spemanig said: Everyone has a different opinion of what they want to see in the next Zelda game. In 16 days, all those hopes will be crushed, so let's talk about all of them while we still can! :D HYPE! My Zelda U wish list: Bring back young Link! This one really has no bearing on gameplay, though unfortunately does have significant bearing on sales, apparently. Nintendo's not going to try it. Scrap the motion controls Losing a lot of complexity of combat there. Get rid of the fucking horse I agree with this one, actually. The horse is not the problem but a symptom of the problem. Rather this point should read "I pray that we won't NEED a horse." Give us a Hyrule that's as dense as SS, as open and seamless as Wind Waker, and as connected as ALttP Kind of difficult to do all of that at once. I'd settle for 1 and 3 Let me fight dragons! My Zelda wishlist thread spoke of overworld monsters. I think the game should take a bit of inspiration from Monster Hunter in that regard, and have greater monsters wandering the overworld. Shoot for 60fps Zelda's gameplay has never been as speedy and intricate. There's no need to sacrifice detail to that degree. Keep the musical hits during combat Agree. Keep Ryo Nagamatsu as the composer I preferred Twilight Princess Commit to a unique artstyle Have to agree here. Don't forget improvements from previous titles I agree. Nintendo seems to throw away good ideas as readily as they throw away bad ones in making new games in a lot of cases. No tedious pace-breaker Depends on how we define "tedious." I liked the Triforce Quest in WW. Stop focusing on the plot and make the game good first Obviously. My suggestion for a Zelda game had a world where Link was the only sapient being aside from monsters and villains. Cut it all away, i say. Let's see what happens with a back-to-basics approach. Leave Ganon(dorf) out of it... completely Hijacked By Ganon is a trope for a reason. Voice Acting For cutscenes, maybe. I don't want to be listening to NPC's prattle on about this that and the other. It's immersion-breaking in movie-like cutscenes with lots of action and emotion. Bring the magic rods and Roc's Cape to Zelda U More magic in 3D Zelda games is something that every 3D Zelda seemingly has dodged somehow. It is, indeed, time to end it. Scrap item-themed dungeons Agree wholeheartedly. Keep upgradable items and make them good upgrages Agree A central town as deep as the ones in SS and MM One must be careful to do that while employing the "make a good game before a good story" bit. Side quests that are more than just fetch quests YES. Sailing and flying, with a purpose Have to agree. It should be a fun bonus, but just that. No stamina bar for running Agree. Or at least make the "jogging speed" with no stamina depletion at a healthy level, as opposed to "dash." Make every advanced sword techneque nessesary to beat the game I'd rather have them be optional ways of making the game easier, like shinesparking in Metroid. Stop it with the time travel Eh, if it works for the gameplay, who cares? Don't ruin the start of the game with exposition Quite. No gimmicky gamepad controls Indeed. I worry for this one somewhat, as i replay Phantom Hourglass and am mortified whenever the game demands that i yell into the mic to get stuff done. There's a difference between playing video games without shame and drawing attention to yourself... Give Zelda a more vital roll in the games than just being saved No, she's your companion in Spirit Tracks. But I agree. Spirit Tracks' Zelda characterization was GREAT. SS's Zelda characterization was GREAT. TP's was SHIT because it looked cool, but we never got to see anything of her. Surprise me This is going to sound cliche, but give me something I never knew I wanted. Do something with this game no one ever thought about. ----- Well that is my wishlist for Zelda U! What is yours? |
Monster Hunter: pissing me off since 2010.