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Forums - Nintendo Discussion - Zelda for Wii U Wishlist

spemanig said:
VanceIX said:
spemanig said:
VanceIX said:

Most of it I agree with, but child-Link does not belong in a TLP realistic-graphic setting. Also, dear god, no VA. PLEASE. We saw how games like Metroid Other M can ruin characters just with VA.


That's such a stupid arguement. MoM wasn't ruined by voice acting; it was ruined by bad writing, a terrible script, and bad voice acting.

And I already said that I don't want the next Zelda to be a realistic TP knock off, so child Link would fit just fine! (Plus Aonuma already confirmed that the art style will be unique)

No, VA ruins so many games it's not even funny. Bad VA was easily the top reason MoM was so bad, and script goes hand-in-hand with VA.

The art-style will be realisticly gloomy/dark, like TP. If not, fans will riot, and they'll lose a lot of sales, especially after that demo they had a couple years ago. 

Child Link is worst Link for a dark and gloomy art-style. I know, people say that MM had Child Link but it was still good, but even then MM isn't known for having a great Link, but for having a great atmosphere and story. The best 3D Links are Wind Waker Link (12 years old in a cartoony world) and TP Link (his interactions as an adult with the environment were refreshing). 


Aonuma literally said it won't look like that. He hated that artstyle and said you can find it anywhere. He doesn't care if non-fans riot. This is already confirmed for the game.

And, no, voice acting doesn't.

If Nintendo listens to Aonuma for Zelda art styles they are going to drive Zelda to the ground. A realistic Zelda would sell Wii Us like nothing else Nintendo can offer, doing anything different would be great for the artistic-minded folks, but nobody would rush out to buy a Wii U in today's age for a cartoony Zelda. And he better care if fans riot, without fans Zelda wouldn't be what it is today. I'm fine with the cycle they have going now (realistic Zelda, then artistic Zelda, then realistic again, etc), having two cartoony Zeldas in a row, especially one on a console that can bring Zelda to life like never before, would be literally the supidest thing Nintendo can do for sales. 

And yes, Voice acting can completely break a game, and Nintendo has little to no experience making VA in games. Plenty of games have characters that the fans hate just because their VAs sucked. Keep it out of Nintendo games, please.



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C0LINx said:
SS's art style wasn't unique? Seriously? It was like a painting from far away and when up close a good mix between the Windwaker and TP.


All you're doing is spewing out Aonuma's marketing jargon. Just because the wanted it to be that, doesn't mean it was. It wasn't unique and it wasn't Wind Waker. Just because a game is colorful, doesn't mean it's Wind Waker. It was Twilight Princess with color. Wind Waker was unique. Even TP was more unique than SS, because it didn't look like any other Zelda game. 



I dont get all that "look" talk. Zelda is all about and will probably always be about gameplay mechanics and in the end that is what will define the "look". for example WW would not be cel shaded if there wasnt a big sea and a boat. You cant make a game set in space and make it look black and white(you could but you guys get the picture I hope)



Tsubasa Ozora

Keiner kann ihn bremsen, keiner macht ihm was vor. Immer der richtige Schuss, immer zur richtigen Zeit. Superfussball, Fairer Fussball. Er ist unser Torschützenkönig und Held.

Bring back young Link!

Like I said in another one of your threads, I prefer adult Link for consoles and young Link for handhelds.

Get rid of the fucking horse

Epona is a badass.

Stop focusing on the plot and make the game good first

They should be focused on equally.

Leave Ganon(dorf) out of it... completely

In the 7th generation and A Link Between Worlds, Ganon/Ganondorf was either not in the game or barley included. I think they should make him the main bad guy the whole game.

Scrap item-themed dungeons

I don't think they should get rid of it completely, since it works, but they should make 2-3 items important for one dungeon. This also goes into complaining about linear Zelda games. IMO it should be like the adult portion Ocarina of Time, where there's 2 (Can be more though) sets of dungeons that you can play in any order, but you have to do the first set before the second.

