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Forums - Gaming Discussion - Project "Beast", possibly Demon's Souls 2, What do you think?

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Xenostar said:

You really think a hub world is what makes demons souls, trust me if they did bring  a sequel it would not have a hub world, that was just to make designing the world easeier in the first game. From would not take a step backwards from Dark souls in that respect.

World tendencies was kind of cool but wasnt a massive part of the game for most people.

I did like the maide in black, although Dark souls 2 has a VERY similar character.

No Nexus = FAIL AGAIN!!!

Dark Souls was already a step backwards from Demon's Souls... Demon's Souls was a GOTY content.



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Beast Souls could be From Softwares approach to bring a Monster Hunter + Demon/Dark Souls mix.



must-have-list for platforms i don't own yet:

WiiU: Donkey Kong

XBone: Dead Rising 3, Ryse

looks like demons souls. I should know since I finished the game 7 times =D



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

ethomaz said:

Xenostar said:

You really think a hub world is what makes demons souls, trust me if they did bring  a sequel it would not have a hub world, that was just to make designing the world easeier in the first game. From would not take a step backwards from Dark souls in that respect.

World tendencies was kind of cool but wasnt a massive part of the game for most people.

I did like the maide in black, although Dark souls 2 has a VERY similar character.

No Nexus = FAIL AGAIN!!!

Dark Souls was already a step backwards from Demon's Souls.


Why do you want an area that you need to load in and out of constantly instead of a seemless world, HUB worlds are fails born out of lack of tech or time. 

If youve played Dark souls 2, Majula feels just like the Nexus, a safe place where all the NPC's gather and a woman in a cloak that levels you up and controls the story. 

From Software have moved beyond disjointed worlds, they wont go back to that even in a demons souls 2. 



Xenostar said:

Why do you want an area that you need to load in and out of constantly instead of a seemless world, HUB worlds are fails born out of lack of tech or time.

If youve played Dark souls 2, Majula feels just like the Nexus, a safe place where all the NPC's gather and a woman in a cloak that levels you up and controls the story.

From Software have moved beyond disjointed worlds, they wont go back to that even in a demons souls 2.

I didn't played Dark Souls 2 because I didn't liked Dark Souls... and a Nexus is cool and works in a better way... I love it.

If this game is a Demon's Souls sequel then it will have a Nexus for sure... they won't make the same mistake again.



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ethomaz said:

Xenostar said:

Why do you want an area that you need to load in and out of constantly instead of a seemless world, HUB worlds are fails born out of lack of tech or time.

If youve played Dark souls 2, Majula feels just like the Nexus, a safe place where all the NPC's gather and a woman in a cloak that levels you up and controls the story.

From Software have moved beyond disjointed worlds, they wont go back to that even in a demons souls 2.

I didn't played Dark Souls 2 because I didn't liked Dark Souls... and a Nexus is cool and works in a better way... I love it.

If this game is a Demon's Souls sequel then it will have a Nexus for sure... they won't make the same mistake again.


lol, ive never heard anyone miss having a force loading HUB world, but Dark Souls 2 is pretty close to that if its what you like, an area that you always have to teleport back to, to see a woman in a cloak to level up and is full of NPCS to buy stuff from.



Really, how many of you played the game while being in the Champion's Covenant?
I've been in this covenant since almost the beggining and I'm close to finishing ng+ now
and it's a blast.
Honestly, I believe that it's essential (the Covenant) for anyone who feels comfortable with the Souls games and has some experience with them.Even on the first playthrough.
It pretty much guarentees a "healthy" Souls experience for the fans who have played a lot of the previous games.



Xenostar said:

lol, ive never heard anyone miss having a force loading HUB world, but Dark Souls 2 is pretty close to that if its what you like, an area that you always have to teleport back to, to see a woman in a cloak to level up and is full of NPCS to buy stuff from.

You need a Nexus hub if you want worlds tendencies... each world have it own tendencie because it is not the same world... Demon's Souls works better than Dark Souls because that... you don't have a big open world but but a lot of open worlds not related to each other so the tendencies and what happened in each world is unique to that world.

Dark Souls failed for me because lacks what makes Demon's Souls unique and amazing.

The habilitie to get your souls back when died works better on Demon's Souls too.

I can't see anybody that wish a Demon's Souls 2 with only a big open world... Demon's Souls 2 needs to have a lot of worlds, unique and different from each other with even more tendencies changes/differences per world.

The PvP and Coop works way better in Demon's Souls too because the Nexus... it was not because From Software lacked skill to make a Open World game that they created Nexus but because it is the best and more innovative way for a game like Demon's Souls works... they couldn't use that in Dark Souls because they will get sued by Sony due similarities with Demon's Souls.

So in Dark Souls they removed the unique and amazing features owned by Demon's Souls IP (Sony)... so they create a generic WRPG open-world game.

From Software can't use the Demon's Souls features in Dark Souls... so Dark Souls will never catch Demon's Souls... it is always be a stepback franchise.



Purchasing whatever console this appears on. Love the Souls games, but I hope they go back to bosses more in tone to Demon's Souls. Dark Souls 1/2 have become tame in reards to the bosses themselves.



ethomaz said:
arcelonious said:

I personally don't think Project Beast will be a sequel to Demon's Souls, because the Dark Souls series is already carrying on the spirit of the first game (e.g., challenging gameplay, messages, co-op/invasions, etc.). In my opinion, I think the project is going to be a new intellectual property that, while aimed at Souls fans, is going to attempt to do something differently (well, at least I hope, anyway).

As for pure melee in Dark Souls 2, it's definitely as manageable as magic in a new game, but in NG+ and beyond while in the Company of Champions, basic enemies hit friggin' HARD, not to mention all of the phantoms who are deadly in melee range because of their seemingly endless supply of stamina.

No hub, no world tendencies, no Maide in Black, different environment and atmosphere, etc.

I don't think Dark Souls is a fair spirit sucessor to Demon's Souls.

Give me back the IP again Sony.

To be fair the open world of Dark Souls was an improvement and the world tendency mechanic was a complete mess that you couldnt realy understand how it worked if you didnt have a guide in hand. And From always said it was a spirit sucessor, so we always new it wasnt gona be the same but the Demons Souls feel is definetly in there.