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Call of Duty Ghost is not a very good looking game....

Forums - Gaming Discussion - Call of Duty Ghost is not a very good looking game....

So?

Looks bad... 22 22.00%
 
Expected more 9 9.00%
 
Nope, it's cod lol 16 16.00%
 
ya..... 1 1.00%
 
meh 16 16.00%
 
looks good 17 17.00%
 
Looks pretty bad... 14 14.00%
 
hmmmmm 0 0.00%
 
Not sure 2 2.00%
 
maybe,maybe not....who knows... 3 3.00%
 
Total:100
Zekkyou said:
Mr Puggsly said:
Zekkyou said:
The whole game was a mess on the X1/PS4... A 7th gen port of an already mediocre looking game with a shitty resolution on one console and an unstable frame rate on the other.

Hopefully the next COD turns out better. AW is a pretty big visual step up from Ghosts, but it's still nothing that shouldn't be running at 1080p/60fps on both the X1 and PS4 :/


720p is a shitty resolution? News to me.

For the record, the 7th gen versions look inferior and run well below 720p. So its still an improvment we're seeing on 8th gen.

There arent any great looking games that acheve 1080p and 60 fps on PS4 or X1. So I'd cut CoD a little slack.

To me, yes, 720p is as shitty a resolution on next-gens console as 480p is on the PS3/360. I found the blur from 720p pretty irritating while playing TLOU last year, but i put up with it knowing that it was a limitation of the hardware. I have a lot less patience for it on a new next gen console :/ It's just a personal standard i hold games to, people are free to have their own.

Of course it's an improvement, but that doesn't stop it being a bad port. If the PS4 can run an 8th gen FPS like Killzone:SF at 1080p/30-40fps then i expect a glossy 7th gen port to be running at 1080p/60fps.


TLoU had jaggies because it probably used little or no filtering effect. Hence, not all 720p games are a jaggy mess. Even a 1080p game can very noticeable jaggies without filtering.

Ghosts looks better than the 7th gen and has a better frame rate than Killzone. Its decent for a  launch game.



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So far it looks like AW will be way better in that regard. We've only seen the One version but the PS4 version will be at least somewhat better



I wish I could get a new CoD4 like game on PS4.



Mr Puggsly said:
Zekkyou said:

To me, yes, 720p is as shitty a resolution on next-gens console as 480p is on the PS3/360. I found the blur from 720p pretty irritating while playing TLOU last year, but i put up with it knowing that it was a limitation of the hardware. I have a lot less patience for it on a new next gen console :/ It's just a personal standard i hold games to, people are free to have their own.

Of course it's an improvement, but that doesn't stop it being a bad port. If the PS4 can run an 8th gen FPS like Killzone:SF at 1080p/30-40fps then i expect a glossy 7th gen port to be running at 1080p/60fps.


TLoU had jaggies because it probably used little or no filtering effect. Hence, not all 720p games are a jaggy mess. Even a 1080p game can very noticeable jaggies without filtering.

Ghosts looks better than the 7th gen and has a better frame rate than Killzone. Its decent for a  launch game.

I didn't say anything about jaggies. It was the blurry video quality of 720p that irritated me, not the filtering ^^; I used TLOU as an example precisely because both its filtering and AA are very good (to quote DF), so my issue with the game was reserved only to the the resolution (which, as i said, i was fine to put up with when considering the hardware it was running on).

My feelings of irritation towards 720p remain consistent regardless to if it's TLOU, GOWIII, Halo 4 or R&C (to name the 4 720p 7th gen games I've played recently).

I think my example of Killzone flew right over your head somehow, but hey ho. If you think Ghosts is a decent launch title then i'm happy for you and respect your opinion, but it's definitely not one i share.



Ghosts is graphically meh by the standards of every system it's on.
Hell, on PS3/360/Wii U, the previous year's Black Ops 2 looks considerably better.



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Zekkyou said:

I didn't say anything about jaggies. It was the blurry video quality of 720p that irritated me, not the filtering ^^; I used TLOU as an example precisely because both its filtering and AA are very good (to quote DF), so my issue with the game was reserved only to the the resolution (which, as i said, i was fine to put up with when considering the hardware it was running on).

My feelings of irritation towards 720p remain consistent regardless to if it's TLOU, GOWIII, Halo 4 or R&C (to name the 4 720p 7th gen games I've played recently).

I think my example of Killzone flew right over your head somehow, but hey ho. If you think Ghosts is a decent launch title then i'm happy for you and respect your opinion, but it's definitely not one i share.

480p irritates me with its blurriness and jaggies. But 720p isn't what I consider blurry. Whatever, lets just move on.

If 60 fps and 1080p was more common on the PS4, I'd probably be more dissapointed with Ghosts. Tomb Raider doesen't maintain 60 fps at all times either. Knack looks like crap and runs at 30 fps even though it was built for the PS4. Hence, I don't have high expectations when it comes to performence on launch games. This is why I consider Ghosts decent.



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Mr Puggsly said:

480p irritates me with its blurriness and jaggies. But 720p isn't what I consider blurry. Whatever, lets just move on.

If 60 fps and 1080p was more common on the PS4, I'd probably be more dissapointed with Ghosts. Tomb Raider doesen't maintain 60 fps at all times either. Knack looks like crap and runs at 30 fps even though it was built for the PS4. Hence, I don't have high expectations when it comes to performence on launch games. This is why I consider Ghosts decent.

I'm used to playing all my PC and now PS4 games at 1920x1080 (or sometimes 5760x1080 on PC, but that's three separate screens so clarity wise it's the same), which is likely why i find 720p so blurry to look at >.< It's not as bad on a TV as it is on a PC screen (which is completely horrendous), but it still irritated me rather a lot.

My expectations for the resolution and frame rate are based on what is being shown. Considering how early we are in the gen i can understand something like TR being 1080p/45 - 60fps, since it's not a port of a mediocre 7th gen title, but a PC port of an already very good looking game.

I used Killzone as an example as it was both an FPS and one of the best looking 8th titles we had at launch. If that can run at 1080p/30 - 40fps then by comparison i expected Ghost, a glossy port of a mediocre 7th gen title, to be rock solid 1080p/60fps.

On a side note, Knack's a bad example! Even at 1080p/60fps i'd have thought it looked like shit :P God knows what happened there, i can only assume they must have hit their deadline before completing the optimization part of development.

Anyway, we are kind of going around in circles so it's probably best if we just agree to disagree. Again :p



Zekkyou said:

My expectations for the resolution and frame rate are based on what is being shown. Considering how early we are in the gen i can understand something like TR being 1080p/45 - 60fps, since it's not a port of a mediocre 7th gen title, but a PC port of an already very good looking game.

If Ghosts had the exact same graphics as the 7th gen version, perhaps I would have a higher expectation of a more steady 60 fps with 1080p. The 8th gen version of Ghosts actually has better looking effects, higher detailed character models, better lighting, and other improvments.

And another important detail that seems to go ignored, launch title. That has clearly been a barrier for great optimization. Regardless, they delivered 1080p while achieving 60 fps. Ultimately, a nice step up from 7th gen.



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