Sailing and flying, with a purpose

It shouldn't just be flying and sailing, it should be everything (Well, except Trains) that's been in Zelda with a few new options.

Don't ruin the start of the game with exposition

To me, it should be like Skyward Sword's, but cut down to 30 minutes.

I said my opinions on things I didn't agree with, and added on to a couple of things. 

Stuff on my wishlist that isn't on yours:

1. Harder enemies

2. Puzzles like the ones in A Link Between Worlds

3. Lots of memorable, new songs

4. Fewer sidequest, but the ones they have will be like a real game, but way shorter.

5. BOOMERANG

Might add more later.



VanceIX said:

And yes, Voice acting can completely break a game, and Nintendo has little to no experience making VA in games. Plenty of games have characters that the fans hate just because their VAs sucked. Keep it out of Nintendo games, please.

I'd actually argue that many recent Nintendo games have done a great job with voice acting, with Kid Icarus Uprising and Fire Emblem Awakening being the first examples that come to mind, with the games using professional voice actors rather than unknown ones. Admittedly, this trend is a recent one, but still gives me hope for continuous improvements in that area. 

That being said...I guess I'm one of those fans that dislikes the idea of voice acting in Zelda, simply because I fear it would change the game experience to something more cinematic than I'd prefer. The Zelda franchise has always been more of an experience akin to reading a storybook, rather than watching a movie. It might appeal more to everyone else, but I'd personally be pretty dissapointed if one of my favorite franchises made that change. Of course, I'd gladly eat crow if they can keep the atmosphere of the series even with voice acting. I'm just not very optimistic about it.

Off-topic, but has anyone here watched the Magi anime dub? I read that the English voice actor for Chrom in FE:A does Sinbad. Kinda makes me wanna watch the anime again. XD 



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spemanig said:

 

Mystro-Sama said:
spemanig said:

Everyone has a different opinion of what they want to see in the next Zelda game. In 16 days, all those hopes will be crushed, so let's talk about all of them while we still can! :D HYPE!

My Zelda U wish list:

Bring back young Link!

I've talked about this in excrutiating detail in another thread, but if I'm honest, I really don't mind adult Link. My biggest issue is that young Link has been absent from console Zelda's for 10 years. I just want to play as a kid again. Just once.

 

Nah... But I wouldn't mind.

Scrap the motion controls

I think SS needed to happen. A lot of us where naive. We all wanted to swing Link's sword and we weren't going to stop nagging Nintendo until we got it. Well, we got it. And we all learned a valuable lesson that day. Never again.

 

Agreed.

Get rid of the fucking horse

This is going to rub a lot of people the wrong way. Epona needs to go. And not just her. All of it. All of these hub travel options. Let me be clear, I have nothing against Epona the character. It's her roll as a game mechanic that pisses me off. Epona is the reason that every Hyrule with her in it is empty, devided, and shallow. She's what makes Hyrule Field a thing. And the fucking loftbird. The king of the red lions is an example of how this can be done right, but the fact of the matter is that if the N64 had been powerful enough to make a hyrule that was as vast, dense, and most importantly, as seamless as the one's in literally every single 2D Zelda, Epona wouldn't be a thing. Get rid of hyrule field and get rid of Epona. The fact of the matter is if you need a way to fast travel through an area quicker, the area isn't interesting enough to be in a Zelda game.

 

Ehh... I don't mind the horse but the boat was by far the best way to travel.

