fire Emblem Awakening being the first examples that come to mind, with the games using professional voice actors rather than unknown ones. Admittedly, this trend is a recent one, but still gives me hope for continuous improvements in that area. 

That being said...I guess I'm one of those fans that dislikes the idea of voice acting in Zelda, simply because I fear it would change the game experience to something more cinematic than I'd prefer. The Zelda franchise has always been more of an experience akin to reading a storybook, rather than watching a movie. It might appeal more to everyone else, but I'd personally be pretty dissapointed if one of my favorite franchises made that changeOf course, I'd gladly eat crow if they can keep the atmosphere of the series even with voice acting. I'm just not very optimistic about it.

Off-topic, but has anyone here watched the Magi anime dub? I read that the English voice actor for Chrom in FE:A does Sinbad. Kinda makes me wanna watch the anime again. XD 

THANK YOU. Exactly what I'm trying to say. Zelda is a different experience for everyone, and everyone imagines it a different way. For example, Ganondorf's voice. I don't know if any actor could get down what I imagine in my head exactly into words. I imagine a spiteful omniscient dark god, and no VA could ever match that tone. Others may imagine him differently as well, and they might be disappointed by the VA. I know I was when I heard Samus's voice in OM.

That being said, FE:A did do it well, I'll give you that, but it only fully voiced three or four characters, and even that only during very short cutscenes. The other dialogue was more just grunts or small words, really, not too much different from what's already in Zelda.

Can't comment on Kid Icarus since I never got around to playing it.



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC

something i would like is base items in the best items from 2D zeldas.
Lots of them are awesome!

Also, hero mode since the begining.



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My Zelda Wii U wish list:

1 - be a Zelda game

2 - be made for the Wii U



VanceIX said:
Super_Boom said:
VanceIX said:

And yes, Voice acting can completely break a game, and Nintendo has little to no experience making VA in games. Plenty of games have characters that the fans hate just because their VAs sucked. Keep it out of Nintendo games, please.

I'd actually argue that many recent Nintendo games have done a great job with voice acting, with Kid Icarus Uprising and Fire Emblem Awakening being the first examples that come to mind, with the games using professional voice actors rather than unknown ones. Admittedly, this trend is a recent one, but still gives me hope for continuous improvements in that area. 

That being said...I guess I'm one of those fans that dislikes the idea of voice acting in Zelda, simply because I fear it would change the game experience to something more cinematic than I'd prefer. The Zelda franchise has always been more of an experience akin to reading a storybook, rather than watching a movie. It might appeal more to everyone else, but I'd personally be pretty dissapointed if one of my favorite franchises made that changeOf course, I'd gladly eat crow if they can keep the atmosphere of the series even with voice acting. I'm just not very optimistic about it.

Off-topic, but has anyone here watched the Magi anime dub? I read that the English voice actor for Chrom in FE:A does Sinbad. Kinda makes me wanna watch the anime again. XD 

THANK YOU. Exactly what I'm trying to say. Zelda is a different experience for everyone, and everyone imagines it a different way. For example, Ganondorf's voice. I don't know if any actor could get down what I imagine in my head exactly into words. I imagine a spiteful omniscient dark god, and no VA could ever match that tone. Others may imagine him differently as well, and they might be disappointed by the VA. I know I was when I heard Samus's voice in OM.

That being said, FE:A did do it well, I'll give you that, but it only fully voiced three or four characters, and even that only during very short cutscenes. The other dialogue was more just grunts or small words, really, not too much different from what's already in Zelda.

Can't comment on Kid Icarus since I never got around to playing it.

 

This is Ganondorf



Mystro-Sama said:
StarOcean said:
The new Zelda game should take most, if not all, inspiration from the Zelda CDi games, and keep the graphics and cutscenes in a similar way to the original. It'd be a guaranteed GotY


Everyone in this thread now needs chemo... Good job.

Groose should replace Link in it, the puzzles should (probably) be as simple as possible so even a 3 year old could solve it, and there should be a "Very easy" and "Super easy" mode and nothing else...

Oh god, I really hope someone creates a Zelda game like this someday..



Mystro-Sama said:
VanceIX said:
Super_Boom said:
VanceIX said:

And yes, Voice acting can completely break a game, and Nintendo has little to no experience making VA in games. Plenty of games have characters that the fans hate just because their VAs sucked. Keep it out of Nintendo games, please.

I'd actually argue that many recent Nintendo games have done a great job with voice acting, with Kid Icarus Uprising and Fire Emblem Awakening being the first examples that come to mind, with the games using professional voice actors rather than unknown ones. Admittedly, this trend is a recent one, but still gives me hope for continuous improvements in that area. 

That being said...I guess I'm one of those fans that dislikes the idea of voice acting in Zelda, simply because I fear it would change the game experience to something more cinematic than I'd prefer. The Zelda franchise has always been more of an experience akin to reading a storybook, rather than watching a movie. It might appeal more to everyone else, but I'd personally be pretty dissapointed if one of my favorite franchises made that changeOf course, I'd gladly eat crow if they can keep the atmosphere of the series even with voice acting. I'm just not very optimistic about it.

