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Forums - Gaming Discussion - Watch Dogs: 900p PS4, 792p X1, both 30fps

cmay227 said:

They make such a big deal about resolution. Not all Sony fans , just the ones who get pissy over resolution.

Never forget Killzone 6 and its 960i. Most of these people going on about resolution would have no idea what resolution their games were if DF didn't tell them.



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J_Allard said:
cmay227 said:

They make such a big deal about resolution. Not all Sony fans , just the ones who get pissy over resolution.

Never forget Killzone 6 and its 960i. Most of these people going on about resolution would have no idea what resolution their games were if DF didn't tell them.


Killzone 6??? Expeculating on future games? And even DF tough it was 1080p at first. And it wasn't 960i (on KZ4) but you can keep telling yourself that. DF article were clear the end image was always 1920x1080p, just the way to achieve that on MP was generating 960x1080p and "guessing" the other 960x1080p part that is in no place a 960i resolution. I bet you know that but is provoking.

And what do you say about the Xbox fans that in previous gen always bragged by minute advantages the X360 had in some multiplats and now pretend resolution is nothing?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
cmay227 said:
DonFerrari said:
cmay227 said:
DonFerrari said:

Some probably care a lot, and some MS fans were butthurt on this as well, now if this is laughing material is a different matter.  Did you know a lot of MS members here used to brag about 4pixels 3fps difference on multiplats and saying it made the X360 version the definitive one?

Do not care what MS members think about resolution at all. have spent more time on atari 2600 then any system since and some of the best games were snes games. resolution does not make a game better. people who cry about resolution have issues.

But you only laugh at the Sony fans because?

They make such a big deal about resolution. Not all Sony fans , just the ones who get pissy over resolution.

MS fans also do that when it's convenient to them, this is why I asked you why you reserve the mocking to just on side.


Its obvious isnt it?

clue: mentioning it is a bannable offense.



J_Allard said:
cmay227 said:

They make such a big deal about resolution. Not all Sony fans , just the ones who get pissy over resolution.

Never forget Killzone 6 and its 960i. Most of these people going on about resolution would have no idea what resolution their games were if DF didn't tell them.


Thats how good the technique they used is. Shame xbox one cant handle it otherwise it would have more 1080p games



fps_d0minat0r said:
J_Allard said:

Never forget Killzone 6 and its 960i. Most of these people going on about resolution would have no idea what resolution their games were if DF didn't tell them.


Thats how good the technique they used is. Shame xbox one cant handle it.


In other words, it's not about achieving the resolution, but tricking your consumers to believe it does?



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Wright said:
fps_d0minat0r said:
J_Allard said:

Never forget Killzone 6 and its 960i. Most of these people going on about resolution would have no idea what resolution their games were if DF didn't tell them.


Thats how good the technique they used is. Shame xbox one cant handle it.


In other words, it's not about achieving the resolution, but tricking your consumers to believe it does?

If a technique can match the clarity of 1080p using a non-traditional method, I dont see why not.

xbox one could benefit from it as well rather than sticking with traditional methods and sacrificing graphical quality e.g. forza downgrade.



fps_d0minat0r said:
Wright said:

In other words, it's not about achieving the resolution, but tricking your consumers to believe it does?

If a technique can match the clarity of 1080p using a non-traditional method, I dont see why not.

xbox one could benefit from it as well rather than sticking with traditional methods and sacrificing graphical quality e.g. forza downgrade.


No way, man. Tricking the consumers would be seen as lying from MS. If your game doesn't achieve 1080p, no matter how good the technique, you shouldn't say it, don't you agree?



fps_d0minat0r said:
DonFerrari said:
cmay227 said:
DonFerrari said:
cmay227 said:
DonFerrari said:

Some probably care a lot, and some MS fans were butthurt on this as well, now if this is laughing material is a different matter.  Did you know a lot of MS members here used to brag about 4pixels 3fps difference on multiplats and saying it made the X360 version the definitive one?

Do not care what MS members think about resolution at all. have spent more time on atari 2600 then any system since and some of the best games were snes games. resolution does not make a game better. people who cry about resolution have issues.

But you only laugh at the Sony fans because?

They make such a big deal about resolution. Not all Sony fans , just the ones who get pissy over resolution.

MS fans also do that when it's convenient to them, this is why I asked you why you reserve the mocking to just on side.


Its obvious isnt it?

clue: mentioning it is a bannable offense.


It is obvious, I just wanted to see him confirm, but he just skip this part and make fun of sony fanbase instead... 



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Wright said:
fps_d0minat0r said:
Wright said:

In other words, it's not about achieving the resolution, but tricking your consumers to believe it does?

If a technique can match the clarity of 1080p using a non-traditional method, I dont see why not.

xbox one could benefit from it as well rather than sticking with traditional methods and sacrificing graphical quality e.g. forza downgrade.


No way, man. Tricking the consumers would be seen as lying from MS. If your game doesn't achieve 1080p, no matter how good the technique, you shouldn't say it, don't you agree?


Put it this way... you said no-one realised a drop in clarity on killzone. People did notice the drop of graphics in forza.

Which is the better sacrifice to make?



Wright said:
fps_d0minat0r said:
Wright said:

In other words, it's not about achieving the resolution, but tricking your consumers to believe it does?

If a technique can match the clarity of 1080p using a non-traditional method, I dont see why not.

xbox one could benefit from it as well rather than sticking with traditional methods and sacrificing graphical quality e.g. forza downgrade.


No way, man. Tricking the consumers would be seen as lying from MS. If your game doesn't achieve 1080p, no matter how good the technique, you shouldn't say it, don't you agree?

What part of the image being 1080p don't you got??? They use a 960x1080 rendered and a 960x1080 predicted to make a full 1080p image, so where is the lie?? Just because the image isn't fully rendered at each frame, but composed of technics it doesn't make the end image different than 1080p.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."