Give us a Hyrule that's as dense as SS, as open and seamless as Wind Waker, and as connected as ALttP

Piggy backing off of my last wish, this has annoyed me in every 3D Zelda, but I've understood why so I put up with it. Hardware limitations. Every single 2D top down not on a DS Zelda game has had a more interesting Hyrule than every single 3D Zelda's Hyrule. Because they all have maps much larger and much more condensed than in the 3D games, there was not one second where your action stopped. No hub overworld areas. None of that. You just walk and cut, and it was always fun. I critisize SS a lot, but it has so far had the best 3D Hyrule. For all of it's linearity, there was not one second in the land below where you needed Epona. There wasn't a single moment on the ground where walking and exploring was tedious. Now if only the three areas were less linear, 100% seamlessly connected to each other and Skyloft, and there where 6 other areas completely like them instead of having them be revisited 3 times each, it would have been a perfect 3D Zelda world. No more sky towns unless it's not part of a plot device to hide a game mechanic. No more islands unless they're not part of a plot device to hide a game mechanic. No more vast empty fields unle- actually, just no more empty fields. And no horses. Make it fun to just walk everywhere. If it's tedious, your Hyrule isn't good enough.

 

Agreed. (Nothing you like from TP? lol)

Let me fight dragons!

Remember dragons? Those things you never see in Zelda unless its a dungeon boss or a god? Yeah, I want to fight them. In the overworld. A lot. I think the best way to describe how I want them is like a mini boss. Like a darknut. I want them to be the strongest regular enemy in the game. I want them to look so stereotypical that my eyes bleed from the unoriginality. I want them to shoot balls of fire, and bite, claw at me, and slash their tails. I want them to stand on four legs, have wings, and still not fly that much. I don't want them to be huge, but I do want them to be large; maybe 8ft tall. Just let me slay dragons, Aonuma. Please.

 

Agreed.

Shoot for 60fps

Yeah, I know this won't happen, but I'm going to wish for it anyway. Shoot for 60. Zelda doesn't need to be realistic. Zelda needs to play well, though. If it's between graphics and framerate, please choose performance. ALBW shines at 60fps. It would be a feat if Zelda U could do the same thing.

 

Doubt it but wuteva...

Keep the musical hits during combat

For me, it's one of the reasons that Wind Waker has some of the most satisfying combat in a video game. I was disappointed when it was absent from TP but was estatic at its reinclusion in SS. While it wasn't as good in SS, it was still extremely satisfying, and I hope it stays.

 

Agreed.

Keep Ryo Nagamatsu as the composer

I'm just going to go straight to the point here; A Link Between Worlds has the best soundtrack in the Zelda series. There isn't even competition. It's scary how good this music is. It's even scarier how humble it feels. This guy is honestly a musical genious who, in my opinion, outshines Koji Kondo. I can't brag enough about this guy. This guy was a composer for Super Mario Galaxy 2. Final Bowser Battle. Yeah. God yes. So much yes. Yes. Yes. Yes.

 

Dunno. Never really played ALBW.

Commit to a unique artstyle

SS wasn't unique, Aonuma. It was beautiful, but it was TP with nicer color. If you say you're going to do a unique artstyle, don't half ass it.

 

Agreed. SS looked gross tbh.

Don't forget improvements from previous titles

This is an issue that a lot of franchises have. In TP, when you where at full health, fairies wouldn't heal you. That was great. In SS, they would. -_- In WWHD, you had access to hero mode from the beginning. In ALBW, you had to beat the game first to access hero mode. That's bad. In ALBW, you get your sword in the first 10 minutes. Don't forget that. Don't forget the stamina bar for items.

 

Agreed.

No tedious pace-breaker

It's something I can't explain, but something we all know. The triforce quest in WW. The tears of light in TP. The Silent Realms, as thrillingly terrifying as they were there where fucking four of them, and all the fetch quests in SS. All that shit needs to go. Explore-dungeon-boss-explore-dungeon-boss. That's all you need in a Zelda game. Stop throwing in pace breakers.

 

Agreed.

Stop focusing on the plot and make the game good first

Another controvercial topic. Story is good, but if it comes at the expense of a good game, drop it. MM did story good. SS did story bad. How? MM's story was optional and at your leisure. SS made you wait two hours to start the game because of it's story. Look, I enjoyed SS's story. Ghirahim is one of my favorite Zelda villians and that Zelda is my favorite interpretation of her, but if it comes at the expense of a streamlined game, leave it out. ALBW was a much better game with a much thinner plot.