Off-topic, but has anyone here watched the Magi anime dub? I read that the English voice actor for Chrom in FE:A does Sinbad. Kinda makes me wanna watch the anime again. XD 

THANK YOU. Exactly what I'm trying to say. Zelda is a different experience for everyone, and everyone imagines it a different way. For example, Ganondorf's voice. I don't know if any actor could get down what I imagine in my head exactly into words. I imagine a spiteful omniscient dark god, and no VA could ever match that tone. Others may imagine him differently as well, and they might be disappointed by the VA. I know I was when I heard Samus's voice in OM.

That being said, FE:A did do it well, I'll give you that, but it only fully voiced three or four characters, and even that only during very short cutscenes. The other dialogue was more just grunts or small words, really, not too much different from what's already in Zelda.

Can't comment on Kid Icarus since I never got around to playing it.

 

This is Ganondorf

Sounds pretty awesome, just not quite immortal-evil-demon-god-king good. That's kind of the voice I imagine for an evil mortal king, and it's probably the closest a mortal can ever get to Ganon's voice XD.



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC

VanceIX said:
spemanig said:

Oh, there is so much wrong with this.

1. There is no indication that a non-realistic Zelda wouldn't sell. WW sold better than TP on the GCN, and TP on the Wii had it's sales inflated because it was a launch title for the most successful launch title in Nintendo's history and was riding the same motion control waves that sold Wii Sports. More people liked TP because more people had the chance to play it. If SS was in the same position, it would have sold just as much.

2. Not realistic does not mean cartoony. Journey is not realistic.

3. Aonuma doesn't care. His job is to make a good game, not please whining non-fans.

4. OoT and MM are not "realistic." There is no cycle. There is only TP. That's your cycle.

5. Zelda can be brought to life without being realistic, hence WWHD.

No. Voice acting doesn't break any game. Bad voice acting does. Their experiece doesn't matter. Zelda needs to get with the program and incorperate quality voice acting into it's games. There's not one game out there that is worse off because of good voice acting.

1. You can't just count out Wii sales -_-

2. Journey is cartoony by most standards. Yes, it's beautiful and not what some people consider "cartoony", but it uses overly vibrant colors just like a cartoon does, and mixes it up with lighting and shadows to create a better blend. That being said, Nintendo already teased a realistic Zelda, and not releasing one would be waving a white flag on the Wii U's hardware potential.

3. His job is to make a game that will sell. And just cause I'm saying that not doing a realistic game would be a bad financial move makes me a "non-fan"? Get over yourself, please.

4. OoT and MM were realistic by the standards available during that period of time. Nintendo could have gone down a colorful route like Mario 64 or Banjo Kazooie, but they didn't. When I played it as a kid, it struck me as the most life-like game.

5. I love WWHD as much as anyone (WW is my all-time favorite Zelda game), but a life-like game could be stunning in much more ways than Wind Waker. Instead of trying to copy WW, how about going above and beyond?

There's no guarantee VA will be good, and even then Zelda is iconic because of its silent characters. It allows the player to imagine them better. People imagine the script in different ways and tones to fit their play style. Nintendo changing this for no reason would be stupid, and I hope that they never do. Zelda is perfect in terms of dialogue the way it is. 

I doubt any VA could ever get Ganondorf's voice spot on, and everyone imagine's Zelda's voice differently, it would suck to ruin that balance. 


1. I didn't. Still, sales of launch titles have no baring on their popularity with a game like Zelda.

2. No it isn't. Nintendo didn't tease anything. They showed a tech demo that reused assets from a prior game and then expicitely said that that wasn't how the game would look like at the same event.

3. No. It's his job to make a good game. It's the marketing teams job to make it sell well. No. "Rioting," because the game isn't the artstyle you want makes you a non-fan. I have nothing to "get over."

4. No they weren't. Perfect Dark and Goldeneye where "realistic by the standards available during that period of time." When you where a kid, you didn't know what you were looking at because every single peice of promoart for that game was explicitely cartoony. Just because a game isn't filled with primary colors doesn't mean it's suddenly realistic. It's not even a little bit.

5. Just because a game isn't "realistically dark and adult," doesn't mean it's a copy of WW. ALBW isn't WW. OoT isn't WW. MM isn't WW. ALttP isn't WW. SS isn't WW. LoZ NES isn't WW.

Who cares if there's no guarantee that the voice acting will be good. Do you seriously think someone would put "bad voice acting" on a wish list. Zelda isn't iconic because of it's silent characters. Link is iconic as a silent character. It doesn't allow the player to imagine anything better. Get good voice acting and you won't have to imagine. This isn't a book, it's a video game. They wouldn't be changing it for no reason. They'd be changing it because reading through text in a 2014+ AAA game is completely unacceptable. Zelda's dialog as it is now is antiquated.

"I doubt any VA could ever get Ganondorf's voice spot on."

That's retarded. No voice actor on the face of the Earth can portray the industried most cliche villian? Give me a break. You're never going to get 100% fan approval from something like that. No game with voice acting has 100% approval. People would need to just get over it, because the alternative is antequated.