 

Why not both? But a fun game is better than interactive movie.

Leave Ganon(dorf) out of it... completely

Seriously, we all love Ganon, but he's over populating the series. More important than that though, if you're going to have Ganon as the main villian, don't hide him until the end. All he serves to do is undermine all the impact the first villian had done. ALBW did something cool by having Yuga take over Ganon's body instead of actually unsealing him, but even that was much. Zant was awesome... Until Ganon. Ghirahim was great... Until Demise aka pre-Ganon. You know who was great? Majora. You know who was awesome? Vaati. Give us another one, and then don't cock block him/her.

 

I'm kinda getting sick of him too. I liked Zant from TP.

Voice Acting

This is a video game, not a book. I'm sure this won't happen, but it should. It's immersion breaking to have to sift through scrolls of text and makes me want to skip everything. Don't get me wrong, Link needs to be silent, but everyone else needs to start speaking up. And in english. None of that hylian crap that Aonuma joked about and then everyone else took serious and went with.

 

Finally someone who sees the possibilites of voice acting. I hate when this subject is brought up and fans just cover their ears and go "LALALA!"

Bring the magic rods and Roc's Cape to Zelda U

This is a personal thing, but these were some of my favorite items in the franchise. The Roc's Cape let you jump and glide, while the magic rods let you cast elemental hexes. This could translate so well into a 3D Zelda, and would be so fun to use. The magic rods could all be combined into one Magic Rod item where you can toggle through elements just like with the arrow. The cape could allow you to accent a limited distance based on your stamina bar, and let you glide downwards once it ran out.

 

Which game was that from again?

Scrap item-themed dungeons

As awesome as the openess in ALBW, the rent item system came off as kind of dumb when you still maintained the item-dungeon rule. Why does each dungeon have to be limited by an item? I think it would be cool if the dungeons had puzzles that focused on the dungeons' themes wrather than the dungeons' items. Boss fights would be way more interesting if you had to actually figure out their weeknesses rather than figuring how to exploit your dungeon item. It would be awesome if each boss had multiple ways to defeat them, based on which item you had. Items should have the same roll they have in the metroid series. They open up the world as you get more of them.

 

Agreed.

Keep upgradable items and make them good upgrages

SS and ALBW had awesome item upgrade systems and I hope that returns in Zelda U, but with better upgrades. The bomb arrows were awesome in TP and way cooler than the tipical fire/ice arrows (which would have been much cooler as Magic Rod spells). That would be an awesome upgrade. Remote bombs were great. Upgradeable sheilds were great.

 

Agreed.

A central town as deep as the ones in SS and MM

These where great and you loved being there. Give every NPC a deep and engaging sidequest that's related to the over arching plot. MM's story wasn't deep at all, but it's sidequests did well to flesh them all out.

 

Agreed.

Side quests that are more than just fetch quests 

Fetch quests aren't fun. Give us something deeper to do than just "bring item A to point B to get some character exposition."

 

Agreed.

Sailing and flying, with a purpose

I'm gonna get in trouble for this. "You said you hated these fast travel situation." Yeah, well I lied. Kind of. Sailing was fun. Flying was fun. It stopped being fun because it was a core game mechanic. Imagine, then if only 15% of the game was sailing. Maybe five was flying. That would be cool. Because the mechanics don't have the job of masking hardware limitations, they can be fun instead! Maybe there are four to five islands off the east shores of hyrule, one which houses the water temple, so you're given a small, upgradable boat to explore the seas with. Not nearly as vast as the WW ocean, and only two of them are mandatory to the plot, but it would be a fun deviation as opposed to a loading mechanism. Same thing with the flying. Let me fly through the overworld like in GTA. Why? Because it's fun to fly. That'll all.

 

Even if the world was packed with content, if you're pass the halfway mark and seen it all and done it all then there would be no reason to walk everywhere.

No stamina bar for running

 I don't care if it adds realism. It breaks gameplay flow, and it's annoying. Just let me run. No strings attached.

 

Which is why you need fast travel

Make every advanced sword techneque nessesary to beat the game

There's nothing worse than lost potencial. One of the best additions to TP (although I'm pretty sure the Minish Cap did it first) were the advanced sword techneques. Imagine my disappointment then when I realised that these where all style and no substance. You could easily beat the entire game without using/learning one of them. This contrasts the parry system in WW, where it was impossible to defeat some enemies without it. You couldn't beat Ganondorf without it. It added dynamism to the battles. One idea is to unlock a new technique at the end of each dungeon, after you defeat the final boss. In the spirit of both Super Metroid and the original LoZ for the NES, these techniques could be used to open up the world. The cool thing about the parry system in WW was that enemies like Darknuts were not impossible to beat without the parry system. In this same spirit, litter Hyrule with enemies that are more easily defeated using the sword techniques. This would be done to basically open the world up with the more techniques you learned. More difficult dungeons would "require" more sword techniques to get through. This keeps the whole world technically open while making combat more than just random slashing. SS did it good with the undead Bokoblins. If you didn't finish them off with a deliberated gash to the chest, they would just get back up. Do more of that.

 

That was one of the best parts of TP. Mortal Draw was the shit.

Stop it with the time travel

I get it. Every game wants to be OoT. It's getting cliche'd now though, and adds literally nothing to the game. Do something else.

 

Agreed.

Don't ruin the start of the game with exposition

Even if you absolutely hated ALBW, no one can deny how satisfying it was to just be given a sword and start killing shit. I know I touched on this earlier, but don't ruin the flow of the game with exposition. Just give me a sword and tell me to go. In fact, don't even waste time having me look for a sword. I want to open the game for the first time in an empty field with nothing but a sword in my hand. No tutorial. No nothing. Just let me explore.

 

Agreed (to an extent).

No gimmicky gamepad controls

Aiming with the gamepad is fun because it isn't mandatory. Don't muck up some items just to shoe in a gamepad gimmick. The gamepad has it's value, but it should be felt, not heard. They were perfect in WWHD. Keep it like that.

 

Oh gawd... It's all but confirmed. Everyone knows Nintendo is going to do it T.T

Give Zelda a more vital roll in the games than just being saved

I've said this before, but SS Zelda was my favorite Zelda. That being said, I always felt like she could have been more. I want to fight along side her at some point in the game. In PH, she is your companion throughout the entire game, but I'm not quite sure I want that either. I think the WW companion approach would be the best if it were expanded. At some point in the game you meet up with Zelda, and it is nessesary for her to tag along in order to help with two or three dungeons. She has combat skills, but she is mainly support. She has exceptional archery skills, embuing ther arrows with fire, ice, and light magic. She can create barriers. She can cast healing spells. She has a thin fencing sword, but she isn't skilled enough to use it exceptionally. She is better at long range attacks than hand to hand combat, though she he can handle herself well enough when it comes to weaker enemies. Allowing her to create barrier allow her to avoid being a burden in combat, and her ability to freeze enemies or heal you would provide useful support. Combine that with the likability of SS Zelda, and Zelda becomes much more than just a damsel in destress.

 

Agreed. That was always kind of stupid. Let her transform into Sheik and help you during gameplay or give you control of her for a bit.

Surprise me

This is going to sound cliche, but give me something I never knew I wanted. Do something with this game no one ever thought about.

-----

Well that is my wishlist for Zelda U! What is yours?



Stop everything you're doing and listen to this. I'm going to tell you to just listen to the first song, but you're gonna like it so much, you'll listen to the whole thing before you know it.

We seem to have similar tastes. Play ALBW. Trust me.

Roc's Cape is from the Oracle games and Minish Cap... Which were both made by Capcom and not Nintendo... Fuck, that's probably why we haven't seen it anywhere else. The magic rods are in ALBW and ALttP.

I love TP lol I just think it's really really flawed.

"Even if the world was packed with content, if you're pass the halfway mark and seen it all and done it all then there would be no reason to walk everywhere."

So then don't give us access to flight early on. Save it for the halfway point.

"Which is why you need fast travel "

I disagree lol. Running isn't a vihicle of transportation the same way Epona was. You can run in dungeons. You can't ride Epona in dungeons. I just want running to keep the pacing up, without being restricted by a stamina meter. The stamina meter was handled much better in ALBW, where it restricted how often you could fire weapons at a given time, but didn't have a separate penalty for running out.

-----

Side note. I just wrote this whole post listening to that music. It's really that good! PLAY ALBW!!! (And honestly, play Minish Cap, because something tells me you haven't)

 

That soundtrack is pretty sweet. I'd have bought and beat ALBW by now if I had a 3ds -_- but Wii U is priority right now (for obivous reasons lol).

And I only played a part of Minish Cap from a friend's copy.

 

Another thing that would be amazing is if the added a transformation again like in TP. Loved the gameplay as the wolf.



kljesta64 said:
I dont get all that "look" talk. Zelda is all about and will probably always be about gameplay mechanics and in the end that is what will define the "look". for example WW would not be cel shaded if there wasnt a big sea and a boat. You cant make a game set in space and make it look black and white(you could but you guys get the picture I hope)


That's not true. WWs art design came before they decided on it's setting. Aonuma said the Moblin was designed first, then Link, then everything else sprouded from that. The sea actually came as a way to circumvent the GCN's hardware limitations. It's a giant loading screen.



VanceIX said:
spemanig said:
VanceIX said:
spemanig said:
VanceIX said:

Most of it I agree with, but child-Link does not belong in a TLP realistic-graphic setting. Also, dear god, no VA. PLEASE. We saw how games like Metroid Other M can ruin characters just with VA.


That's such a stupid arguement. MoM wasn't ruined by voice acting; it was ruined by bad writing, a terrible script, and bad voice acting.

And I already said that I don't want the next Zelda to be a realistic TP knock off, so child Link would fit just fine! (Plus Aonuma already confirmed that the art style will be unique)

No, VA ruins so many games it's not even funny. Bad VA was easily the top reason MoM was so bad, and script goes hand-in-hand with VA.

The art-style will be realisticly gloomy/dark, like TP. If not, fans will riot, and they'll lose a lot of sales, especially after that demo they had a couple years ago. 

Child Link is worst Link for a dark and gloomy art-style. I know, people say that MM had Child Link but it was still good, but even then MM isn't known for having a great Link, but for having a great atmosphere and story. The best 3D Links are Wind Waker Link (12 years old in a cartoony world) and TP Link (his interactions as an adult with the environment were refreshing). 


Aonuma literally said it won't look like that. He hated that artstyle and said you can find it anywhere. He doesn't care if non-fans riot. This is already confirmed for the game.

And, no, voice acting doesn't.

If Nintendo listens to Aonuma for Zelda art styles they are going to drive Zelda to the ground. A realistic Zelda would sell Wii Us like nothing else Nintendo can offer, doing anything different would be great for the artistic-minded folks, but nobody would rush out to buy a Wii U in today's age for a cartoony Zelda. And he better care if fans riot, without fans Zelda wouldn't be what it is today. I'm fine with the cycle they have going now (realistic Zelda, then artistic Zelda, then realistic again, etc), having two cartoony Zeldas in a row, especially one on a console that can bring Zelda to life like never before, would be literally the supidest thing Nintendo can do for sales. 

And yes, Voice acting can completely break a game, and Nintendo has little to no experience making VA in games. Plenty of games have characters that the fans hate just because their VAs sucked. Keep it out of Nintendo games, please.


Oh, there is so much wrong with this.

1. There is no indication that a non-realistic Zelda wouldn't sell. WW sold better than TP on the GCN, and TP on the Wii had it's sales inflated because it was a launch title for the most successful launch title in Nintendo's history and was riding the same motion control waves that sold Wii Sports. More people liked TP because more people had the chance to play it. If SS was in the same position, it would have sold just as much.

2. Not realistic does not mean cartoony. Journey is not realistic.

3. Aonuma doesn't care. His job is to make a good game, not please whining non-fans.

4. OoT and MM are not "realistic." There is no cycle. There is only TP. That's your cycle.

5. Zelda can be brought to life without being realistic, hence WWHD.

No. Voice acting doesn't break any game. Bad voice acting does. Their experiece doesn't matter. Zelda needs to get with the program and incorperate quality voice acting into it's games. There's not one game out there that is worse off because of good voice acting.



spemanig said:
kljesta64 said:
I dont get all that "look" talk. Zelda is all about and will probably always be about gameplay mechanics and in the end that is what will define the "look". for example WW would not be cel shaded if there wasnt a big sea and a boat. You cant make a game set in space and make it look black and white(you could but you guys get the picture I hope)


That's not true. WWs art design came before they decided on it's setting. Aonuma said the Moblin was designed first, then Link, then everything else sprouded from that. The sea actually came as a way to circumvent the GCN's hardware limitations. It's a giant loading screen.


so its a sea setting because its cel shaded ?



Tsubasa Ozora

Keiner kann ihn bremsen, keiner macht ihm was vor. Immer der richtige Schuss, immer zur richtigen Zeit. Superfussball, Fairer Fussball. Er ist unser Torschützenkönig und Held.

spemanig said:

Oh, there is so much wrong with this.

1. There is no indication that a non-realistic Zelda wouldn't sell. WW sold better than TP on the GCN, and TP on the Wii had it's sales inflated because it was a launch title for the most successful launch title in Nintendo's history and was riding the same motion control waves that sold Wii Sports. More people liked TP because more people had the chance to play it. If SS was in the same position, it would have sold just as much.

2. Not realistic does not mean cartoony. Journey is not realistic.

3. Aonuma doesn't care. His job is to make a good game, not please whining non-fans.

4. OoT and MM are not "realistic." There is no cycle. There is only TP. That's your cycle.

5. Zelda can be brought to life without being realistic, hence WWHD.

No. Voice acting doesn't break any game. Bad voice acting does. Their experiece doesn't matter. Zelda needs to get with the program and incorperate quality voice acting into it's games. There's not one game out there that is worse off because of good voice acting.

1. You can't just count out Wii sales -_-

2. Journey is cartoony by most standards. Yes, it's beautiful and not what some people consider "cartoony", but it uses overly vibrant colors just like a cartoon does, and mixes it up with lighting and shadows to create a better blend. That being said, Nintendo already teased a realistic Zelda, and not releasing one would be waving a white flag on the Wii U's hardware potential.

3. His job is to make a game that will sell. And just cause I'm saying that not doing a realistic game would be a bad financial move makes me a "non-fan"? Get over yourself, please.

4. OoT and MM were realistic by the standards available during that period of time. Nintendo could have gone down a colorful route like Mario 64 or Banjo Kazooie, but they didn't. When I played it as a kid, it struck me as the most life-like game.

5. I love WWHD as much as anyone (WW is my all-time favorite Zelda game), but a life-like game could be stunning in much more ways than Wind Waker. Instead of trying to copy WW, how about going above and beyond?

There's no guarantee VA will be good, and even then Zelda is iconic because of its silent characters. It allows the player to imagine them better. People imagine the script in different ways and tones to fit their play style. Nintendo changing this for no reason would be stupid, and I hope that they never do. Zelda is perfect in terms of dialogue the way it is. 

I doubt any VA could ever get Ganondorf's voice spot on, and everyone imagine's Zelda's voice differently, it would suck to ruin that balance. 



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC